LoadingScreen: documentation updates

pull/862/head
scrawl 9 years ago
parent 152f1d625d
commit 625644e917

@ -33,11 +33,10 @@ namespace MWGui
LoadingScreen(const VFS::Manager* vfs, osgViewer::Viewer* viewer);
virtual ~LoadingScreen();
/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
virtual void setLabel (const std::string& label);
virtual void loadingOn();
virtual void loadingOff();
virtual void setProgressRange (size_t range);
virtual void setProgress (size_t value);
virtual void increaseProgress (size_t increase=1);

@ -1,23 +1,32 @@
#ifndef COMPONENTS_LOADINGLISTENER_H
#define COMPONENTS_LOADINGLISTENER_H
#include <string>
namespace Loading
{
class Listener
{
public:
/// Set a text label to show on the loading screen.
virtual void setLabel (const std::string& label) {}
// Use ScopedLoad instead of using these directly
/// Start a loading sequence. Must call loadingOff() when done.
/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
/// so that the loading is exception safe.
virtual void loadingOn() {}
virtual void loadingOff() {}
/// Set the total range of progress (e.g. the number of objects to load).
virtual void setProgressRange (size_t range) {}
/// Set current progress. Valid range is [0, progressRange)
virtual void setProgress (size_t value) {}
/// Increase current progress, default by 1.
virtual void increaseProgress (size_t increase = 1) {}
};
// Used for stopping a loading sequence when the object goes out of scope
/// @brief Used for stopping a loading sequence when the object goes out of scope
struct ScopedLoad
{
ScopedLoad(Listener* l) : mListener(l) { mListener->loadingOn(); }

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