mirror of
https://github.com/OpenMW/openmw.git
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Move the mesh loader to its own source file
This commit is contained in:
parent
75489b1e9d
commit
62e0abd945
4 changed files with 516 additions and 442 deletions
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@ -19,7 +19,7 @@ add_component_dir (nif
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)
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add_component_dir (nifogre
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ogrenifloader skeleton material
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ogrenifloader skeleton material mesh
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)
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add_component_dir (nifbullet
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375
components/nifogre/mesh.cpp
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375
components/nifogre/mesh.cpp
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@ -0,0 +1,375 @@
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#include "mesh.hpp"
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#include <limits>
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#include <OgreMeshManager.h>
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#include <OgreMesh.h>
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#include <OgreSubMesh.h>
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#include <OgreBone.h>
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#include <OgreHardwareBufferManager.h>
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#include <OgreMaterialManager.h>
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#include <OgreSkeletonManager.h>
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#include <OgreRenderSystem.h>
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#include <OgreRoot.h>
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#include <components/nif/node.hpp>
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#include <components/misc/stringops.hpp>
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#include "material.hpp"
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namespace NifOgre
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{
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void getNodeProperties(const Nif::Node *node,
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const Nif::NiTexturingProperty *&texprop,
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const Nif::NiMaterialProperty *&matprop,
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const Nif::NiAlphaProperty *&alphaprop,
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const Nif::NiVertexColorProperty *&vertprop,
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const Nif::NiZBufferProperty *&zprop,
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const Nif::NiSpecularProperty *&specprop,
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const Nif::NiWireframeProperty *&wireprop);
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// Helper class that computes the bounding box and of a mesh
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class BoundsFinder
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{
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struct MaxMinFinder
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{
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float max, min;
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MaxMinFinder()
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{
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min = std::numeric_limits<float>::infinity();
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max = -min;
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}
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void add(float f)
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{
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if (f > max) max = f;
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if (f < min) min = f;
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}
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// Return Max(max**2, min**2)
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float getMaxSquared()
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{
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float m1 = max*max;
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float m2 = min*min;
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if (m1 >= m2) return m1;
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return m2;
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}
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};
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MaxMinFinder X, Y, Z;
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public:
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// Add 'verts' vertices to the calculation. The 'data' pointer is
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// expected to point to 3*verts floats representing x,y,z for each
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// point.
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void add(float *data, int verts)
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{
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for (int i=0;i<verts;i++)
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{
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X.add(*(data++));
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Y.add(*(data++));
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Z.add(*(data++));
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}
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}
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// True if this structure has valid values
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bool isValid()
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{
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return
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minX() <= maxX() &&
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minY() <= maxY() &&
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minZ() <= maxZ();
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}
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// Compute radius
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float getRadius()
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{
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assert(isValid());
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// The radius is computed from the origin, not from the geometric
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// center of the mesh.
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return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
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}
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float minX() {
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return X.min;
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}
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float maxX() {
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return X.max;
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}
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float minY() {
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return Y.min;
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}
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float maxY() {
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return Y.max;
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}
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float minZ() {
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return Z.min;
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}
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float maxZ() {
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return Z.max;
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}
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};
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NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
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void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
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{
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Ogre::SkeletonPtr skel;
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const Nif::NiTriShapeData *data = shape->data.getPtr();
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const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
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std::vector<Ogre::Vector3> srcVerts = data->vertices;
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std::vector<Ogre::Vector3> srcNorms = data->normals;
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Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
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bool vertShadowBuffer = false;
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if(skin != NULL)
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{
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vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
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vertShadowBuffer = true;
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// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
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// explicitly attached later.
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mesh->setSkeletonName(mName);
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// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
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Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
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skel = skelMgr->getByName(mName);
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// Convert vertices and normals to bone space from bind position. It would be
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// better to transform the bones into bind position, but there doesn't seem to
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// be a reliable way to do that.
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std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
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std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
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const Nif::NiSkinData *data = skin->data.getPtr();
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const Nif::NodeList &bones = skin->bones;
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for(size_t b = 0;b < bones.length();b++)
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{
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Ogre::Bone *bone = skel->getBone(bones[b]->name);
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Ogre::Matrix4 mat;
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mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
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Ogre::Quaternion(data->bones[b].trafo.rotation));
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mat = bone->_getFullTransform() * mat;
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const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
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for(size_t i = 0;i < weights.size();i++)
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{
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size_t index = weights[i].vertex;
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float weight = weights[i].weight;
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newVerts.at(index) += (mat*srcVerts[index]) * weight;
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if(newNorms.size() > index)
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{
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Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
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vec4 = mat*vec4 * weight;
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newNorms[index] += Ogre::Vector3(&vec4[0]);
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}
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}
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}
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srcVerts = newVerts;
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srcNorms = newNorms;
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}
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else
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{
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Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
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if(skelMgr->getByName(mName).isNull())
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{
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// No skinning and no skeleton, so just transform the vertices and
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// normals into position.
