1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-11-08 18:16:40 +00:00
This commit is contained in:
Andrew Lanzone 2025-07-04 11:52:31 -07:00
commit 64284063b3
11 changed files with 119 additions and 90 deletions

View file

@ -39,8 +39,6 @@
#include "utils/profilescombobox.hpp"
#include "utils/textinputdialog.hpp"
#include "ui_directorypicker.h"
const char* Launcher::DataFilesPage::mDefaultContentListName = "Default";
namespace
@ -155,6 +153,7 @@ namespace Launcher
Launcher::DataFilesPage::DataFilesPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
Config::LauncherSettings& launcherSettings, MainDialog* parent)
: QWidget(parent)
, mDirectoryPickerDialog(new QDialog(this))
, mMainDialog(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
@ -163,6 +162,7 @@ Launcher::DataFilesPage::DataFilesPage(const Files::ConfigurationManager& cfg, C
, mReloadCellsThread(&DataFilesPage::reloadCells, this)
{
ui.setupUi(this);
mDirectoryPicker.setupUi(mDirectoryPickerDialog);
setObjectName("DataFilesPage");
mSelector = new ContentSelectorView::ContentSelector(ui.contentSelectorWidget, /*showOMWScripts=*/true);
const QString encoding = mGameSettings.value("encoding", { "win1252" }).value;
@ -266,6 +266,7 @@ void Launcher::DataFilesPage::buildView()
buildArchiveContextMenu();
buildDataFilesContextMenu();
buildDirectoryPickerContextMenu();
}
void Launcher::DataFilesPage::slotCopySelectedItemsPaths()
@ -298,8 +299,10 @@ void Launcher::DataFilesPage::buildArchiveContextMenu()
&DataFilesPage::slotShowArchiveContextMenu);
mArchiveContextMenu = new QMenu(ui.archiveListWidget);
mArchiveContextMenu->addAction(tr("&Check Selected"), this, SLOT(slotCheckMultiSelectedItems()));
mArchiveContextMenu->addAction(tr("&Uncheck Selected"), this, SLOT(slotUncheckMultiSelectedItems()));
mArchiveContextMenu->addAction(tr("&Check Selected"), this,
[this]() { setCheckStateForMultiSelectedItems(ui.archiveListWidget, Qt::Checked); });
mArchiveContextMenu->addAction(tr("&Uncheck Selected"), this,
[this]() { setCheckStateForMultiSelectedItems(ui.archiveListWidget, Qt::Unchecked); });
}
void Launcher::DataFilesPage::buildDataFilesContextMenu()
@ -314,6 +317,18 @@ void Launcher::DataFilesPage::buildDataFilesContextMenu()
tr("&Open Path in File Explorer"), this, &Launcher::DataFilesPage::slotOpenSelectedItemsPaths);
}
void Launcher::DataFilesPage::buildDirectoryPickerContextMenu()
{
connect(mDirectoryPicker.dirListWidget, &QListWidget::customContextMenuRequested, this,
&DataFilesPage::slotShowDirectoryPickerContextMenu);
mDirectoryPickerMenu = new QMenu(mDirectoryPicker.dirListWidget);
mDirectoryPickerMenu->addAction(tr("&Check Selected"), this,
[this]() { setCheckStateForMultiSelectedItems(mDirectoryPicker.dirListWidget, Qt::Checked); });
mDirectoryPickerMenu->addAction(tr("&Uncheck Selected"), this,
[this]() { setCheckStateForMultiSelectedItems(mDirectoryPicker.dirListWidget, Qt::Unchecked); });
}
bool Launcher::DataFilesPage::loadSettings()
{
ui.navMeshMaxSizeSpinBox->setValue(getMaxNavMeshDbFileSizeMiB());
@ -821,28 +836,22 @@ void Launcher::DataFilesPage::addSubdirectories(bool append)
return;
}
QDialog dialog;
Ui::SelectSubdirs select;
select.setupUi(&dialog);
mDirectoryPicker.dirListWidget->clear();
for (const auto& dir : subdirs)
{
if (!ui.directoryListWidget->findItems(dir, Qt::MatchFixedString).isEmpty())
continue;
const auto lastRow = select.dirListWidget->count();
select.dirListWidget->addItem(dir);
select.dirListWidget->item(lastRow)->setCheckState(Qt::Unchecked);
QListWidgetItem* newDir = new QListWidgetItem(dir, mDirectoryPicker.dirListWidget);
newDir->setCheckState(Qt::Unchecked);
}
dialog.show();
if (dialog.exec() == QDialog::Rejected)
if (mDirectoryPickerDialog->exec() == QDialog::Rejected)
return;
for (int i = 0; i < select.dirListWidget->count(); ++i)
for (int i = 0; i < mDirectoryPicker.dirListWidget->count(); ++i)
{
const auto* dir = select.dirListWidget->item(i);
const auto* dir = mDirectoryPicker.dirListWidget->item(i);
if (dir->checkState() == Qt::Checked)
{
ui.directoryListWidget->insertItem(selectedRow, dir->text());
@ -893,38 +902,35 @@ void Launcher::DataFilesPage::removeDirectory()
refreshDataFilesView();
}
void Launcher::DataFilesPage::showContextMenu(QMenu* menu, QListWidget* list, const QPoint& pos)
{
QPoint globalPos = list->viewport()->mapToGlobal(pos);
menu->exec(globalPos);
}
void Launcher::DataFilesPage::slotShowArchiveContextMenu(const QPoint& pos)
{
QPoint globalPos = ui.archiveListWidget->viewport()->mapToGlobal(pos);
mArchiveContextMenu->exec(globalPos);
showContextMenu(mArchiveContextMenu, ui.archiveListWidget, pos);
}
void Launcher::DataFilesPage::slotShowDataFilesContextMenu(const QPoint& pos)
{
QPoint globalPos = ui.directoryListWidget->viewport()->mapToGlobal(pos);
mDataFilesContextMenu->exec(globalPos);
showContextMenu(mDataFilesContextMenu, ui.directoryListWidget, pos);
}
void Launcher::DataFilesPage::setCheckStateForMultiSelectedItems(bool checked)
void Launcher::DataFilesPage::slotShowDirectoryPickerContextMenu(const QPoint& pos)
{
Qt::CheckState checkState = checked ? Qt::Checked : Qt::Unchecked;
showContextMenu(mDirectoryPickerMenu, mDirectoryPicker.dirListWidget, pos);
}
for (QListWidgetItem* selectedItem : ui.archiveListWidget->selectedItems())
void Launcher::DataFilesPage::setCheckStateForMultiSelectedItems(QListWidget* list, Qt::CheckState checkState)
{
for (QListWidgetItem* selectedItem : list->selectedItems())
{
selectedItem->setCheckState(checkState);
}
}
void Launcher::DataFilesPage::slotUncheckMultiSelectedItems()
{
setCheckStateForMultiSelectedItems(false);
}
void Launcher::DataFilesPage::slotCheckMultiSelectedItems()
{
setCheckStateForMultiSelectedItems(true);
}
void Launcher::DataFilesPage::moveSources(QListWidget* sourceList, int step)
{
const QList<QPair<int, QListWidgetItem*>> sortedItems = sortedSelectedItems(sourceList, step > 0);

