From 60a75cb5ee77453d7d33db421bee3cf2d0eb61f2 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sun, 3 Feb 2013 00:54:50 -0800 Subject: [PATCH] Make sure to keep the character preview animation updated --- apps/openmw/mwrender/characterpreview.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 8f0440b116..24df305566 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -121,7 +121,8 @@ namespace MWRender void InventoryPreview::update(int sizeX, int sizeY) { - mAnimation->forceUpdate (); + mAnimation->runAnimation(0.0f); + mAnimation->forceUpdate(); mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024))); @@ -145,7 +146,6 @@ namespace MWRender mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview); mAnimation->play("inventoryhandtohand", "start", false); - mAnimation->runAnimation(0.0f); } // --------------------------------------------------------------------------------------------------