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Use nv_default shader prefix for unhandled types
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1 changed files with 4 additions and 4 deletions
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@ -1884,10 +1884,10 @@ namespace NifOsg
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case Nif::BSShaderType::ShaderType_Lighting30:
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case Nif::BSShaderType::ShaderType_Tile:
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Log(Debug::Warning) << "Unhandled BSShaderType " << type << " in " << mFilename;
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return std::string_view();
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return "nv_default";
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}
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Log(Debug::Warning) << "Unknown BSShaderType " << type << " in " << mFilename;
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return std::string_view();
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return "nv_default";
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}
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std::string_view getBSLightingShaderPrefix(unsigned int type) const
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@ -1916,10 +1916,10 @@ namespace NifOsg
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case Nif::BSLightingShaderType::ShaderType_MultitexLandLODBlend:
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case Nif::BSLightingShaderType::ShaderType_Dismemberment:
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Log(Debug::Warning) << "Unhandled BSLightingShaderType " << type << " in " << mFilename;
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return std::string_view();
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return "nv_default";
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}
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Log(Debug::Warning) << "Unknown BSLightingShaderType " << type << " in " << mFilename;
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return std::string_view();
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return "nv_default";
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}
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void handleProperty(const Nif::Property *property,
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