View file

@ -2,6 +2,7 @@
#define DATAFILESPAGE_H
#include "ui_datafilespage.h"
#include "ui_directorypicker.h"
#include <components/process/processinvoker.hpp>
@ -46,8 +47,11 @@ namespace Launcher
ContentSelectorView::ContentSelector* mSelector;
Ui::DataFilesPage ui;
QDialog* mDirectoryPickerDialog;
Ui::SelectSubdirs mDirectoryPicker;
QMenu* mArchiveContextMenu;
QMenu* mDataFilesContextMenu;
QMenu* mDirectoryPickerMenu;
public:
explicit DataFilesPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
@ -87,8 +91,7 @@ namespace Launcher
void slotShowArchiveContextMenu(const QPoint& pos);
void slotShowDataFilesContextMenu(const QPoint& pos);
void slotCheckMultiSelectedItems();
void slotUncheckMultiSelectedItems();
void slotShowDirectoryPickerContextMenu(const QPoint& pos);
void on_newProfileAction_triggered();
void on_cloneProfileAction_triggered();
@ -145,7 +148,9 @@ namespace Launcher
void buildView();
void buildArchiveContextMenu();
void buildDataFilesContextMenu();
void setCheckStateForMultiSelectedItems(bool checked);
void buildDirectoryPickerContextMenu();
void showContextMenu(QMenu* menu, QListWidget* list, const QPoint& pos);
void setCheckStateForMultiSelectedItems(QListWidget* list, Qt::CheckState checkState);
void setProfile(int index, bool savePrevious);
void setProfile(const QString& previous, const QString& current, bool savePrevious);
void removeProfile(const QString& profile);

