mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 09:15:38 +00:00
changed a few hardcoded refIds used in mutliple places to be defined only once in a variable
This commit is contained in:
parent
20da0892ef
commit
62d8fe3fc2
20 changed files with 86 additions and 41 deletions
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@ -7,6 +7,7 @@
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#include <osg/ImageUtils>
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#include <osgDB/ReadFile>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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@ -397,7 +398,7 @@ namespace ESSImport
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}
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writer.startRecord(ESM::REC_NPC_);
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context.mPlayerBase.mId = ESM::RefId::stringRefId("player");
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context.mPlayerBase.mId = ESM::sPlayerId;
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context.mPlayerBase.save(writer);
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writer.endRecord(ESM::REC_NPC_);
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@ -32,6 +32,7 @@
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#include <components/esm3/loadweap.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../prefs/state.hpp"
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@ -681,7 +682,7 @@ void CSMTools::ReferenceableCheckStage::npcCheck(
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc, npc.mId);
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// Detect if player is present
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if (npc.mId == ESM::RefId::stringRefId("player")) // Happy now, scrawl?
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if (npc.mId == ESM::sPlayerId) // Happy now, scrawl?
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mPlayerPresent = true;
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// Skip "Base" records (setting!)
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@ -5,6 +5,7 @@
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadmisc.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/settings/settings.hpp>
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@ -35,11 +36,11 @@ namespace MWClass
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bool Miscellaneous::isGold(const MWWorld::ConstPtr& ptr) const
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{
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return ptr.getCellRef().getRefId() == ESM::RefId::stringRefId("gold_001")
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|| ptr.getCellRef().getRefId() == ESM::RefId::stringRefId("gold_005")
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|| ptr.getCellRef().getRefId() == ESM::RefId::stringRefId("gold_010")
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|| ptr.getCellRef().getRefId() == ESM::RefId::stringRefId("gold_025")
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|| ptr.getCellRef().getRefId() == ESM::RefId::stringRefId("gold_100");
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return ptr.getCellRef().getRefId() == ESM::sGoldId001
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|| ptr.getCellRef().getRefId() == ESM::sGoldId005
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|| ptr.getCellRef().getRefId() == ESM::sGoldId010
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|| ptr.getCellRef().getRefId() == ESM::sGoldId025
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|| ptr.getCellRef().getRefId() == ESM::sGoldId100;
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}
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void Miscellaneous::insertObjectRendering(
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@ -4,6 +4,7 @@
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#include <MyGUI_TextBox.h>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -202,7 +203,7 @@ namespace MWGui
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{
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if (mCurrentPage > 0)
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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--mCurrentPage;
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@ -8,6 +8,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/translation/translation.hpp>
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#include <components/widgets/box.hpp>
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#include <components/widgets/list.hpp>
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@ -278,19 +279,19 @@ namespace MWGui
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void Choice::activated()
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sMenuClickSoundId);
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eventChoiceActivated(mChoiceId);
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}
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void Topic::activated()
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sMenuClickSoundId);
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eventTopicActivated(mTopicId);
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}
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void Goodbye::activated()
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sMenuClickSoundId);
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eventActivated();
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}
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@ -10,6 +10,7 @@
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#include <MyGUI_TextBox.h>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include <components/widgets/list.hpp>
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@ -413,7 +414,7 @@ namespace
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mOptionsMode = false;
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mTopicsMode = false;
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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void notifyTopicSelected(const ESM::RefId& topic, int id)
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@ -444,7 +445,7 @@ namespace
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mOptionsMode = false;
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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void notifyOptions(MyGUI::Widget* _sender)
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@ -472,7 +473,7 @@ namespace
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assert(mStates.size() > 1);
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popBook();
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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void notifyIndexLinkClicked(MWGui::TypesetBook::InteractiveId index)
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@ -493,7 +494,7 @@ namespace
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list->adjustSize();
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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void notifyTopics(MyGUI::Widget* _sender)
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@ -508,7 +509,7 @@ namespace
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setVisible(ShowAllBTN, false);
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setVisible(ShowActiveBTN, false);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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struct AddNamesToList
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@ -565,7 +566,7 @@ namespace
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mModel->visitQuestNames(false, setInactive);
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}
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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void notifyShowAll(MyGUI::Widget* _sender)
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@ -589,7 +590,7 @@ namespace
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else
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{
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setBookMode();
