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Merge branch 'navmesh_job' into 'master'
Store async navmesh jobs in the same container until they are processed See merge request OpenMW/openmw!1131
This commit is contained in:
commit
6360bdc859
3 changed files with 167 additions and 200 deletions
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@ -20,6 +20,8 @@ namespace
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using DetourNavigator::TilePosition;
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using DetourNavigator::UpdateType;
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using DetourNavigator::ChangeType;
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using DetourNavigator::Job;
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using DetourNavigator::JobIt;
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int getManhattanDistance(const TilePosition& lhs, const TilePosition& rhs)
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{
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@ -27,14 +29,13 @@ namespace
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}
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int getMinDistanceTo(const TilePosition& position, int maxDistance,
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const std::map<osg::Vec3f, std::set<TilePosition>>& tilesPerHalfExtents,
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const std::set<std::tuple<osg::Vec3f, TilePosition>>& pushedTiles,
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const std::set<std::tuple<osg::Vec3f, TilePosition>>& presentTiles)
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{
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int result = maxDistance;
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for (const auto& [halfExtents, tiles] : tilesPerHalfExtents)
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for (const TilePosition& tile : tiles)
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if (presentTiles.find(std::make_tuple(halfExtents, tile)) == presentTiles.end())
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result = std::min(result, getManhattanDistance(position, tile));
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for (const auto& [halfExtents, tile] : pushedTiles)
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if (presentTiles.find(std::tie(halfExtents, tile)) == presentTiles.end())
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result = std::min(result, getManhattanDistance(position, tile));
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return result;
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}
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@ -44,34 +45,45 @@ namespace
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return UpdateType::Temporary;
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return UpdateType::Persistent;
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}
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auto getPriority(const Job& job) noexcept
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{
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return std::make_tuple(job.mProcessTime, job.mTryNumber, job.mChangeType, job.mDistanceToPlayer, job.mDistanceToOrigin);
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}
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struct LessByJobPriority
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{
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bool operator()(JobIt lhs, JobIt rhs) const noexcept
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{
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return getPriority(*lhs) < getPriority(*rhs);
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}
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};
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void insertPrioritizedJob(JobIt job, std::deque<JobIt>& queue)
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{
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const auto it = std::upper_bound(queue.begin(), queue.end(), job, LessByJobPriority {});
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queue.insert(it, job);
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}
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auto getAgentAndTile(const Job& job) noexcept
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{
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return std::make_tuple(job.mAgentHalfExtents, job.mChangedTile);
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}
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}
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namespace DetourNavigator
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{
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static std::ostream& operator <<(std::ostream& stream, UpdateNavMeshStatus value)
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Job::Job(const osg::Vec3f& agentHalfExtents, std::weak_ptr<GuardedNavMeshCacheItem> navMeshCacheItem,
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const TilePosition& changedTile, ChangeType changeType, int distanceToPlayer,
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std::chrono::steady_clock::time_point processTime)
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: mAgentHalfExtents(agentHalfExtents)
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, mNavMeshCacheItem(std::move(navMeshCacheItem))
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, mChangedTile(changedTile)
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, mProcessTime(processTime)
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, mChangeType(changeType)
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, mDistanceToPlayer(distanceToPlayer)
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, mDistanceToOrigin(getManhattanDistance(changedTile, TilePosition {0, 0}))
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{
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switch (value)
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{