View file

@ -25,7 +25,14 @@
</widget>
</item>
<item row="0" column="0">
<widget class="QListWidget" name="dirListWidget"/>
<widget class="QListWidget" name="dirListWidget">
<property name="selectionMode">
<enum>QAbstractItemView::ExtendedSelection</enum>
</property>
<property name="contextMenuPolicy">
<enum>Qt::CustomContextMenu</enum>
</property>
</widget>
</item>
</layout>
</widget>

View file

@ -406,17 +406,16 @@ namespace MWBase
virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
enum RestPermitted
enum RestFlags
{
Rest_Allowed = 0,
Rest_OnlyWaiting = 1,
Rest_PlayerIsUnderwater = 1,
Rest_PlayerIsInAir = 2,
Rest_PlayerIsUnderwater = 3,
Rest_EnemiesAreNearby = 4
Rest_EnemiesAreNearby = 4,
Rest_CanSleep = 8,
};
/// check if the player is allowed to rest
virtual RestPermitted canRest() const = 0;
virtual int canRest() const = 0;
/// \todo Probably shouldn't be here
virtual MWRender::Animation* getAnimation(const MWWorld::Ptr& ptr) = 0;

View file

@ -227,7 +227,8 @@ namespace MWGui
mGuiMode = mode;
const WindowSettingValues settings = getModeSettings(mGuiMode);
setPinButtonVisible(mode == GM_Inventory && !Settings::gui().mControllerMenus);
setPinButtonVisible(
mode != GM_Container && mode != GM_Companion && mode != GM_Barter && !Settings::gui().mControllerMenus);
const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular;

View file

@ -4,6 +4,7 @@
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollView.h>
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/misc/strings/conversion.hpp>
@ -71,9 +72,6 @@ namespace MWGui
price = static_cast<int>(d);
}
price = std::max(1, price);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
// Add price for the travelling followers
std::set<MWWorld::Ptr> followers;
MWWorld::ActionTeleport::getFollowers(player, followers, !interior);
@ -81,6 +79,9 @@ namespace MWGui
// Apply followers cost, unlike vanilla the first follower doesn't travel for free
price *= 1 + static_cast<int>(followers.size());
price = std::max(1, price);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
const int lineHeight = Settings::gui().mFontSize + 2;
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>(
@ -134,12 +135,23 @@ namespace MWGui
bool interior = true;
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(dest.mPos.pos[0], dest.mPos.pos[1]);
const MWWorld::WorldModel& worldModel = *MWBase::Environment::get().getWorldModel();
if (cellname.empty())
{
MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
MWWorld::CellStore& cell = worldModel.getExterior(cellIndex);
cellname = MWBase::Environment::get().getWorld()->getCellName(&cell);
interior = false;
}
else
{
const MWWorld::CellStore* destCell = worldModel.findCell(cellname, false);
if (destCell == nullptr)
{
Log(Debug::Error) << "Failed to add travel destination: unknown cell (" << cellname << ")";
continue;
}
interior = !destCell->getCell()->isExterior();
}
addDestination(ESM::RefId::stringRefId(cellname), dest.mPos, interior);
}

View file

@ -87,15 +87,29 @@ namespace MWGui
void WaitDialog::setPtr(const MWWorld::Ptr& ptr)
{
setCanRest(!ptr.isEmpty() || MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_Allowed);
const int restFlags = MWBase::Environment::get().getWorld()->canRest();
if (ptr.isEmpty() && MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_PlayerIsInAir)
const bool underwater = (restFlags & MWBase::World::Rest_PlayerIsUnderwater) != 0;
// Resting in air is allowed if you're using a bed
const bool inAir = ptr.isEmpty() && (restFlags & MWBase::World::Rest_PlayerIsInAir) != 0;
const bool enemiesNearby = (restFlags & MWBase::World::Rest_EnemiesAreNearby) != 0;
const bool solidGround = !underwater && !inAir;
if (!solidGround || enemiesNearby)
{
// Resting in air is not allowed unless you're using a bed
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest);
if (!solidGround)
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
if (enemiesNearby)
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
MWBase::Environment::get().getWindowManager()->popGuiMode();
return;
}
const bool canSleep = !ptr.isEmpty() || (restFlags & MWBase::World::Rest_CanSleep) != 0;
setCanRest(canSleep);
if (mUntilHealedButton->getVisible())
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mUntilHealedButton);
else
@ -141,20 +155,6 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
MWBase::World::RestPermitted canRest = MWBase::Environment::get().getWorld()->canRest();
if (canRest == MWBase::World::Rest_EnemiesAreNearby)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
else if (canRest == MWBase::World::Rest_PlayerIsUnderwater)
{
// resting underwater not allowed
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
onHourSliderChangedPosition(mHourSlider, 0);
mHourSlider->setScrollPosition(0);

