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Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid
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1 changed files with 2 additions and 2 deletions
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@ -126,9 +126,9 @@ namespace SceneUtil
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gridGeometry->setVertexArray(vertices);
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gridGeometry->setColorArray(colors, osg::Array::BIND_PER_VERTEX);
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if (pointIndexCount)
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if (!pointIndices->empty())
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gridGeometry->addPrimitiveSet(pointIndices);
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if (edgeIndexCount)
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if (!lineIndices->empty())
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gridGeometry->addPrimitiveSet(lineIndices);
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gridGeometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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}
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