mirror of
https://github.com/OpenMW/openmw.git
synced 2025-11-08 18:16:40 +00:00
Merge branch 'master' of https://gitlab.com/OpenMW/openmw
This commit is contained in:
commit
64284063b3
11 changed files with 119 additions and 90 deletions
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@ -39,8 +39,6 @@
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#include "utils/profilescombobox.hpp"
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#include "utils/textinputdialog.hpp"
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#include "ui_directorypicker.h"
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const char* Launcher::DataFilesPage::mDefaultContentListName = "Default";
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namespace
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@ -155,6 +153,7 @@ namespace Launcher
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Launcher::DataFilesPage::DataFilesPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
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Config::LauncherSettings& launcherSettings, MainDialog* parent)
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: QWidget(parent)
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, mDirectoryPickerDialog(new QDialog(this))
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, mMainDialog(parent)
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, mCfgMgr(cfg)
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, mGameSettings(gameSettings)
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@ -163,6 +162,7 @@ Launcher::DataFilesPage::DataFilesPage(const Files::ConfigurationManager& cfg, C
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, mReloadCellsThread(&DataFilesPage::reloadCells, this)
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{
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ui.setupUi(this);
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mDirectoryPicker.setupUi(mDirectoryPickerDialog);
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setObjectName("DataFilesPage");
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mSelector = new ContentSelectorView::ContentSelector(ui.contentSelectorWidget, /*showOMWScripts=*/true);
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const QString encoding = mGameSettings.value("encoding", { "win1252" }).value;
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@ -266,6 +266,7 @@ void Launcher::DataFilesPage::buildView()
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buildArchiveContextMenu();
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buildDataFilesContextMenu();
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buildDirectoryPickerContextMenu();
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}
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void Launcher::DataFilesPage::slotCopySelectedItemsPaths()
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@ -298,8 +299,10 @@ void Launcher::DataFilesPage::buildArchiveContextMenu()
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&DataFilesPage::slotShowArchiveContextMenu);
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mArchiveContextMenu = new QMenu(ui.archiveListWidget);
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mArchiveContextMenu->addAction(tr("&Check Selected"), this, SLOT(slotCheckMultiSelectedItems()));
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mArchiveContextMenu->addAction(tr("&Uncheck Selected"), this, SLOT(slotUncheckMultiSelectedItems()));
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mArchiveContextMenu->addAction(tr("&Check Selected"), this,
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[this]() { setCheckStateForMultiSelectedItems(ui.archiveListWidget, Qt::Checked); });
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mArchiveContextMenu->addAction(tr("&Uncheck Selected"), this,
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[this]() { setCheckStateForMultiSelectedItems(ui.archiveListWidget, Qt::Unchecked); });
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}
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void Launcher::DataFilesPage::buildDataFilesContextMenu()
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@ -314,6 +317,18 @@ void Launcher::DataFilesPage::buildDataFilesContextMenu()
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tr("&Open Path in File Explorer"), this, &Launcher::DataFilesPage::slotOpenSelectedItemsPaths);
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}
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void Launcher::DataFilesPage::buildDirectoryPickerContextMenu()
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{
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connect(mDirectoryPicker.dirListWidget, &QListWidget::customContextMenuRequested, this,
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&DataFilesPage::slotShowDirectoryPickerContextMenu);
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mDirectoryPickerMenu = new QMenu(mDirectoryPicker.dirListWidget);
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mDirectoryPickerMenu->addAction(tr("&Check Selected"), this,
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[this]() { setCheckStateForMultiSelectedItems(mDirectoryPicker.dirListWidget, Qt::Checked); });
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mDirectoryPickerMenu->addAction(tr("&Uncheck Selected"), this,
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[this]() { setCheckStateForMultiSelectedItems(mDirectoryPicker.dirListWidget, Qt::Unchecked); });
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}
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bool Launcher::DataFilesPage::loadSettings()
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{
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ui.navMeshMaxSizeSpinBox->setValue(getMaxNavMeshDbFileSizeMiB());
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@ -821,28 +836,22 @@ void Launcher::DataFilesPage::addSubdirectories(bool append)
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return;
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}
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QDialog dialog;
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Ui::SelectSubdirs select;
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select.setupUi(&dialog);
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mDirectoryPicker.dirListWidget->clear();
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for (const auto& dir : subdirs)
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{
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if (!ui.directoryListWidget->findItems(dir, Qt::MatchFixedString).isEmpty())
