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	Early out only when scripted animation is playing
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -565,7 +565,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat | ||||||
|     if (!mAnimQueue.empty()) |     if (!mAnimQueue.empty()) | ||||||
|     { |     { | ||||||
|         AnimationQueueEntry& first = mAnimQueue.front(); |         AnimationQueueEntry& first = mAnimQueue.front(); | ||||||
|         if (first.mPersist) |         if (first.mPersist && isAnimPlaying(first.mGroup)) | ||||||
|             return; |             return; | ||||||
|     } |     } | ||||||
| 
 | 
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|  |  | ||||||
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