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case UpdateNavMeshStatus::ignored:
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return stream << "ignore";
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case UpdateNavMeshStatus::removed:
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return stream << "removed";
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case UpdateNavMeshStatus::added:
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return stream << "add";
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case UpdateNavMeshStatus::replaced:
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return stream << "replaced";
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case UpdateNavMeshStatus::failed:
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return stream << "failed";
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case UpdateNavMeshStatus::lost:
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return stream << "lost";
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case UpdateNavMeshStatus::cached:
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return stream << "cached";
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case UpdateNavMeshStatus::unchanged:
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return stream << "unchanged";
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case UpdateNavMeshStatus::restored:
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return stream << "restored";
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}
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return stream << "unknown(" << static_cast<unsigned>(value) << ")";
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}
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AsyncNavMeshUpdater::AsyncNavMeshUpdater(const Settings& settings, TileCachedRecastMeshManager& recastMeshManager,
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@ -90,7 +102,8 @@ namespace DetourNavigator
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{
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mShouldStop = true;
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std::unique_lock<std::mutex> lock(mMutex);
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mJobs = decltype(mJobs)();
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mThreadsQueues.clear();
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mWaiting.clear();
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mHasJob.notify_all();
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lock.unlock();
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for (auto& thread : mThreads)
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@ -114,44 +127,33 @@ namespace DetourNavigator
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const std::lock_guard<std::mutex> lock(mMutex);
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if (playerTileChanged)
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for (auto& job : mJobs)
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job.mDistanceToPlayer = getManhattanDistance(job.mChangedTile, playerTile);
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for (JobIt job : mWaiting)
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job->mDistanceToPlayer = getManhattanDistance(job->mChangedTile, playerTile);
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for (const auto& changedTile : changedTiles)
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for (const auto& [changedTile, changeType] : changedTiles)
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{
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if (mPushed[agentHalfExtents].insert(changedTile.first).second)
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if (mPushed.emplace(agentHalfExtents, changedTile).second)
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{
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Job job;
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job.mAgentHalfExtents = agentHalfExtents;
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job.mNavMeshCacheItem = navMeshCacheItem;
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job.mChangedTile = changedTile.first;
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job.mTryNumber = 0;
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job.mChangeType = changedTile.second;
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job.mDistanceToPlayer = getManhattanDistance(changedTile.first, playerTile);
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job.mDistanceToOrigin = getManhattanDistance(changedTile.first, TilePosition {0, 0});
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job.mProcessTime = job.mChangeType == ChangeType::update
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? mLastUpdates[job.mAgentHalfExtents][job.mChangedTile] + mSettings.get().mMinUpdateInterval
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const auto processTime = changeType == ChangeType::update
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? mLastUpdates[std::tie(agentHalfExtents, changedTile)] + mSettings.get().mMinUpdateInterval
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: std::chrono::steady_clock::time_point();
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const JobIt it = mJobs.emplace(mJobs.end(), agentHalfExtents, navMeshCacheItem, changedTile,
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changeType, getManhattanDistance(changedTile, playerTile), processTime);
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if (playerTileChanged)
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{
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mJobs.push_back(std::move(job));
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}
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mWaiting.push_back(it);
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else
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{
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const auto it = std::upper_bound(mJobs.begin(), mJobs.end(), job);
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mJobs.insert(it, std::move(job));
