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Fix incorrect box shape translation reset

Fixes incorrect placement of collision box for "azura spirit_trib"
This commit is contained in:
scrawl 2014-11-29 16:50:42 +01:00
parent ad38345de4
commit 5fa7536427

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@ -133,8 +133,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
mResourceName = mShape->getName();
mShape->mCollide = false;
mBoundingBox = NULL;
mShape->mBoxTranslation = Ogre::Vector3(0,0,0);
mShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
mStaticMesh = NULL;
mCompoundShape = NULL;