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Set the initial IdleState to CharState_None

This commit is contained in:
Alexei Kotov 2022-06-14 00:04:19 +03:00
parent 4ce08664e9
commit 61d382dc9f

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@ -1941,7 +1941,7 @@ void CharacterController::update(float duration)
vec = osg::Vec3f(); vec = osg::Vec3f();
CharacterState movestate = CharState_None; CharacterState movestate = CharState_None;
CharacterState idlestate = CharState_SpecialIdle; CharacterState idlestate = CharState_None;
JumpingState jumpstate = JumpState_None; JumpingState jumpstate = JumpState_None;
bool forcestateupdate = false; bool forcestateupdate = false;