|
|
|
@ -889,12 +889,29 @@ namespace Shader
|
|
|
|
|
if (mAllowedToModifyStateSets && (useShader || generateTangents))
|
|
|
|
|
{
|
|
|
|
|
// make sure that all UV sets are there
|
|
|
|
|
for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end();
|
|
|
|
|
++it)
|
|
|
|
|
// it's not safe to assume there's one for slot zero, so try and use one from another slot if possible
|
|
|
|
|
// if there are none at all, bail.
|
|
|
|
|
// the TangentSpaceGenerator would bail, but getTangentArray would give an empty array, which is enough to
|
|
|
|
|
// bypass null checks, but feeds the driver a bad pointer
|
|
|
|
|
if (sourceGeometry.getTexCoordArray(0) == nullptr)
|
|
|
|
|
{
|
|
|
|
|
for (const auto& array : sourceGeometry.getTexCoordArrayList())
|
|
|
|
|
{
|
|
|
|
|
if (array)
|
|
|
|
|
{
|
|
|
|
|
sourceGeometry.setTexCoordArray(0, array);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (sourceGeometry.getTexCoordArray(0) == nullptr)
|
|
|
|
|
return changed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const auto& [unit, name] : reqs.mTextures)
|
|
|
|
|
{
|
|
|
|
|
if (sourceGeometry.getTexCoordArray(it->first) == nullptr)
|
|
|
|
|
if (sourceGeometry.getTexCoordArray(unit) == nullptr)
|
|
|
|
|
{
|
|
|
|
|
sourceGeometry.setTexCoordArray(it->first, sourceGeometry.getTexCoordArray(0));
|
|
|
|
|
sourceGeometry.setTexCoordArray(unit, sourceGeometry.getTexCoordArray(0));
|
|
|
|
|
changed = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|