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Allow negative values for ai stats
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parent
f8c068ee34
commit
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4 changed files with 7 additions and 6 deletions
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@ -98,6 +98,7 @@
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Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
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Bug #5762: Movement solver is insufficiently robust
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Bug #5821: NPCs from mods getting removed if mod order was changed
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Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
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Feature #390: 3rd person look "over the shoulder"
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Feature #1536: Show more information about level on menu
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Feature #2386: Distant Statics in the form of Object Paging
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@ -18,8 +18,10 @@ namespace MWMechanics
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}
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template<typename T>
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T Stat<T>::getModified() const
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T Stat<T>::getModified(bool capped) const
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{
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if(!capped)
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return mModified;
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return std::max(static_cast<T>(0), mModified);
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}
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@ -28,7 +28,7 @@ namespace MWMechanics
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const T& getBase() const;
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T getModified() const;
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T getModified(bool capped = true) const;
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T getCurrentModified() const;
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T getModifier() const;
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T getCurrentModifier() const;
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@ -241,7 +241,7 @@ namespace MWScript
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{
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MWWorld::Ptr ptr = R()(runtime);
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runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified());
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runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified(false));
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}
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};
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template<class R>
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@ -276,9 +276,7 @@ namespace MWScript
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Interpreter::Type_Integer value = runtime[0].mInteger;
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runtime.pop();
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MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(mIndex);
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stat.setModified(value, 0);
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ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, stat);
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ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, value);
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ptr.getClass().setBaseAISetting(ptr.getCellRef().getRefId(), mIndex, value);
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}
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};
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