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	Fix typo
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					 3 changed files with 5 additions and 5 deletions
				
			
		|  | @ -168,7 +168,7 @@ namespace MWMechanics | |||
|         float rangeMelee; | ||||
|         float rangeCloseUp; | ||||
|         bool distantCombat = false; | ||||
|         if (weaptype==WeapType_BowAndArrow || weaptype==WeapType_Crossbow || weaptype==WeapType_ThowWeapon) | ||||
|         if (weaptype==WeapType_BowAndArrow || weaptype==WeapType_Crossbow || weaptype==WeapType_Thrown) | ||||
|         { | ||||
|             rangeMelee = 1000; // TODO: should depend on archer skill
 | ||||
|             rangeCloseUp = 0; //doesn't needed when attacking from distance
 | ||||
|  |  | |||
|  | @ -119,7 +119,7 @@ static const struct WeaponInfo { | |||
|     { WeapType_TwoWide, "2w", "weapontwowide" }, | ||||
|     { WeapType_BowAndArrow, "1h", "bowandarrow" }, | ||||
|     { WeapType_Crossbow, "crossbow", "crossbow" }, | ||||
|     { WeapType_ThowWeapon, "1h", "throwweapon" }, | ||||
|     { WeapType_Thrown, "1h", "throwweapon" }, | ||||
|     { WeapType_PickProbe, "1h", "pickprobe" }, | ||||
|     { WeapType_Spell, "spell", "spellcast" }, | ||||
| }; | ||||
|  | @ -380,7 +380,7 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I | |||
|                         *weaptype = WeapType_Crossbow; | ||||
|                         break; | ||||
|                     case ESM::Weapon::MarksmanThrown: | ||||
|                         *weaptype = WeapType_ThowWeapon; | ||||
|                         *weaptype = WeapType_Thrown; | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
|  | @ -709,7 +709,7 @@ bool CharacterController::updateWeaponState() | |||
|             else | ||||
|             { | ||||
|                 if(mWeaponType == WeapType_Crossbow || mWeaponType == WeapType_BowAndArrow || | ||||
|                    mWeaponType == WeapType_ThowWeapon) | ||||
|                    mWeaponType == WeapType_Thrown) | ||||
|                     mAttackType = "shoot"; | ||||
|                 else | ||||
|                 { | ||||
|  |  | |||
|  | @ -106,7 +106,7 @@ enum WeaponType { | |||
|     WeapType_TwoWide, | ||||
|     WeapType_BowAndArrow, | ||||
|     WeapType_Crossbow, | ||||
|     WeapType_ThowWeapon, | ||||
|     WeapType_Thrown, | ||||
|     WeapType_PickProbe, | ||||
| 
 | ||||
|     WeapType_Spell | ||||
|  |  | |||
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