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}
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insertPrioritizedJob(it, mWaiting);
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}
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}
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if (playerTileChanged)
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std::sort(mJobs.begin(), mJobs.end());
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std::sort(mWaiting.begin(), mWaiting.end(), LessByJobPriority {});
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Log(Debug::Debug) << "Posted " << mJobs.size() << " navigator jobs";
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if (!mJobs.empty())
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if (!mWaiting.empty())
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mHasJob.notify_all();
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}
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@ -192,15 +194,13 @@ namespace DetourNavigator
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int minDistanceToPlayer = 0;
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const auto isDone = [&]
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{
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jobsLeft = mJobs.size() + getTotalThreadJobsUnsafe();
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jobsLeft = mJobs.size();
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if (jobsLeft == 0)
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{
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minDistanceToPlayer = 0;
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return true;
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}
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minDistanceToPlayer = getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles);
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for (const auto& [threadId, queue] : mThreadsQueues)
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minDistanceToPlayer = getMinDistanceTo(playerPosition, minDistanceToPlayer, queue.mPushed, mPresentTiles);
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return minDistanceToPlayer >= maxDistanceToPlayer;
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};
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std::unique_lock<std::mutex> lock(mMutex);
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@ -227,7 +227,7 @@ namespace DetourNavigator
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{
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mDone.wait(lock, [this] { return mJobs.size() + getTotalThreadJobsUnsafe() == 0; });
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mDone.wait(lock, [this] { return mJobs.size() == 0; });
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}
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
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}
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@ -238,7 +238,7 @@ namespace DetourNavigator
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{
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const std::lock_guard<std::mutex> lock(mMutex);
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jobs = mJobs.size() + getTotalThreadJobsUnsafe();
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jobs = mJobs.size();
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}
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stats.setAttribute(frameNumber, "NavMesh UpdateJobs", jobs);
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@ -254,12 +254,14 @@ namespace DetourNavigator
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{
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try
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{
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if (auto job = getNextJob())
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if (JobIt job = getNextJob(); job != mJobs.end())
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{
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const auto processed = processJob(*job);
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unlockTile(job->mAgentHalfExtents, job->mChangedTile);
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if (!processed)
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repost(std::move(*job));
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if (processed)
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removeJob(job);
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else
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repost(job);
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}
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else
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cleanupLastUpdates();
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@ -279,8 +281,6 @@ namespace DetourNavigator
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const auto start = std::chrono::steady_clock::now();
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const auto firstStart = setFirstStart(start);
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const auto navMeshCacheItem = job.mNavMeshCacheItem.lock();
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if (!navMeshCacheItem)
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@ -331,13 +331,12 @@ namespace DetourNavigator
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" generation=" << locked->getGeneration() <<
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" revision=" << locked->getNavMeshRevision() <<
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" time=" << std::chrono::duration_cast<FloatMs>(finish - start).count() << "ms" <<
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" total_time=" << std::chrono::duration_cast<FloatMs>(finish - firstStart).count() << "ms"
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" thread=" << std::this_thread::get_id();
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return isSuccess(status);
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}
