diff --git a/apps/launcher/advancedpage.cpp b/apps/launcher/advancedpage.cpp index 68fe235ce3..7b852075f5 100644 --- a/apps/launcher/advancedpage.cpp +++ b/apps/launcher/advancedpage.cpp @@ -81,6 +81,7 @@ bool Launcher::AdvancedPage::loadSettings() if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2) unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex); loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game"); + loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game"); // Input Settings loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input"); @@ -141,6 +142,7 @@ void Launcher::AdvancedPage::saveSettings() if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game")) mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex); saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game"); + saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game"); // Input Settings saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input"); diff --git a/files/ui/advancedpage.ui b/files/ui/advancedpage.ui index 23c860f897..0ca65b996e 100644 --- a/files/ui/advancedpage.ui +++ b/files/ui/advancedpage.ui @@ -159,6 +159,16 @@ + + + + <html><head/><body><p>Use casting animations for magic items, just as for spells.</p></body></html> + + + Use magic item animation + + +