View file

@ -274,15 +274,15 @@ namespace MWMechanics
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Silence).getMagnitude() && !godmode)
return 0;
if (spell->mData.mType == ESM::Spell::ST_Power)
return stats.getSpells().canUsePower(spell) ? 100 : 0;
if (godmode)
return 100;
if (stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Silence).getMagnitude())
return 0;
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;

View file

@ -656,20 +656,18 @@ namespace MWPhysics
auto ptr = physicActor->getPtr();
if (!ptr.getClass().isMobile(ptr))
continue;
float waterlevel = -std::numeric_limits<float>::max();
const MWWorld::CellStore* cell = ptr.getCell();
if (cell->getCell()->hasWater())
waterlevel = cell->getWaterLevel();
const MWWorld::CellStore& cell = *ptr.getCell();
const auto& stats = ptr.getClass().getCreatureStats(ptr);
const MWMechanics::MagicEffects& effects = stats.getMagicEffects();
float waterlevel = -std::numeric_limits<float>::max();
bool waterCollision = false;
if (cell->getCell()->hasWater() && effects.getOrDefault(ESM::MagicEffect::WaterWalking).getMagnitude())
if (cell.getCell()->hasWater())
{
if (physicActor->getCollisionMode()
|| !world->isUnderwater(ptr.getCell(), ptr.getRefData().getPosition().asVec3()))
waterCollision = true;
waterlevel = cell.getWaterLevel();
if (physicActor->getCollisionMode())
waterCollision = effects.getOrDefault(ESM::MagicEffect::WaterWalking).getMagnitude();
}
physicActor->setCanWaterWalk(waterCollision);

View file

@ -2333,34 +2333,35 @@ namespace MWWorld
Log(Debug::Warning) << "Player agent bounds are not supported by navigator: " << agentBounds;
}
World::RestPermitted World::canRest() const
int World::canRest() const
{
int result = 0;
CellStore* currentCell = mWorldScene->getCurrentCell();
Ptr player = mPlayer->getPlayer();
RefData& refdata = player.getRefData();
osg::Vec3f playerPos(refdata.getPosition().asVec3());
const MWPhysics::Actor* actor = mPhysics->getActor(player);
if (!actor)
throw std::runtime_error("can't find player");
if (mPlayer->enemiesNearby())
return Rest_EnemiesAreNearby;
const osg::Vec3f playerPos(player.getRefData().getPosition().asVec3());
if (isUnderwater(currentCell, playerPos) || isWalkingOnWater(player))
return Rest_PlayerIsUnderwater;
result |= Rest_PlayerIsUnderwater;
float fallHeight = player.getClass().getCreatureStats(player).getFallHeight();
float epsilon = 1e-4;
if ((actor->getCollisionMode() && (!mPhysics->isOnSolidGround(player) || fallHeight >= epsilon))
|| isFlying(player))
return Rest_PlayerIsInAir;
result |= Rest_PlayerIsInAir;
if (currentCell->getCell()->noSleep() || player.getClass().getNpcStats(player).isWerewolf())
return Rest_OnlyWaiting;
if (mPlayer->enemiesNearby())
result |= Rest_EnemiesAreNearby;
return Rest_Allowed;
if (!currentCell->getCell()->noSleep() && !player.getClass().getNpcStats(player).isWerewolf())
result |= Rest_CanSleep;
return result;
}
MWRender::Animation* World::getAnimation(const MWWorld::Ptr& ptr)

View file

@ -505,7 +505,7 @@ namespace MWWorld
void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
RestPermitted canRest() const override;
int canRest() const override;
///< check if the player is allowed to rest
void rest(double hours) override;