fix sky in preview mode movement

pull/21/head
greye 13 years ago
parent 6961830efb
commit 60fb1e8df6

@ -19,7 +19,6 @@ namespace MWRender
: mCamera(camera),
mPlayerNode(node),
mCameraNode(mPlayerNode->createChildSceneNode()),
mVanityNode(mPlayerNode->createChildSceneNode()),
mFirstPersonView(true),
mPreviewMode(false),
mHeight(128.f),
@ -50,14 +49,14 @@ namespace MWRender
/// \note rotate player on forced vanity
if (mVanity.forced) {
moveCameraNode(mPlayerNode);
mVanity.enabled = false;
float diff = (adjust) ? rot.z : mMainCam.yaw - rot.z;
mVanity.enabled = false;
rotateCamera(rot, adjust);
moveCameraNode(mVanityNode);
mVanity.enabled = true;
compensateYaw(diff);
trueRot.z = 0.f;
}
@ -69,9 +68,6 @@ namespace MWRender
void Player::rotateCamera(const Ogre::Vector3 &rot, bool adjust)
{
Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode();
if (adjust) {
setYaw(getYaw() + rot.z);
setPitch(getPitch() + rot.x);
@ -83,11 +79,16 @@ namespace MWRender
Ogre::Radian(getPitch() + Ogre::Math::HALF_PI),
Ogre::Vector3::UNIT_X
);
Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
pitchNode->setOrientation(xr);
yawNode->setOrientation(zr);
Ogre::Quaternion zr(
Ogre::Radian(getYaw()),
Ogre::Vector3::NEGATIVE_UNIT_Z
);
if (!mVanity.enabled && !mPreviewMode) {
mPlayerNode->setOrientation(zr);
mCameraNode->setOrientation(xr);
} else {
mCameraNode->setOrientation(zr * xr);
}
updateListener();
}
@ -176,12 +177,10 @@ namespace MWRender
rot.x = Ogre::Degree(-30.f).valueRadians();
mMainCam.offset = mCamera->getPosition().z;
moveCameraNode(mVanityNode);
} else {
rot.x = getPitch();
offset = mMainCam.offset;
moveCameraNode(mPlayerNode);
mPlayerNode->setVisible(!mFirstPersonView, false);
}
rot.z = getYaw();
@ -203,12 +202,10 @@ namespace MWRender
mMainCam.offset = offset;
offset = mPreviewCam.offset;
moveCameraNode(mVanityNode);
} else {
mPreviewCam.offset = offset;
offset = mMainCam.offset;
moveCameraNode(mPlayerNode);
mPlayerNode->setVisible(!mFirstPersonView, false);
}
mCamera->setPosition(0.f, 0.f, offset);
@ -263,12 +260,6 @@ namespace MWRender
}
}
void Player::moveCameraNode(Ogre::SceneNode *node)
{
mCameraNode->getParentSceneNode()->removeChild(mCameraNode);
node->addChild(mCameraNode);
}
void Player::setCameraDistance(float dist, bool adjust, bool override)
{
if (mFirstPersonView && !mPreviewMode && !mVanity.enabled) {
@ -345,4 +336,17 @@ namespace MWRender
pitch = mMainCam.pitch;
yaw = mMainCam.yaw;
}
void Player::compensateYaw(float diff)
{
mPreviewCam.yaw -= diff;
Ogre::Quaternion zr(
Ogre::Radian(mPreviewCam.yaw),
Ogre::Vector3::NEGATIVE_UNIT_Z
);
Ogre::Quaternion xr(
Ogre::Radian(mPreviewCam.pitch),
Ogre::Vector3::UNIT_X);
mCameraNode->setOrientation(zr * xr);
}
}

@ -59,7 +59,7 @@ namespace MWRender
float getPitch();
void setPitch(float angle);
void moveCameraNode(Ogre::SceneNode *node);
void compensateYaw(float diff);
public:

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