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Ogre::Matrix4 mat4 = shape->getWorldTransform();
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for(size_t i = 0;i < srcVerts.size();i++)
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{
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Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
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vec4 = mat4*vec4;
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srcVerts[i] = Ogre::Vector3(&vec4[0]);
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}
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for(size_t i = 0;i < srcNorms.size();i++)
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{
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Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
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vec4 = mat4*vec4;
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srcNorms[i] = Ogre::Vector3(&vec4[0]);
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}
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}
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}
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// Set the bounding box first
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BoundsFinder bounds;
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bounds.add(&srcVerts[0][0], srcVerts.size());
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if(!bounds.isValid())
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{
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float v[3] = { 0.0f, 0.0f, 0.0f };
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bounds.add(&v[0], 1);
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}
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mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
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bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
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mesh->_setBoundingSphereRadius(bounds.getRadius());
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// This function is just one long stream of Ogre-barf, but it works
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// great.
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Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
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Ogre::HardwareVertexBufferSharedPtr vbuf;
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Ogre::HardwareIndexBufferSharedPtr ibuf;
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Ogre::VertexBufferBinding *bind;
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Ogre::VertexDeclaration *decl;
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int nextBuf = 0;
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Ogre::SubMesh *sub = mesh->createSubMesh();
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// Add vertices
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sub->useSharedVertices = false;
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sub->vertexData = new Ogre::VertexData();
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sub->vertexData->vertexStart = 0;
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sub->vertexData->vertexCount = srcVerts.size();
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decl = sub->vertexData->vertexDeclaration;
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bind = sub->vertexData->vertexBufferBinding;
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if(srcVerts.size())
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{
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vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
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srcVerts.size(), vertUsage, vertShadowBuffer);
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vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
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decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
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bind->setBinding(nextBuf++, vbuf);
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}
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// Vertex normals
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if(srcNorms.size())
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{
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vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
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srcNorms.size(), vertUsage, vertShadowBuffer);
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vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
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decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
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bind->setBinding(nextBuf++, vbuf);
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}
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// Vertex colors
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const std::vector<Ogre::Vector4> &colors = data->colors;
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if(colors.size())
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{
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Ogre::RenderSystem *rs = Ogre::Root::getSingleton().getRenderSystem();
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std::vector<Ogre::RGBA> colorsRGB(colors.size());
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for(size_t i = 0;i < colorsRGB.size();i++)
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{
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Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
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rs->convertColourValue(clr, &colorsRGB[i]);
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}
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vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
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colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
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vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
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decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
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bind->setBinding(nextBuf++, vbuf);
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}
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// Texture UV coordinates
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size_t numUVs = data->uvlist.size();
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for(size_t i = 0;i < numUVs;i++)
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{
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vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
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srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
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vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
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decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
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bind->setBinding(nextBuf++, vbuf);
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}
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// Triangle faces
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const std::vector<short> &srcIdx = data->triangles;
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if(srcIdx.size())
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{
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ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
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Ogre::HardwareBuffer::HBU_STATIC);
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ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
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sub->indexData->indexBuffer = ibuf;
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sub->indexData->indexCount = srcIdx.size();
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sub->indexData->indexStart = 0;
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}
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// Assign bone weights for this TriShape
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if(skin != NULL)
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{
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const Nif::NiSkinData *data = skin->data.getPtr();
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const Nif::NodeList &bones = skin->bones;
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for(size_t i = 0;i < bones.length();i++)
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{
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Ogre::VertexBoneAssignment boneInf;
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boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
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const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
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for(size_t j = 0;j < weights.size();j++)
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{
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boneInf.vertexIndex = weights[j].vertex;
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boneInf.weight = weights[j].weight;
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sub->addBoneAssignment(boneInf);
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}
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}
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}
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const Nif::NiTexturingProperty *texprop = NULL;
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const Nif::NiMaterialProperty *matprop = NULL;
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const Nif::NiAlphaProperty *alphaprop = NULL;
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const Nif::NiVertexColorProperty *vertprop = NULL;
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const Nif::NiZBufferProperty *zprop = NULL;
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const Nif::NiSpecularProperty *specprop = NULL;
