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Precompute height cooridnates offsets
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1 changed files with 6 additions and 5 deletions
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@ -202,6 +202,10 @@ namespace ESMTerrain
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normals.resize(numVerts * numVerts);
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colours.resize(numVerts * numVerts);
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// Only relevant for chunks smaller than (contained in) one cell
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const int offsetX = (origin.x() - startCellX) * landSize;
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const int offsetY = (origin.y() - startCellY) * landSize;
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LandCache cache;
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const bool alteration = useAlteration();
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@ -226,8 +230,8 @@ namespace ESMTerrain
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validHeightDataExists = true;
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}
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int rowStart = 0;
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int colStart = 0;
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int rowStart = offsetX;
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int colStart = offsetY;
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// Skip the first row / column unless we're at a chunk edge,
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// since this row / column is already contained in a previous cell
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// This is only relevant if we're creating a chunk spanning multiple cells
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@ -236,9 +240,6 @@ namespace ESMTerrain
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if (baseVertX != 0)
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rowStart += increment;
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// Only relevant for chunks smaller than (contained in) one cell
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rowStart += (origin.x() - startCellX) * landSize;
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colStart += (origin.y() - startCellY) * landSize;
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const int rowEnd = std::min(
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static_cast<int>(rowStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize));
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const int colEnd = std::min(
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