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std::optional<AsyncNavMeshUpdater::Job> AsyncNavMeshUpdater::getNextJob()
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JobIt AsyncNavMeshUpdater::getNextJob()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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@ -347,54 +346,51 @@ namespace DetourNavigator
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while (true)
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{
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const auto hasJob = [&] {
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return (!mJobs.empty() && mJobs.front().mProcessTime <= std::chrono::steady_clock::now())
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|| !threadQueue.mJobs.empty();
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return (!mWaiting.empty() && mWaiting.front()->mProcessTime <= std::chrono::steady_clock::now())
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|| !threadQueue.empty();
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};
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if (!mHasJob.wait_for(lock, std::chrono::milliseconds(10), hasJob))
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{
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mFirstStart.lock()->reset();
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if (mJobs.empty() && getTotalThreadJobsUnsafe() == 0)
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if (mJobs.empty())
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mDone.notify_all();
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return std::nullopt;
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return mJobs.end();
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}
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Log(Debug::Debug) << "Got " << mJobs.size() << " navigator jobs and "
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<< threadQueue.mJobs.size() << " thread jobs by thread=" << std::this_thread::get_id();
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<< threadQueue.size() << " thread jobs by thread=" << std::this_thread::get_id();
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auto job = threadQueue.mJobs.empty()
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? getJob(mJobs, mPushed, true)
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: getJob(threadQueue.mJobs, threadQueue.mPushed, false);
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const JobIt job = threadQueue.empty()
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? getJob(mWaiting, true)
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: getJob(threadQueue, false);
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if (!job)
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if (job == mJobs.end())
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continue;
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const auto owner = lockTile(job->mAgentHalfExtents, job->mChangedTile);
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if (owner == threadId)
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{
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mPushed.erase(getAgentAndTile(*job));
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return job;
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}
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postThreadJob(std::move(*job), mThreadsQueues[owner]);
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postThreadJob(job, mThreadsQueues[owner]);
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}
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}
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std::optional<AsyncNavMeshUpdater::Job> AsyncNavMeshUpdater::getJob(Jobs& jobs, Pushed& pushed, bool changeLastUpdate)
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JobIt AsyncNavMeshUpdater::getJob(std::deque<JobIt>& jobs, bool changeLastUpdate)
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{
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const auto now = std::chrono::steady_clock::now();
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JobIt job = jobs.front();
|
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|
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if (jobs.front().mProcessTime > now)
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return {};
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if (job->mProcessTime > now)
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return mJobs.end();
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|
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Job job = jobs.front();
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jobs.pop_front();
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|
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if (changeLastUpdate && job.mChangeType == ChangeType::update)
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mLastUpdates[job.mAgentHalfExtents][job.mChangedTile] = now;
|
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|
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const auto it = pushed.find(job.mAgentHalfExtents);
|
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it->second.erase(job.mChangedTile);
|
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if (it->second.empty())
|
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pushed.erase(it);
|
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if (changeLastUpdate && job->mChangeType == ChangeType::update)
|
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mLastUpdates[getAgentAndTile(*job)] = now;
|
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|
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return job;
|
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}
|
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|
@ -422,36 +418,28 @@ namespace DetourNavigator
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writeToFile(shared->lockConst()->getImpl(), mSettings.get().mNavMeshPathPrefix, navMeshRevision);
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}
|
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|
