diff --git a/components/terrain/material.cpp b/components/terrain/material.cpp index 511d45f412..5dcdb7fed8 100644 --- a/components/terrain/material.cpp +++ b/components/terrain/material.cpp @@ -334,6 +334,8 @@ namespace Terrain // Make sure the pass index is fed to the permutation handler, because blendmap components may be different p->mShaderProperties.setProperty ("pass_index", sh::makeProperty(new sh::IntValue(layerOffset))); + assert ((int)p->mTexUnits.size() == OGRE_MAX_TEXTURE_LAYERS - remainingTextureUnits); + layerOffset += numLayersInThisPass; } }