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const Nif::NiWireframeProperty *wireprop = NULL;
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bool needTangents = false;
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getNodeProperties(shape, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
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std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
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texprop, matprop, alphaprop,
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vertprop, zprop, specprop,
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wireprop, needTangents);
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if(matname.length() > 0)
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sub->setMaterialName(matname);
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// build tangents if the material needs them
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if (needTangents)
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{
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unsigned short src,dest;
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if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
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mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
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}
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}
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NIFMeshLoader::NIFMeshLoader(const std::string &name, const std::string &group, size_t idx)
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: mName(name), mGroup(group), mShapeIndex(idx)
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{
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}
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void NIFMeshLoader::loadResource(Ogre::Resource *resource)
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{
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Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
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OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
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Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
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if(mShapeIndex >= nif->numRecords())
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{
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Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
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if(!skelMgr->getByName(mName).isNull())
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mesh->setSkeletonName(mName);
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return;
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}
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const Nif::Record *record = nif->getRecord(mShapeIndex);
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createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
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}
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void NIFMeshLoader::createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx)
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{
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NIFMeshLoader::LoaderMap::iterator loader;
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loader = sLoaders.insert(std::make_pair(fullname, NIFMeshLoader(name, group, idx))).first;
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Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
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Ogre::MeshPtr mesh = meshMgr.createManual(fullname, group, &loader->second);
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mesh->setAutoBuildEdgeLists(false);
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}
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}
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55
components/nifogre/mesh.hpp
Normal file
55
components/nifogre/mesh.hpp
Normal file
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#ifndef COMPONENTS_NIFOGRE_MESH_HPP
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#define COMPONENTS_NIFOGRE_MESH_HPP
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#include <iostream>
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#include <string>
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#include <map>
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#include <cassert>
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#include <OgreResource.h>
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namespace Nif
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{
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class NiTriShape;
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}
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namespace NifOgre
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{
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/** Manual resource loader for NiTriShapes. This is the main class responsible
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* for translating the internal NIF meshes into something Ogre can use.
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*/
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class NIFMeshLoader : Ogre::ManualResourceLoader
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{
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static void warn(const std::string &msg)
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{
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std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl;
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}
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static void fail(const std::string &msg)
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{
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std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl;
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abort();
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}
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std::string mName;
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std::string mGroup;
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size_t mShapeIndex;
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// Convert NiTriShape to Ogre::SubMesh
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void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape);
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typedef std::map<std::string,NIFMeshLoader> LoaderMap;
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static LoaderMap sLoaders;
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NIFMeshLoader(const std::string &name, const std::string &group, size_t idx);
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virtual void loadResource(Ogre::Resource *resource);
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public:
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static void createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx);
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};
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}
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#endif
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@ -25,12 +25,7 @@
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#include <algorithm>
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#include <OgreMaterialManager.h>
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#include <OgreMeshManager.h>
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#include <OgreHardwareBufferManager.h>
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#include <OgreSkeletonManager.h>
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#include <OgreTechnique.h>
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#include <OgreSubMesh.h>
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#include <OgreRoot.h>
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#include <OgreEntity.h>
|
||||
#include <OgreSubEntity.h>
|
||||
|
@ -38,6 +33,8 @@
|
|||
#include <OgreParticleSystem.h>
|
||||
#include <OgreParticleEmitter.h>
|
||||
#include <OgreParticleAffector.h>
|
||||
#include <OgreMeshManager.h>
|
||||
#include <OgreSkeletonManager.h>
|
||||
#include <OgreControllerManager.h>
|
||||
|
||||
#include <components/nif/node.hpp>
|
||||
|
@ -45,6 +42,7 @@
|
|||
|
||||
#include "skeleton.hpp"
|
||||
#include "material.hpp"
|
||||
#include "mesh.hpp"
|
||||
|
||||
namespace std
|
||||
{
|
||||
|
@ -58,6 +56,46 @@ ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
|
|||
namespace NifOgre
|
||||
{
|
||||
|
||||
void getNodeProperties(const Nif::Node *node,
|
||||
const Nif::NiTexturingProperty *&texprop,
|
||||
const Nif::NiMaterialProperty *&matprop,
|
||||
const Nif::NiAlphaProperty *&alphaprop,
|
||||
const Nif::NiVertexColorProperty *&vertprop,
|
||||
const Nif::NiZBufferProperty *&zprop,
|
||||
const Nif::NiSpecularProperty *&specprop,
|
||||
const Nif::NiWireframeProperty *&wireprop)
|
||||
{
|
||||
if(node->parent)
|
||||
getNodeProperties(node->parent, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
|
||||
const Nif::PropertyList &proplist = node->props;
|
||||
for(size_t i = 0;i < proplist.length();i++)
|
||||
{
|
||||
// Entries may be empty
|
||||
if(proplist[i].empty())
|
||||
continue;
|
||||
|
||||
const Nif::Property *pr = proplist[i].getPtr();
|
||||
if(pr->recType == Nif::RC_NiTexturingProperty)
|
||||
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiMaterialProperty)
|
||||
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiAlphaProperty)
|
||||
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiVertexColorProperty)
|
||||
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiZBufferProperty)
|
||||
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiSpecularProperty)
|
||||
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiWireframeProperty)
|
||||
wireprop = static_cast<const Nif::NiWireframeProperty*>(pr);
|
||||
else
|
||||
std::cerr<< "Unhandled property type: "<<pr->recName <<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// FIXME: Should not be here.