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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}
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}
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@ -619,7 +620,7 @@ namespace
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if (page + 2 < book->pageCount())
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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page += 2;
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updateShowingPages();
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@ -637,7 +638,7 @@ namespace
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if (page >= 2)
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sBookPageSoundId);
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page -= 2;
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updateShowingPages();
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@ -7,6 +7,7 @@
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#include <components/settings/settings.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/statemanager.hpp"
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@ -89,7 +90,7 @@ namespace MWGui
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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const std::string& name = *sender->getUserData<std::string>();
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winMgr->playSound(ESM::RefId::stringRefId("Menu Click"));
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winMgr->playSound(ESM::sMenuClickSoundId);
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if (name == "return")
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{
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winMgr->removeGuiMode(GM_MainMenu);
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@ -8,6 +8,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/files/conversion.hpp>
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#include <components/sdlutil/sdlmappings.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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@ -206,7 +207,7 @@ namespace MWInput
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MyGUI::Button* b
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= MyGUI::InputManager::getInstance().getMouseFocusWidget()->castType<MyGUI::Button>(false);
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if (b && b->getEnabled())
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sMenuClickSoundId);
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}
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mBindingsManager->setPlayerControlsEnabled(!mousePressSuccess);
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@ -6,6 +6,7 @@
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#include <components/sdlutil/sdlinputwrapper.hpp>
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#include <components/sdlutil/sdlmappings.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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@ -166,7 +167,7 @@ namespace MWInput
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= MyGUI::InputManager::getInstance().getMouseFocusWidget()->castType<MyGUI::Button>(false);
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if (b && b->getEnabled() && id == SDL_BUTTON_LEFT)
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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MWBase::Environment::get().getWindowManager()->playSound(ESM::sMenuClickSoundId);
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}
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}
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MWBase::Environment::get().getWindowManager()->setCursorActive(true);
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@ -2,6 +2,7 @@
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#include <components/lua/luastate.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/esm/refidhardcoded.hpp>
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namespace MWLua
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{
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if (ref == nullptr)
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throw std::runtime_error("Can't get type name from an empty object.");
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const ESM::RefId& id = ref->mRef.getRefId();
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if (id == ESM::RefId::stringRefId("player"))
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if (id == ESM::sPlayerId)
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return ESM::REC_INTERNAL_PLAYER;
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if (Misc::ResourceHelpers::isHiddenMarker(id))
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return ESM::REC_INTERNAL_MARKER;
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@ -6,6 +6,7 @@
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#include <components/esm/records.hpp>
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#include <components/esm/refid.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/loadgmst.hpp>
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#include <components/esm3/loadmgef.hpp>
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@ -84,7 +85,7 @@ namespace
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const MWWorld::CellRef& cellref = target.getCellRef();
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const ESM::RefId& owner = cellref.getOwner();
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bool isOwned = !owner.empty() && owner != ESM::RefId::stringRefId("player");
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bool isOwned = !owner.empty() && owner != ESM::sPlayerId;
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const ESM::RefId& faction = cellref.getFaction();
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bool isFactionOwned = false;
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@ -26,6 +26,7 @@
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#include <components/sceneutil/shadow.hpp>
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#include <components/settings/settings.hpp>
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#include <components/stereo/multiview.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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@ -543,7 +544,7 @@ namespace MWRender
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void RaceSelectionPreview::setPrototype(const ESM::NPC& proto)
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{
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mBase = proto;
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mBase.mId = ESM::RefId::stringRefId("player");
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mBase.mId = ESM::sPlayerId;
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rebuild();
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}
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@ -10,6 +10,7 @@
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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@ -484,7 +485,7 @@ namespace MWScript
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if (!targetPtr.isEmpty() && targetPtr.getCellRef().getRefId() == testedTargetId)
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targetsAreEqual = true;
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}
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else if (testedTargetId == ESM::RefId::stringRefId("player")) // Currently the player ID is hardcoded
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else if (testedTargetId == ESM::sPlayerId) // Currently the player ID is hardcoded
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{
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MWBase::MechanicsManager* mechMgr = MWBase::Environment::get().getMechanicsManager();
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bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::Greet_InProgress;
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@ -15,7 +15,7 @@
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#include <components/esm3/loadlevlist.hpp>
