|
|
|
@ -430,15 +430,23 @@ namespace ESMTerrain
|
|
|
|
|
|
|
|
|
|
// Second iteration - create and fill in the blend maps
|
|
|
|
|
const int blendmapSize = (realTextureSize-1) * chunkSize + 1;
|
|
|
|
|
// We need to upscale the blendmap 2x with nearest neighbor sampling to look like Vanilla
|
|
|
|
|
const int imageScaleFactor = 2;
|
|
|
|
|
const int blendmapImageSize = blendmapSize * imageScaleFactor;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const bool largeImage = true;
|
|
|
|
|
|
|
|
|
|
for (int i=0; i<numBlendmaps; ++i)
|
|
|
|
|
{
|
|
|
|
|
GLenum format = pack ? GL_RGBA : GL_ALPHA;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Image> image (new osg::Image);
|
|
|
|
|
image->allocateImage(blendmapSize, blendmapSize, 1, format, GL_UNSIGNED_BYTE);
|
|
|
|
|
if(!largeImage)
|
|
|
|
|
image->allocateImage(blendmapSize, blendmapSize, 1, format, GL_UNSIGNED_BYTE);
|
|
|
|
|
else
|
|
|
|
|
image->allocateImage(blendmapImageSize, blendmapImageSize, 1, format, GL_UNSIGNED_BYTE);
|
|
|
|
|
unsigned char* pData = image->data();
|
|
|
|
|
|
|
|
|
|
for (int y=0; y<blendmapSize; ++y)
|
|
|
|
|
{
|
|
|
|
|
for (int x=0; x<blendmapSize; ++x)
|
|
|
|
@ -448,14 +456,26 @@ namespace ESMTerrain
|
|
|
|
|
int layerIndex = textureIndicesMap.find(id)->second;
|
|
|
|
|
int blendIndex = (pack ? static_cast<int>(std::floor((layerIndex - 1) / 4.f)) : layerIndex - 1);
|
|
|
|
|
int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0;
|
|
|
|
|
|
|
|
|
|
if (blendIndex == i)
|
|
|
|
|
pData[(blendmapSize - y - 1)*blendmapSize*channels + x*channels + channel] = 255;
|
|
|
|
|
|
|
|
|
|
int alpha = (blendIndex == i) ? 255 : 0;
|
|
|
|
|
|
|
|
|
|
if(!largeImage)
|
|
|
|
|
pData[((blendmapSize - y - 1)*blendmapSize + x)*channels + channel] = alpha;
|
|
|
|
|
else
|
|
|
|
|
pData[(blendmapSize - y - 1)*blendmapSize*channels + x*channels + channel] = 0;
|
|
|
|
|
{
|
|
|
|
|
int realY = (blendmapSize - y - 1)*imageScaleFactor;
|
|
|
|
|
int realX = x*imageScaleFactor;
|
|
|
|
|
if(true)
|
|
|
|
|
pData[((realY+0)*blendmapImageSize + realX + 0)*channels + channel] = alpha;
|
|
|
|
|
if(realY+1 < blendmapImageSize)
|
|
|
|
|
pData[((realY+1)*blendmapImageSize + realX + 0)*channels + channel] = alpha;
|
|
|
|
|
if(realX+1 < blendmapImageSize)
|
|
|
|
|
pData[((realY+0)*blendmapImageSize + realX + 1)*channels + channel] = alpha;
|
|
|
|
|
if(realY+1 < blendmapImageSize && realX+1 < blendmapImageSize)
|
|
|
|
|
pData[((realY+1)*blendmapImageSize + realX + 1)*channels + channel] = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
blendmaps.push_back(image);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|