|
||||
class DefaultFunction : public Ogre::ControllerFunction<Ogre::Real>
|
||||
{
|
||||
|
@ -332,101 +370,13 @@ public:
|
|||
};
|
||||
|
||||
|
||||
// Helper class that computes the bounding box and of a mesh
|
||||
class BoundsFinder
|
||||
{
|
||||
struct MaxMinFinder
|
||||
{
|
||||
float max, min;
|
||||
|
||||
MaxMinFinder()
|
||||
{
|
||||
min = std::numeric_limits<float>::infinity();
|
||||
max = -min;
|
||||
}
|
||||
|
||||
void add(float f)
|
||||
{
|
||||
if (f > max) max = f;
|
||||
if (f < min) min = f;
|
||||
}
|
||||
|
||||
// Return Max(max**2, min**2)
|
||||
float getMaxSquared()
|
||||
{
|
||||
float m1 = max*max;
|
||||
float m2 = min*min;
|
||||
if (m1 >= m2) return m1;
|
||||
return m2;
|
||||
}
|
||||
};
|
||||
|
||||
MaxMinFinder X, Y, Z;
|
||||
|
||||
public:
|
||||
// Add 'verts' vertices to the calculation. The 'data' pointer is
|
||||
// expected to point to 3*verts floats representing x,y,z for each
|
||||
// point.
|
||||
void add(float *data, int verts)
|
||||
{
|
||||
for (int i=0;i<verts;i++)
|
||||
{
|
||||
X.add(*(data++));
|
||||
Y.add(*(data++));
|
||||
Z.add(*(data++));
|
||||
}
|
||||
}
|
||||
|
||||
// True if this structure has valid values
|
||||
bool isValid()
|
||||
{
|
||||
return
|
||||
minX() <= maxX() &&
|
||||
minY() <= maxY() &&
|
||||
minZ() <= maxZ();
|
||||
}
|
||||
|
||||
// Compute radius
|
||||
float getRadius()
|
||||
{
|
||||
assert(isValid());
|
||||
|
||||
// The radius is computed from the origin, not from the geometric
|
||||
// center of the mesh.
|
||||
return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
|
||||
}
|
||||
|
||||
float minX() {
|
||||
return X.min;
|
||||
}
|
||||
float maxX() {
|
||||
return X.max;
|
||||
}
|
||||
float minY() {
|
||||
return Y.min;
|
||||
}
|
||||
float maxY() {
|
||||
return Y.max;
|
||||
}
|
||||
float minZ() {
|
||||
return Z.min;
|
||||
}
|
||||
float maxZ() {
|
||||
return Z.max;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** Manual resource loader for NIF objects (meshes, particle systems, etc).
|
||||
* This is the main class responsible for translating the internal NIF
|
||||
* structures into something Ogre can use.