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std::chrono::steady_clock::time_point AsyncNavMeshUpdater::setFirstStart(const std::chrono::steady_clock::time_point& value)
|
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void AsyncNavMeshUpdater::repost(JobIt job)
|
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{
|
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const auto locked = mFirstStart.lock();
|
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if (!*locked)
|
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*locked = value;
|
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return *locked.get();
|
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}
|
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|
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void AsyncNavMeshUpdater::repost(Job&& job)
|
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{
|
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if (mShouldStop || job.mTryNumber > 2)
|
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if (mShouldStop || job->mTryNumber > 2)
|
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return;
|
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|
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const std::lock_guard<std::mutex> lock(mMutex);
|
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|
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if (mPushed[job.mAgentHalfExtents].insert(job.mChangedTile).second)
|
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if (mPushed.emplace(job->mAgentHalfExtents, job->mChangedTile).second)
|
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{
|
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++job.mTryNumber;
|
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mJobs.push_back(std::move(job));
|
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++job->mTryNumber;
|
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mWaiting.push_back(job);
|
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mHasJob.notify_all();
|
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return;
|
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}
|
||||
|
||||
mJobs.erase(job);
|
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}
|
||||
|
||||
void AsyncNavMeshUpdater::postThreadJob(Job&& job, Queue& queue)
|
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void AsyncNavMeshUpdater::postThreadJob(JobIt job, std::deque<JobIt>& queue)
|
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{
|
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if (queue.mPushed[job.mAgentHalfExtents].insert(job.mChangedTile).second)
|
||||
{
|
||||
queue.mJobs.push_back(std::move(job));
|
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mHasJob.notify_all();
|
||||
}
|
||||
queue.push_back(job);
|
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mHasJob.notify_all();
|
||||
}
|
||||
|
||||
std::thread::id AsyncNavMeshUpdater::lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile)
|
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|
@ -460,23 +448,13 @@ namespace DetourNavigator
|
|||
return std::this_thread::get_id();
|
||||
|
||||
auto locked = mProcessingTiles.lock();
|
||||
|
||||
auto agent = locked->find(agentHalfExtents);
|
||||
if (agent == locked->end())
|
||||
const auto tile = locked->find(std::make_tuple(agentHalfExtents, changedTile));
|
||||
if (tile == locked->end())
|
||||
{
|
||||
const auto threadId = std::this_thread::get_id();
|
||||
locked->emplace(agentHalfExtents, std::map<TilePosition, std::thread::id>({{changedTile, threadId}}));
|
||||
locked->emplace(std::tie(agentHalfExtents, changedTile), threadId);
|
||||
return threadId;
|
||||
}
|
||||
|
||||
auto tile = agent->second.find(changedTile);
|
||||
if (tile == agent->second.end())
|
||||
{
|
||||
const auto threadId = std::this_thread::get_id();
|
||||
agent->second.emplace(changedTile, threadId);
|
||||
return threadId;
|
||||
}
|
||||
|
||||
return tile->second;
|
||||
}
|
||||
|
||||
|
@ -484,22 +462,8 @@ namespace DetourNavigator
|
|||
{
|
||||
if (mSettings.get().mAsyncNavMeshUpdaterThreads <= 1)
|
||||
return;
|
||||
|
||||
auto locked = mProcessingTiles.lock();
|
||||
|
||||
auto agent = locked->find(agentHalfExtents);
|
||||
if (agent == locked->end())
|
||||
return;
|
||||
|
||||
auto tile = agent->second.find(changedTile);
|
||||
if (tile == agent->second.end())
|
||||
return;
|
||||
|
||||
agent->second.erase(tile);
|
||||
|
||||
if (agent->second.empty())
|
||||
locked->erase(agent);
|
||||
|
||||
locked->erase(std::tie(agentHalfExtents, changedTile));
|
||||
if (locked->empty())
|
||||
mProcessed.notify_all();
|
||||
}
|
||||
|
@ -507,13 +471,7 @@ namespace DetourNavigator
|
|||
std::size_t AsyncNavMeshUpdater::getTotalJobs() const
|
||||
{
|
||||
const std::scoped_lock lock(mMutex);
|
||||
return mJobs.size() + getTotalThreadJobsUnsafe();
|
||||
}
|
||||
|
||||
std::size_t AsyncNavMeshUpdater::getTotalThreadJobsUnsafe() const
|
||||
{
|
||||
return std::accumulate(mThreadsQueues.begin(), mThreadsQueues.end(), std::size_t(0),
|
||||
[] (auto r, const auto& v) { return r + v.second.mJobs.size(); });
|
||||
return mJobs.size();
|
||||
}
|
||||
|
||||
void AsyncNavMeshUpdater::cleanupLastUpdates()
|
||||
|
@ -522,20 +480,18 @@ namespace DetourNavigator
|
|||
|
||||
const std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
for (auto agent = mLastUpdates.begin(); agent != mLastUpdates.end();)
|
||||
for (auto it = mLastUpdates.begin(); it != mLastUpdates.end();)
|
||||
{
|
||||
for (auto tile = agent->second.begin(); tile != agent->second.end();)
|
||||
{
|
||||
if (now - tile->second > mSettings.get().mMinUpdateInterval)
|
||||
tile = agent->second.erase(tile);
|
||||
else
|
||||
++tile;
|
||||
}
|
||||
|
||||
if (agent->second.empty())
|
||||
agent = mLastUpdates.erase(agent);
|
||||
if (now - it->second > mSettings.get().mMinUpdateInterval)
|
||||
it = mLastUpdates.erase(it);
|
||||
else
|
||||
++agent;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncNavMeshUpdater::removeJob(JobIt job)
|
||||
{
|
||||
const std::lock_guard lock(mMutex);
|
||||
