From 5fc38e7ac480d2b9b922391126d31f17adecee44 Mon Sep 17 00:00:00 2001 From: scrawl Date: Fri, 17 Jan 2014 13:20:41 +0100 Subject: [PATCH] Don't use blood effects for fatigue damage --- apps/openmw/mwclass/npc.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index 93a7ddcf6e..cfd981088d 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -604,7 +604,8 @@ namespace MWClass } } - MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition); + if (healthdmg) + MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition); othercls.onHit(victim, damage, healthdmg, weapon, ptr, true); }