|
||||
*/
|
||||
class NIFObjectLoader : Ogre::ManualResourceLoader
|
||||
class NIFObjectLoader
|
||||
{
|
||||
std::string mName;
|
||||
std::string mGroup;
|
||||
size_t mShapeIndex;
|
||||
|
||||
static void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFObjectLoader: Warn: " << msg << std::endl;
|
||||
|
@ -438,271 +388,6 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
abort();
|
||||
}
|
||||
|
||||
static void getNodeProperties(const Nif::Node *node,
|
||||
const Nif::NiTexturingProperty *&texprop,
|
||||
const Nif::NiMaterialProperty *&matprop,
|
||||
const Nif::NiAlphaProperty *&alphaprop,
|
||||
const Nif::NiVertexColorProperty *&vertprop,
|
||||
const Nif::NiZBufferProperty *&zprop,
|
||||
const Nif::NiSpecularProperty *&specprop,
|
||||
const Nif::NiWireframeProperty *&wireprop)
|
||||
{
|
||||
if(node->parent)
|
||||
getNodeProperties(node->parent, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
|
||||
const Nif::PropertyList &proplist = node->props;
|
||||
for(size_t i = 0;i < proplist.length();i++)
|
||||
{
|
||||
// Entries may be empty
|
||||
if(proplist[i].empty())
|
||||
continue;
|
||||
|
||||
const Nif::Property *pr = proplist[i].getPtr();
|
||||
if(pr->recType == Nif::RC_NiTexturingProperty)
|
||||
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiMaterialProperty)
|
||||
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiAlphaProperty)
|
||||
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiVertexColorProperty)
|
||||
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiZBufferProperty)
|
||||
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiSpecularProperty)
|
||||
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
|
||||
else if(pr->recType == Nif::RC_NiWireframeProperty)
|
||||
wireprop = static_cast<const Nif::NiWireframeProperty*>(pr);
|
||||
else
|
||||
warn("Unhandled property type: "+pr->recName);
|
||||
}
|
||||
}
|
||||
|
||||
// Convert NiTriShape to Ogre::SubMesh
|
||||
void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
|
||||
{
|
||||
Ogre::SkeletonPtr skel;
|
||||
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
|
||||
std::vector<Ogre::Vector3> srcVerts = data->vertices;
|
||||
std::vector<Ogre::Vector3> srcNorms = data->normals;
|
||||
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
|
||||
bool vertShadowBuffer = false;
|
||||
if(skin != NULL)
|
||||
{
|
||||
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
|
||||
vertShadowBuffer = true;
|
||||
|
||||
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
|
||||
// explicitly attached later.
|
||||
mesh->setSkeletonName(mName);
|
||||
|
||||
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
skel = skelMgr->getByName(mName);
|
||||
|
||||
// Convert vertices and normals to bone space from bind position. It would be
|
||||
// better to transform the bones into bind position, but there doesn't seem to
|
||||
// be a reliable way to do that.
|
||||
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
|
||||
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
|
||||
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t b = 0;b < bones.length();b++)
|
||||
{
|
||||
Ogre::Bone *bone = skel->getBone(bones[b]->name);
|
||||
Ogre::Matrix4 mat;
|
||||
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
|
||||
Ogre::Quaternion(data->bones[b].trafo.rotation));
|
||||
mat = bone->_getFullTransform() * mat;
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
|
||||
for(size_t i = 0;i < weights.size();i++)
|
||||
{
|
||||
size_t index = weights[i].vertex;
|
||||
float weight = weights[i].weight;
|
||||
|
||||
newVerts.at(index) += (mat*srcVerts[index]) * weight;
|
||||
if(newNorms.size() > index)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
|
||||
vec4 = mat*vec4 * weight;
|
||||
newNorms[index] += Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
srcVerts = newVerts;
|
||||
srcNorms = newNorms;
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(skelMgr->getByName(mName).isNull())
|
||||
{
|
||||
// No skinning and no skeleton, so just transform the vertices and
|
||||
// normals into position.
|
||||
Ogre::Matrix4 mat4 = shape->getWorldTransform();
|
||||
for(size_t i = 0;i < srcVerts.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcVerts[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
for(size_t i = 0;i < srcNorms.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcNorms[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the bounding box first
|
||||
BoundsFinder bounds;
|
||||
bounds.add(&srcVerts[0][0], srcVerts.size());
|
||||
if(!bounds.isValid())
|
||||
{
|
||||
float v[3] = { 0.0f, 0.0f, 0.0f };
|
||||
bounds.add(&v[0], 1);
|
||||
}
|
||||
|
||||
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
|
||||
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
