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Fix incorrect box shape translation reset
Fixes incorrect placement of collision box for "azura spirit_trib"
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1 changed files with 0 additions and 2 deletions
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@ -133,8 +133,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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mResourceName = mShape->getName();
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mShape->mCollide = false;
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mBoundingBox = NULL;
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mShape->mBoxTranslation = Ogre::Vector3(0,0,0);
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mShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
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mStaticMesh = NULL;
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mCompoundShape = NULL;
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