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fixed an enum
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1 changed files with 9 additions and 9 deletions
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@ -442,7 +442,7 @@ namespace MWMechanics
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if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
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if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
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x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod")->getFloat();
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x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod")->getFloat();
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if (playerNpcStats.getDrawState() == MWMechanics::DrawState_::DrawState_Weapon)
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if (playerNpcStats.getDrawState() == MWMechanics::DrawState_Weapon)
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x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
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x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
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int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
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int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
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