|
||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf;
|
||||
Ogre::VertexBufferBinding *bind;
|
||||
Ogre::VertexDeclaration *decl;
|
||||
int nextBuf = 0;
|
||||
|
||||
Ogre::SubMesh *sub = mesh->createSubMesh();
|
||||
|
||||
// Add vertices
|
||||
sub->useSharedVertices = false;
|
||||
sub->vertexData = new Ogre::VertexData();
|
||||
sub->vertexData->vertexStart = 0;
|
||||
sub->vertexData->vertexCount = srcVerts.size();
|
||||
|
||||
decl = sub->vertexData->vertexDeclaration;
|
||||
bind = sub->vertexData->vertexBufferBinding;
|
||||
if(srcVerts.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcVerts.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex normals
|
||||
if(srcNorms.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcNorms.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex colors
|
||||
const std::vector<Ogre::Vector4> &colors = data->colors;
|
||||
if(colors.size())
|
||||
{
|
||||
Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
|
||||
std::vector<Ogre::RGBA> colorsRGB(colors.size());
|
||||
for(size_t i = 0;i < colorsRGB.size();i++)
|
||||
{
|
||||
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
|
||||
rs->convertColourValue(clr, &colorsRGB[i]);
|
||||
}
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
|
||||
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Texture UV coordinates
|
||||
size_t numUVs = data->uvlist.size();
|
||||
for(size_t i = 0;i < numUVs;i++)
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
|
||||
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Triangle faces
|
||||
const std::vector<short> &srcIdx = data->triangles;
|
||||
if(srcIdx.size())
|
||||
{
|
||||
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
|
||||
Ogre::HardwareBuffer::HBU_STATIC);
|
||||
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
|
||||
sub->indexData->indexBuffer = ibuf;
|
||||
sub->indexData->indexCount = srcIdx.size();
|
||||
sub->indexData->indexStart = 0;
|
||||
}
|
||||
|
||||
// Assign bone weights for this TriShape
|
||||
if(skin != NULL)
|
||||
{
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t i = 0;i < bones.length();i++)
|
||||
{
|
||||
Ogre::VertexBoneAssignment boneInf;
|
||||
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
|
||||
for(size_t j = 0;j < weights.size();j++)
|
||||
{
|
||||
boneInf.vertexIndex = weights[j].vertex;
|
||||
boneInf.weight = weights[j].weight;
|
||||
sub->addBoneAssignment(boneInf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Nif::NiTexturingProperty *texprop = NULL;
|
||||
const Nif::NiMaterialProperty *matprop = NULL;
|
||||
const Nif::NiAlphaProperty *alphaprop = NULL;
|
||||
const Nif::NiVertexColorProperty *vertprop = NULL;
|
||||
const Nif::NiZBufferProperty *zprop = NULL;
|
||||
const Nif::NiSpecularProperty *specprop = NULL;
|
||||
const Nif::NiWireframeProperty *wireprop = NULL;
|
||||
bool needTangents = false;
|
||||
|
||||
getNodeProperties(shape, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
|
||||
texprop, matprop, alphaprop,
|
||||
vertprop, zprop, specprop,
|
||||
wireprop, needTangents);
|
||||
if(matname.length() > 0)
|
||||
sub->setMaterialName(matname);
|
||||
|
||||
// build tangents if the material needs them
|
||||
if (needTangents)
|
||||
{
|
||||
unsigned short src,dest;
|
||||
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
|
||||
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
typedef std::map<std::string,NIFObjectLoader> LoaderMap;
|
||||
static LoaderMap sLoaders;
|
||||
|
||||
|
||||
static void createParticleEmitterAffectors(Ogre::ParticleSystem *partsys, const Nif::NiParticleSystemController *partctrl)
|
||||
{
|
||||
|
@ -743,8 +428,9 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
}
|
||||
}
|
||||
|
||||
Ogre::ParticleSystem *createParticleSystem(Ogre::SceneManager *sceneMgr, Ogre::Entity *entitybase,
|
||||
const Nif::Node *partnode)
|
||||
static Ogre::ParticleSystem *createParticleSystem(const std::string &name, const std::string &group,
|
||||
Ogre::SceneManager *sceneMgr, Ogre::Entity *entitybase,
|
||||
const Nif::Node *partnode)
|
||||
{
|
||||
const Nif::NiAutoNormalParticlesData *particledata = NULL;
|
||||
if(partnode->recType == Nif::RC_NiAutoNormalParticles)
|
||||
|
@ -754,7 +440,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
|
||||
Ogre::ParticleSystem *partsys = sceneMgr->createParticleSystem();
|
||||
try {
|
||||
std::string fullname = mName+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
|
||||
std::string fullname = name+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
|
||||
if(partnode->name.length() > 0)
|
||||
fullname += "@type="+partnode->name;
|
||||
Misc::StringUtils::toLower(fullname);
|
||||
|
@ -769,7 +455,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
bool needTangents = false;
