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Add controller support to the level up dialog

This commit is contained in:
Andrew Lanzone 2025-05-31 20:23:29 -07:00
parent e3a9b71bb9
commit 63a533cd51
2 changed files with 63 additions and 0 deletions

View file

@ -8,6 +8,7 @@
#include <MyGUI_UString.h>
#include <components/fallback/fallback.hpp>
#include <components/settings/values.hpp>
#include <components/widgets/box.hpp>
#include "../mwbase/environment.hpp"
@ -72,6 +73,7 @@ namespace MWGui
widgets.mButton->setCaption(attribute.mName);
widgets.mValue = hbox->createWidget<Gui::AutoSizedTextBox>("SandText", {}, MyGUI::Align::Default);
mAttributeWidgets.emplace(attribute.mId, widgets);
mAttributeButtons.emplace_back(widgets.mButton);
++i;
}
@ -90,6 +92,13 @@ namespace MWGui
mCoins.push_back(image);
}
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.x = "#{sDone}";
}
center();
}
@ -217,6 +226,13 @@ namespace MWGui
center();
if (Settings::gui().mControllerMenus)
{
mControllerFocus = 0;
for (int i = 0; i < mAttributeButtons.size(); i++)
setControllerFocus(mAttributeButtons, i, i == 0);
}
// Play LevelUp Music
MWBase::Environment::get().getSoundManager()->streamMusic(MWSound::triumphMusic, MWSound::MusicType::Normal);
}
@ -363,4 +379,47 @@ namespace MWGui
return ret;
}
bool LevelupDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
{
if (arg.button == SDL_CONTROLLER_BUTTON_A)
{
if (mControllerFocus >= 0 && mControllerFocus < mAttributeButtons.size())
onAttributeClicked(mAttributeButtons[mControllerFocus]);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_X)
{
onOkButtonClicked(mOkButton);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
{
setControllerFocus(mAttributeButtons, mControllerFocus, false);
if (mControllerFocus == 0)
mControllerFocus = 3;
else if (mControllerFocus == 4)
mControllerFocus = 7;
else
mControllerFocus--;
setControllerFocus(mAttributeButtons, mControllerFocus, true);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
{
setControllerFocus(mAttributeButtons, mControllerFocus, false);
if (mControllerFocus == 3)
mControllerFocus = 0;
else if (mControllerFocus == 7)
mControllerFocus = 4;
else
mControllerFocus++;
setControllerFocus(mAttributeButtons, mControllerFocus, true);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT || arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
{
setControllerFocus(mAttributeButtons, mControllerFocus, false);
mControllerFocus = (mControllerFocus + 4) % mAttributeButtons.size();
setControllerFocus(mAttributeButtons, mControllerFocus, true);
}
return true;
}
}

View file

@ -49,6 +49,10 @@ namespace MWGui
std::string_view getLevelupClassImage(
const int combatIncreases, const int magicIncreases, const int stealthIncreases);
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
std::vector<MyGUI::Button*> mAttributeButtons;
int mControllerFocus;
};
}