mJobs.erase(job);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <set>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
#include <list>
|
||||
|
||||
class dtNavMesh;
|
||||
|
||||
|
@ -52,6 +53,24 @@ namespace DetourNavigator
|
|||
return stream << "ChangeType::" << static_cast<int>(value);
|
||||
}
|
||||
|
||||
struct Job
|
||||
{
|
||||
const osg::Vec3f mAgentHalfExtents;
|
||||
const std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
|
||||
const TilePosition mChangedTile;
|
||||
const std::chrono::steady_clock::time_point mProcessTime;
|
||||
unsigned mTryNumber = 0;
|
||||
const ChangeType mChangeType;
|
||||
int mDistanceToPlayer;
|
||||
const int mDistanceToOrigin;
|
||||
|
||||
Job(const osg::Vec3f& agentHalfExtents, std::weak_ptr<GuardedNavMeshCacheItem> navMeshCacheItem,
|
||||
const TilePosition& changedTile, ChangeType changeType, int distanceToPlayer,
|
||||
std::chrono::steady_clock::time_point processTime);
|
||||
};
|
||||
|
||||
using JobIt = std::list<Job>::iterator;
|
||||
|
||||
class AsyncNavMeshUpdater
|
||||
{
|
||||
public:
|
||||
|
@ -67,39 +86,6 @@ namespace DetourNavigator
|
|||
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
|
||||
|
||||
private:
|
||||
struct Job
|
||||
{
|
||||
osg::Vec3f mAgentHalfExtents;
|
||||
std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
|
||||
TilePosition mChangedTile;
|
||||
unsigned mTryNumber;
|
||||
ChangeType mChangeType;
|
||||
int mDistanceToPlayer;
|
||||
int mDistanceToOrigin;
|
||||
std::chrono::steady_clock::time_point mProcessTime;
|
||||
|
||||
std::tuple<std::chrono::steady_clock::time_point, unsigned, ChangeType, int, int> getPriority() const
|
||||
{
|
||||
return std::make_tuple(mProcessTime, mTryNumber, mChangeType, mDistanceToPlayer, mDistanceToOrigin);
|
||||
}
|
||||
|
||||
friend inline bool operator <(const Job& lhs, const Job& rhs)
|
||||
{
|
||||
return lhs.getPriority() < rhs.getPriority();
|
||||
}
|
||||
};
|
||||
|
||||
using Jobs = std::deque<Job>;
|
||||
using Pushed = std::map<osg::Vec3f, std::set<TilePosition>>;
|
||||
|
||||
struct Queue
|
||||
{
|
||||
Jobs mJobs;
|
||||
Pushed mPushed;
|
||||
|
||||
Queue() = default;
|
||||
};
|
||||
|
||||
std::reference_wrapper<const Settings> mSettings;
|
||||
std::reference_wrapper<TileCachedRecastMeshManager> mRecastMeshManager;
|
||||
std::reference_wrapper<OffMeshConnectionsManager> mOffMeshConnectionsManager;
|
||||
|
@ -108,32 +94,30 @@ namespace DetourNavigator
|
|||
std::condition_variable mHasJob;
|
||||
std::condition_variable mDone;
|
||||
std::condition_variable mProcessed;
|
||||
Jobs mJobs;
|
||||
std::map<osg::Vec3f, std::set<TilePosition>> mPushed;
|
||||
std::list<Job> mJobs;
|
||||
std::deque<JobIt> mWaiting;
|
||||
std::set<std::tuple<osg::Vec3f, TilePosition>> mPushed;
|
||||
Misc::ScopeGuarded<TilePosition> mPlayerTile;
|
||||
Misc::ScopeGuarded<std::optional<std::chrono::steady_clock::time_point>> mFirstStart;
|
||||
NavMeshTilesCache mNavMeshTilesCache;
|
||||
Misc::ScopeGuarded<std::map<osg::Vec3f, std::map<TilePosition, std::thread::id>>> mProcessingTiles;
|
||||
std::map<osg::Vec3f, std::map<TilePosition, std::chrono::steady_clock::time_point>> mLastUpdates;
|
||||
Misc::ScopeGuarded<std::map<std::tuple<osg::Vec3f, TilePosition>, std::thread::id>> mProcessingTiles;
|
||||
std::map<std::tuple<osg::Vec3f, TilePosition>, std::chrono::steady_clock::time_point> mLastUpdates;
|
||||
std::set<std::tuple<osg::Vec3f, TilePosition>> mPresentTiles;
|
||||
std::map<std::thread::id, Queue> mThreadsQueues;
|
||||
std::map<std::thread::id, std::deque<JobIt>> mThreadsQueues;
|
||||
std::vector<std::thread> mThreads;
|
||||
|
||||
void process() noexcept;
|
||||
|
||||
bool processJob(const Job& job);
|
||||
|
||||
std::optional<Job> getNextJob();
|
||||
JobIt getNextJob();
|
||||
|
||||
std::optional<Job> getJob(Jobs& jobs, Pushed& pushed, bool changeLastUpdate);
|
||||
JobIt getJob(std::deque<JobIt>& jobs, bool changeLastUpdate);
|
||||
|
||||
void postThreadJob(Job&& job, Queue& queue);
|
||||
void postThreadJob(JobIt job, std::deque<JobIt>& queue);
|
||||
|
||||
void writeDebugFiles(const Job& job, const RecastMesh* recastMesh) const;
|
||||
|
||||
std::chrono::steady_clock::time_point setFirstStart(const std::chrono::steady_clock::time_point& value);
|
||||
|
||||
void repost(Job&& job);
|
||||
void repost(JobIt job);
|
||||
|
||||
std::thread::id lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
|
||||
|
||||
|
@ -141,13 +125,13 @@ namespace DetourNavigator
|
|||
|
||||
inline std::size_t getTotalJobs() const;
|
||||
|
||||
inline std::size_t getTotalThreadJobsUnsafe() const;
|
||||
|
||||
void cleanupLastUpdates();
|
||||
|
||||
int waitUntilJobsDoneForNotPresentTiles(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
|
||||
|
||||
void waitUntilAllJobsDone();
|
||||
|
||||
inline void removeJob(JobIt job);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <components/misc/guarded.hpp>
|
||||
|
||||
#include <map>
|
||||
#include <ostream>
|
||||
|
||||
struct dtMeshTile;
|
||||
|
||||
|
@ -33,6 +34,32 @@ namespace DetourNavigator
|
|||
return (static_cast<unsigned>(value) & static_cast<unsigned>(UpdateNavMeshStatus::failed)) == 0;
|
||||
}
|
||||
|
||||
inline std::ostream& operator <<(std::ostream& stream, UpdateNavMeshStatus value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case UpdateNavMeshStatus::ignored:
|
||||
return stream << "ignore";
|
||||
case UpdateNavMeshStatus::removed:
|
||||
return stream << "removed";
|
||||
case UpdateNavMeshStatus::added:
|
||||
return stream << "add";
|
||||
case UpdateNavMeshStatus::replaced:
|
||||
return stream << "replaced";
|
||||
case UpdateNavMeshStatus::failed:
|
||||
return stream << "failed";
|
||||
case UpdateNavMeshStatus::lost:
|
||||
return stream << "lost";
|
||||
case UpdateNavMeshStatus::cached:
|
||||
return stream << "cached";
|
||||
case UpdateNavMeshStatus::unchanged:
|
||||
return stream << "unchanged";
|
||||
case UpdateNavMeshStatus::restored:
|
||||
return stream << "restored";
|
||||
}
|
||||
return stream << "unknown(" << static_cast<unsigned>(value) << ")";
|
||||
}
|
||||
|
||||
class UpdateNavMeshStatusBuilder
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue