Revert "New Game button"

This reverts commit c5dd0e1968.
pull/16/head
scrawl 12 years ago
parent 1c73a3f2fb
commit 64210e6efa

@ -82,8 +82,6 @@ namespace MWBase
virtual OEngine::Render::Fader* getFader() = 0;
///< \ŧodo remove this function. Rendering details should not be exposed.
virtual void newGame() = 0;
virtual MWWorld::CellStore *getExterior (int x, int y) = 0;
virtual MWWorld::CellStore *getInterior (const std::string& name) = 0;

@ -6,15 +6,12 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "confirmationdialog.hpp"
namespace MWGui
{
MainMenu::MainMenu(MWBase::WindowManager& parWindowManager, int w, int h)
MainMenu::MainMenu(int w, int h)
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0)
, mDialog(parWindowManager)
{
onResChange(w,h);
}
@ -23,7 +20,7 @@ namespace MWGui
{
setCoord(0,0,w,h);
int height = 64 * 4;
int height = 64 * 3;
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
@ -36,11 +33,12 @@ namespace MWGui
mReturn->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::returnToGame);
curH += 64;
/*
mNewGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mNewGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::newGame);
mNewGame->setImageResource ("Menu_NewGame");
curH += 64;
/*
mLoadGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mLoadGame->setImageResource ("Menu_LoadGame");
curH += 64;
@ -83,17 +81,4 @@ namespace MWGui
Ogre::Root::getSingleton ().queueEndRendering ();
}
void MainMenu::newGame(MyGUI::Widget* sender)
{
mDialog.open ("#{sNotifyMessage54}");
mDialog.eventOkClicked.clear();
mDialog.eventCancelClicked.clear();
mDialog.eventOkClicked += MyGUI::newDelegate(this, &MainMenu::newGameConfirmed);
}
void MainMenu::newGameConfirmed()
{
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
MWBase::Environment::get().getWorld ()->newGame();
}
}

@ -1,14 +1,12 @@
#include <openengine/gui/layout.hpp>
#include "confirmationdialog.hpp"
namespace MWGui
{
class MainMenu : public OEngine::GUI::Layout
{
public:
MainMenu(MWBase::WindowManager& parWindowManager, int w, int h);
MainMenu(int w, int h);
void onResChange(int w, int h);
@ -26,10 +24,6 @@ namespace MWGui
void returnToGame(MyGUI::Widget* sender);
void showOptions(MyGUI::Widget* sender);
void exitGame(MyGUI::Widget* sender);
void newGame(MyGUI::Widget* sender);
void newGameConfirmed();
ConfirmationDialog mDialog;
};
}

@ -139,7 +139,7 @@ WindowManager::WindowManager(
mDragAndDrop->mDraggedWidget = 0;
mDragAndDrop->mDragAndDropWidget = dragAndDropWidget;
mMenu = new MainMenu(*this, w,h);
mMenu = new MainMenu(w,h);
mMap = new MapWindow(*this, cacheDir);
mStatsWindow = new StatsWindow(*this);
mConsole = new Console(w,h, consoleOnlyScripts);

@ -170,7 +170,7 @@ namespace MWWorld
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
const std::string& encoding, std::map<std::string,std::string> fallbackMap)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm), mNewGameStarted(false),
mSky (true), mCells (mStore, mEsm),
mNumFacing(0)
{
mPhysics = new PhysicsSystem(renderer);
@ -1015,12 +1015,6 @@ namespace MWWorld
}
}
}
if (mNewGameStarted)
{
playVideo ("mw_intro.bik");
mNewGameStarted = false;
}
}
bool World::isCellExterior() const
@ -1302,11 +1296,4 @@ namespace MWWorld
{
mRendering->stopVideo();
}
void World::newGame ()
{
// set new game mark
mGlobalVariables->setInt ("chargenstate", 1);
mNewGameStarted = true; // in order to play the intro video at the end of the next frame
}
}

@ -60,7 +60,6 @@ namespace MWWorld
MWWorld::Globals *mGlobalVariables;
MWWorld::PhysicsSystem *mPhysics;
bool mSky;
bool mNewGameStarted;
Cells mCells;
@ -103,8 +102,6 @@ namespace MWWorld
virtual OEngine::Render::Fader* getFader();
///< \ŧodo remove this function. Rendering details should not be exposed.
virtual void newGame();
virtual CellStore *getExterior (int x, int y);
virtual CellStore *getInterior (const std::string& name);

Loading…
Cancel
Save