|
||||
|
||||
getNodeProperties(partnode, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
partsys->setMaterialName(NIFMaterialLoader::getMaterial(particledata, fullname, mGroup,
|
||||
partsys->setMaterialName(NIFMaterialLoader::getMaterial(particledata, fullname, group,
|
||||
texprop, matprop, alphaprop,
|
||||
vertprop, zprop, specprop,
|
||||
wireprop, needTangents));
|
||||
|
@ -789,7 +475,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
createParticleEmitterAffectors(partsys, partctrl);
|
||||
if(!partctrl->emitter.empty() && !partsys->isAttached())
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, partctrl->emitter->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partctrl->emitter->recIndex);
|
||||
Ogre::Bone *trgtbone = entitybase->getSkeleton()->getBone(trgtid);
|
||||
entitybase->attachObjectToBone(trgtbone->getName(), partsys);
|
||||
}
|
||||
|
@ -799,7 +485,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
|
||||
if(!partsys->isAttached())
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, partnode->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partnode->recIndex);
|
||||
Ogre::Bone *trgtbone = entitybase->getSkeleton()->getBone(trgtid);
|
||||
entitybase->attachObjectToBone(trgtbone->getName(), partsys);
|
||||
}
|
||||
|
@ -813,29 +499,9 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
}
|
||||
|
||||
|
||||
NIFObjectLoader(const std::string &name, const std::string &group)
|
||||
: mName(name), mGroup(group), mShapeIndex(~(size_t)0)
|
||||
{ }
|
||||
|
||||
virtual void loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
|
||||
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
|
||||
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
|
||||
if(mShapeIndex >= nif->numRecords())
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(!skelMgr->getByName(mName).isNull())
|
||||
mesh->setSkeletonName(mName);
|
||||
return;
|
||||
}
|
||||
|
||||
const Nif::Record *record = nif->getRecord(mShapeIndex);
|
||||
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
|
||||
}
|
||||
|
||||
void createObjects(Ogre::SceneManager *sceneMgr, const Nif::Node *node, ObjectList &objectlist, int flags=0)
|
||||
static void createObjects(const std::string &name, const std::string &group,
|
||||
Ogre::SceneManager *sceneMgr, const Nif::Node *node,
|
||||
ObjectList &objectlist, int flags=0)
|
||||
{
|
||||
// Do not create objects for the collision shape (includes all children)
|
||||
if(node->recType == Nif::RC_RootCollisionNode)
|
||||
|
@ -868,7 +534,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
|
||||
if(node->recType == Nif::RC_NiCamera)
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, node->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
|
||||
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
objectlist.mCameras.push_back(trgtbone);
|
||||
}
|
||||
|
@ -880,7 +546,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
{
|
||||
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
|
||||
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, ctrl->target->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
|
||||
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
Ogre::ControllerValueRealPtr srcval; /* Filled in later */
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
|
||||
|
@ -893,7 +559,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
|
||||
if(!key->data.empty())
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, ctrl->target->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
|
||||
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
Ogre::ControllerValueRealPtr srcval; /* Filled in later */
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
|
||||
|
@ -909,24 +575,16 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
{
|
||||
const Nif::NiTriShape *shape = static_cast<const Nif::NiTriShape*>(node);
|
||||
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
std::string fullname = mName+"@index="+Ogre::StringConverter::toString(shape->recIndex);
|
||||
std::string fullname = name+"@index="+Ogre::StringConverter::toString(shape->recIndex);
|
||||
if(shape->name.length() > 0)
|
||||
fullname += "@shape="+shape->name;
|
||||
|
||||
Misc::StringUtils::toLower(fullname);
|
||||
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
|
||||
if(mesh.isNull())
|
||||
{
|
||||
NIFObjectLoader *loader = &sLoaders[fullname];
|
||||
*loader = *this;
|
||||
loader->mShapeIndex = shape->recIndex;
|
||||
|
||||
mesh = meshMgr.createManual(fullname, mGroup, loader);
|
||||
mesh->setAutoBuildEdgeLists(false);
|
||||
}
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
if(meshMgr.getByName(fullname).isNull())
|
||||
NIFMeshLoader::createMesh(name, fullname, group, shape->recIndex);
|
||||
|
||||
Ogre::Entity *entity = sceneMgr->createEntity(mesh);