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#include <components/esm3/loadskil.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include "../mwbase/environment.hpp"
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@ -104,9 +104,9 @@ namespace MWScript
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if (count == 0)
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return;
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if (item == ESM::RefId::stringRefId("gold_005") ||item == ESM::RefId::stringRefId("gold_010")
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|| item == ESM::RefId::stringRefId("gold_025") ||item == ESM::RefId::stringRefId("gold_100"))
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item = ESM::RefId::stringRefId("gold_001");
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if (item == ESM::sGoldId005 ||item == ESM::sGoldId010
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|| item == ESM::sGoldId025||item == ESM::sGoldId100)
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item = ESM::sGoldId001;
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// Check if "item" can be placed in a container
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MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), item, 1);
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@ -6,6 +6,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/readerscache.hpp>
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@ -534,7 +535,7 @@ namespace MWWorld
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void ESMStore::movePlayerRecord()
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{
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auto& npcs = getWritable<ESM::NPC>();
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auto player = npcs.find(ESM::RefId::stringRefId("player"));
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auto player = npcs.find(ESM::sPlayerId);
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npcs.insert(*player);
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}
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@ -651,7 +652,7 @@ namespace MWWorld
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{
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setUp();
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const ESM::NPC* player = get<ESM::NPC>().find(ESM::RefId::stringRefId("player"));
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const ESM::NPC* player = get<ESM::NPC>().find(ESM::sPlayerId);
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if (!get<ESM::Race>().find(player->mRace) || !get<ESM::Class>().find(player->mClass))
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throw std::runtime_error("Invalid player record (race or class unavailable");
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@ -687,7 +688,7 @@ namespace MWWorld
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{
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auto& npcs = getWritable<ESM::NPC>();
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if (npc.mId == ESM::RefId::stringRefId("player"))
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if (npc.mId == ESM::sPlayerId)
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{
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return npcs.insert(npc);
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}
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@ -5,6 +5,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/loadbsgn.hpp>
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@ -49,7 +50,7 @@ namespace MWWorld
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{
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ESM::CellRef cellRef;
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cellRef.blank();
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cellRef.mRefID = ESM::RefId::stringRefId("player");
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cellRef.mRefID = ESM::sPlayerId;
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mPlayer = LiveCellRef<ESM::NPC>(cellRef, player);
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ESM::Position playerPos = mPlayer.mData.getPosition();
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@ -12,6 +12,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/esm/refidhardcoded.hpp>
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#include <components/esm3/cellid.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/esmreader.hpp>
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@ -325,7 +326,7 @@ namespace MWWorld
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mPlayer->clear();
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mPlayer->setCell(nullptr);
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mPlayer->getPlayer().getRefData() = RefData();
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mPlayer->set(mStore.get<ESM::NPC>().find(ESM::RefId::stringRefId("player")));
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mPlayer->set(mStore.get<ESM::NPC>().find(ESM::sPlayerId));
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}
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mWorldModel.clear();
|
||||
|
@ -576,7 +577,7 @@ namespace MWWorld
|
|||
= mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString();
|
||||
if (Misc::StringUtils::ciEqual(cellName, defaultName))
|
||||
{
|
||||
cell = mStore.get<ESM::Cell>().searchExtByName(ESM::RefId::stringRefId(""));
|
||||
cell = mStore.get<ESM::Cell>().searchExtByName(ESM::RefId::sEmpty);
|
||||
if (cell)
|
||||
return cell;
|
||||
}
|
||||
|
@ -685,7 +686,7 @@ namespace MWWorld
|
|||
{
|
||||
Ptr ret;
|
||||
// the player is always in an active cell.
|
||||
if (name == ESM::RefId::stringRefId("player"))
|
||||
if (name == ESM::sPlayerId)
|
||||
{
|
||||
return mPlayer->getPlayer();
|
||||
}
|
||||
|
@ -1759,7 +1760,7 @@ namespace MWWorld
|
|||
{
|
||||
bool update = false;
|
||||
|
||||
if (record.mId == ESM::RefId::stringRefId("player"))
|
||||
if (record.mId == ESM::sPlayerId)
|
||||
{
|
||||
const ESM::NPC* player = mPlayer->getPlayer().get<ESM::NPC>()->mBase;
|
||||
|
||||
|
@ -2436,7 +2437,7 @@ namespace MWWorld
|
|||
|
||||
void World::setupPlayer()
|
||||
{
|
||||
const ESM::NPC* player = mStore.get<ESM::NPC>().find(ESM::RefId::stringRefId("player"));
|
||||
const ESM::NPC* player = mStore.get<ESM::NPC>().find(ESM::sPlayerId);
|
||||
if (!mPlayer)
|
||||
mPlayer = std::make_unique<MWWorld::Player>(player);
|
||||
else
|
||||
|
|
|
@ -80,7 +80,7 @@ add_component_dir (to_utf8
|
|||
to_utf8
|
||||
)
|
||||
|
||||
add_component_dir(esm attr common defs esmcommon records util luascripts format refid)
|
||||
add_component_dir(esm attr common defs esmcommon records util luascripts format refid refidhardcoded)
|
||||
|
||||
add_component_dir(fx pass technique lexer widgets stateupdater)
|
||||
|
||||
|
|
17
components/esm/refidhardcoded.cpp
Normal file
17
components/esm/refidhardcoded.cpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include "refidhardcoded.hpp"
|
||||
|
||||
namespace ESM
|
||||
{//A few hardcoded ids that are used multiple times accross the codebase
|
||||
const RefId sPlayerId = ESM::RefId::stringRefId("Player");
|
||||
const RefId sMenuClickSoundId = ESM::RefId::stringRefId("Menu Click");
|
||||
const RefId sBookPageSoundId = ESM::RefId::stringRefId("book page");
|
||||
const RefId sGoldId001 = ESM::RefId::stringRefId("gold_001");
|
||||
const RefId sGoldId005 = ESM::RefId::stringRefId("gold_005");
|
||||
const RefId sGoldId010 = ESM::RefId::stringRefId("gold_010");
|
||||
const RefId sGoldId025 = ESM::RefId::stringRefId("gold_025");
|
||||
const RefId sGoldId100 = ESM::RefId::stringRefId("gold_100");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
12
components/esm/refidhardcoded.hpp
Normal file
12
components/esm/refidhardcoded.hpp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#ifndef OPENMW_COMPONENTS_ESM_REFIDHARDCODED_HPP
|
||||
#define OPENMW_COMPONENTS_ESM_REFIDHARDCODED_HPP
|
||||
#include "refid.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
extern const RefId sPlayerId, sMenuClickSoundId, sBookPageSoundId;
|
||||
extern const RefId sGoldId001, sGoldId005, sGoldId010, sGoldId025, sGoldId100;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue