diff --git a/CHANGELOG.md b/CHANGELOG.md index 7ca7f1b81b..b556f540b7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet Bug #4376: Moved actors don't respawn in their original cells Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node + Bug #4526: Crash when additional maps are applied over a model with out of bounds UV Bug #4602: Robert's Bodies: crash inside createInstance() Bug #4700: OpenMW-CS: Incorrect command implementation Bug #4744: Invisible particles aren't always processed @@ -150,6 +151,7 @@ Bug #6909: Using enchanted items has no animation Bug #6910: Torches should not be extinguished when not being held Bug #6913: Constant effect enchanted items don't break invisibility + Bug #6923: Dispose of corpse prevents respawning after load Feature #890: OpenMW-CS: Column filtering Feature #1465: "Reset" argument for AI functions Feature #2491: Ability to make OpenMW "portable" @@ -158,8 +160,9 @@ Feature #2780: A way to see current OpenMW version in the console Feature #2858: Add a tab to the launcher for handling datafolders Feature #3180: Support uncompressed colour-mapped TGA files - Feature #3245: Grid and angle snapping for the OpenMW-CS + Feature #3245: OpenMW-CS: Instance editing grid Feature #3616: Allow Zoom levels on the World Map + Feature #3668: Support palettized DDS files Feature #4067: Post Processing Feature #4297: Implement APPLIED_ONCE flag for magic effects Feature #4414: Handle duration of EXTRA SPELL magic effect @@ -170,7 +173,7 @@ Feature #5454: Clear active spells from actor when he disappears from scene Feature #5489: MCP: Telekinesis fix for activators Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version - Feature #5737: Handle instance move from one cell to another + Feature #5737: OpenMW-CS: Handle instance move from one cell to another Feature #5928: Allow Glow in the Dahrk to be disabled Feature #5996: Support Lua scripts in OpenMW Feature #6017: Separate persistent and temporary cell references when saving @@ -184,7 +187,7 @@ Feature #6248: Embedded error marker mesh Feature #6249: Alpha testing support for Collada Feature #6251: OpenMW-CS: Set instance movement based on camera zoom - Feature #6288: Preserve the "blocked" record flag for referenceable objects. + Feature #6288: OpenMW-CS: Preserve "blocked" record flags when saving Feature #6360: More realistic raindrop ripples Feature #6380: Treat commas as whitespace in scripts Feature #6419: Don't grey out topics if they can produce another topic reference @@ -344,7 +347,6 @@ Bug #6047: Mouse bindings can be triggered during save loading Bug #6136: Game freezes when NPCs try to open doors that are about to be closed Bug #6294: Game crashes with empty pathgrid - Bug #6923: Dispose of corpse prevents respawning after load Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references Feature #1536: Show more information about level on menu