|
||||
Ogre::Entity *entity = sceneMgr->createEntity(fullname);
|
||||
entity->setVisible(!(flags&0x01));
|
||||
|
||||
objectlist.mEntities.push_back(entity);
|
||||
|
@ -936,7 +594,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
entity->shareSkeletonInstanceWith(objectlist.mSkelBase);
|
||||
else
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, shape->recIndex);
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, shape->recIndex);
|
||||
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
objectlist.mSkelBase->attachObjectToBone(trgtbone->getName(), entity);
|
||||
}
|
||||
|
@ -963,7 +621,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
if(node->recType == Nif::RC_NiAutoNormalParticles ||
|
||||
node->recType == Nif::RC_NiRotatingParticles)
|
||||
{
|
||||
Ogre::ParticleSystem *partsys = createParticleSystem(sceneMgr, objectlist.mSkelBase, node);
|
||||
Ogre::ParticleSystem *partsys = createParticleSystem(name, group, sceneMgr, objectlist.mSkelBase, node);
|
||||
if(partsys != NULL)
|
||||
{
|
||||
partsys->setVisible(!(flags&0x01));
|
||||
|
@ -978,71 +636,57 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
|
|||
for(size_t i = 0;i < children.length();i++)
|
||||
{
|
||||
if(!children[i].empty())
|
||||
createObjects(sceneMgr, children[i].getPtr(), objectlist, flags);
|
||||
createObjects(name, group, sceneMgr, children[i].getPtr(), objectlist, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void createSkelBase(Ogre::SceneManager *sceneMgr, const Nif::Node *node, ObjectList &objectlist)
|
||||
static void createSkelBase(const std::string &name, const std::string &group,
|
||||
Ogre::SceneManager *sceneMgr, const Nif::Node *node,
|
||||
ObjectList &objectlist)
|
||||
{
|
||||
/* This creates an empty mesh to which a skeleton gets attached. This
|
||||
* is to ensure we have an entity with a skeleton instance, even if all
|
||||
* other meshes are hidden or entities attached to a specific node
|
||||
* instead of skinned. */
|
||||
std::string fullname = mName;
|
||||
Misc::StringUtils::toLower(fullname);
|
||||
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
|
||||
if(mesh.isNull())
|
||||
{
|
||||
NIFObjectLoader *loader = &sLoaders[fullname];
|
||||
*loader = *this;
|
||||
if(meshMgr.getByName(name).isNull())
|
||||
NIFMeshLoader::createMesh(name, name, group, ~(size_t)0);
|
||||
|
||||
mesh = meshMgr.createManual(fullname, mGroup, loader);
|
||||
mesh->setAutoBuildEdgeLists(false);
|
||||
}
|
||||
objectlist.mSkelBase = sceneMgr->createEntity(mesh);
|
||||
objectlist.mSkelBase = sceneMgr->createEntity(name);
|
||||
objectlist.mEntities.push_back(objectlist.mSkelBase);
|
||||
}
|
||||
|
||||
public:
|
||||
NIFObjectLoader() : mShapeIndex(~(size_t)0)
|
||||
{ }
|
||||
|
||||
static void load(Ogre::SceneManager *sceneMgr, ObjectList &objectlist, const std::string &name, const std::string &group)
|
||||
{
|
||||
Nif::NIFFile::ptr pnif = Nif::NIFFile::create(name);
|
||||
Nif::NIFFile &nif = *pnif.get();
|
||||
if(nif.numRoots() < 1)
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name);
|
||||
if(nif->numRoots() < 1)
|
||||
{
|
||||
nif.warn("Found no root nodes in "+name+".");
|
||||
nif->warn("Found no root nodes in "+name+".");
|
||||
return;
|
||||
}
|
||||
|
||||
// The first record is assumed to be the root node
|
||||
const Nif::Record *r = nif.getRoot(0);
|
||||
const Nif::Record *r = nif->getRoot(0);
|
||||
assert(r != NULL);
|
||||
|
||||
const Nif::Node *node = dynamic_cast<Nif::Node const *>(r);
|
||||
const Nif::Node *node = dynamic_cast<const Nif::Node*>(r);
|
||||
if(node == NULL)
|
||||
{
|
||||
nif.warn("First root in "+name+" was not a node, but a "+
|
||||
r->recName+".");
|
||||
nif->warn("First root in "+name+" was not a node, but a "+
|
||||
r->recName+".");
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasSkel = Ogre::SkeletonManager::getSingleton().resourceExists(name);
|
||||
if(!hasSkel)
|
||||
hasSkel = !NIFSkeletonLoader::createSkeleton(name, group, node).isNull();
|
||||
|
||||
NIFObjectLoader meshldr(name, group);
|
||||
if(hasSkel)
|
||||
meshldr.createSkelBase(sceneMgr, node, objectlist);
|
||||
meshldr.createObjects(sceneMgr, node, objectlist);
|
||||
if(Ogre::SkeletonManager::getSingleton().resourceExists(name) ||
|
||||
!NIFSkeletonLoader::createSkeleton(name, group, node).isNull())
|
||||
{
|
||||
// Create a base skeleton entity if this NIF needs one
|
||||
createSkelBase(name, group, sceneMgr, node, objectlist);
|
||||
}
|
||||
createObjects(name, group, sceneMgr, node, objectlist);
|
||||
}
|
||||
};
|
||||
NIFObjectLoader::LoaderMap NIFObjectLoader::sLoaders;
|
||||
|
||||
|
||||
ObjectList Loader::createObjects(Ogre::SceneNode *parentNode, std::string name, const std::string &group)
|
||||
|
|
Loading…
Reference in a new issue