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Use a list of mesh names instead of mesh objects
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parent
019893b5c6
commit
61ad8bb3dd
2 changed files with 5 additions and 6 deletions
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@ -1005,7 +1005,7 @@ public:
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mesh->setAutoBuildEdgeLists(false);
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}
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meshes.push_back(std::make_pair(mesh, shape->name));
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meshes.push_back(std::make_pair(mesh->getName(), shape->name));
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}
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else if(node->recType != Nif::RC_NiNode && node->recType != Nif::RC_RootCollisionNode &&
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node->recType != Nif::RC_NiRotatingParticles)
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@ -1072,7 +1072,7 @@ EntityList NIFLoader::createEntities(Ogre::SceneNode *parent, TextKeyMap *textke
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Ogre::SceneManager *sceneMgr = parent->getCreator();
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for(size_t i = 0;i < meshes.size();i++)
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{
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entitylist.mEntities.push_back(sceneMgr->createEntity(meshes[i].first->getName()));
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entitylist.mEntities.push_back(sceneMgr->createEntity(meshes[i].first));
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Ogre::Entity *entity = entitylist.mEntities.back();
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if(!entitylist.mSkelBase && entity->hasSkeleton())
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entitylist.mSkelBase = entity;
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@ -1118,7 +1118,7 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
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std::transform(filter.begin()+4, filter.end(), filter.begin()+4, ::tolower);
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for(size_t i = 0;i < meshes.size();i++)
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{
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Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].first->getName());
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Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].first);
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if(ent->hasSkeleton())
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{
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std::transform(meshes[i].second.begin(), meshes[i].second.end(), meshes[i].second.begin(), ::tolower);
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@ -52,9 +52,8 @@ struct EntityList {
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};
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/** This holds a list of meshes along with the names of their parent nodes
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*/
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typedef std::vector< std::pair<Ogre::MeshPtr,std::string> > MeshPairList;
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/** This holds a list of mesh names along with the names of their parent nodes */
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typedef std::vector< std::pair<std::string,std::string> > MeshPairList;
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/** Manual resource loader for NIF meshes. This is the main class
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responsible for translating the internal NIF mesh structure into
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