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continue;
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const auto lastRow = select.dirListWidget->count();
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select.dirListWidget->addItem(dir);
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select.dirListWidget->item(lastRow)->setCheckState(Qt::Unchecked);
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QListWidgetItem* newDir = new QListWidgetItem(dir, mDirectoryPicker.dirListWidget);
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newDir->setCheckState(Qt::Unchecked);
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}
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dialog.show();
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if (dialog.exec() == QDialog::Rejected)
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if (mDirectoryPickerDialog->exec() == QDialog::Rejected)
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return;
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for (int i = 0; i < select.dirListWidget->count(); ++i)
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for (int i = 0; i < mDirectoryPicker.dirListWidget->count(); ++i)
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{
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const auto* dir = select.dirListWidget->item(i);
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const auto* dir = mDirectoryPicker.dirListWidget->item(i);
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if (dir->checkState() == Qt::Checked)
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{
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ui.directoryListWidget->insertItem(selectedRow, dir->text());
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|
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@ -893,38 +902,35 @@ void Launcher::DataFilesPage::removeDirectory()
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refreshDataFilesView();
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}
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void Launcher::DataFilesPage::showContextMenu(QMenu* menu, QListWidget* list, const QPoint& pos)
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{
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QPoint globalPos = list->viewport()->mapToGlobal(pos);
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menu->exec(globalPos);
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}
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void Launcher::DataFilesPage::slotShowArchiveContextMenu(const QPoint& pos)
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{
|
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QPoint globalPos = ui.archiveListWidget->viewport()->mapToGlobal(pos);
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mArchiveContextMenu->exec(globalPos);
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showContextMenu(mArchiveContextMenu, ui.archiveListWidget, pos);
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}
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void Launcher::DataFilesPage::slotShowDataFilesContextMenu(const QPoint& pos)
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{
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QPoint globalPos = ui.directoryListWidget->viewport()->mapToGlobal(pos);
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mDataFilesContextMenu->exec(globalPos);
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showContextMenu(mDataFilesContextMenu, ui.directoryListWidget, pos);
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}
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void Launcher::DataFilesPage::setCheckStateForMultiSelectedItems(bool checked)
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void Launcher::DataFilesPage::slotShowDirectoryPickerContextMenu(const QPoint& pos)
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{
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Qt::CheckState checkState = checked ? Qt::Checked : Qt::Unchecked;
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showContextMenu(mDirectoryPickerMenu, mDirectoryPicker.dirListWidget, pos);
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}
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for (QListWidgetItem* selectedItem : ui.archiveListWidget->selectedItems())
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void Launcher::DataFilesPage::setCheckStateForMultiSelectedItems(QListWidget* list, Qt::CheckState checkState)
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{
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for (QListWidgetItem* selectedItem : list->selectedItems())
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{
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selectedItem->setCheckState(checkState);
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}
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}
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void Launcher::DataFilesPage::slotUncheckMultiSelectedItems()
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{
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setCheckStateForMultiSelectedItems(false);
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}
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void Launcher::DataFilesPage::slotCheckMultiSelectedItems()
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{
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setCheckStateForMultiSelectedItems(true);
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}
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void Launcher::DataFilesPage::moveSources(QListWidget* sourceList, int step)
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{
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const QList<QPair<int, QListWidgetItem*>> sortedItems = sortedSelectedItems(sourceList, step > 0);
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|
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|
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@ -2,6 +2,7 @@
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#define DATAFILESPAGE_H
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|
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#include "ui_datafilespage.h"
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#include "ui_directorypicker.h"
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#include <components/process/processinvoker.hpp>
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@ -46,8 +47,11 @@ namespace Launcher
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ContentSelectorView::ContentSelector* mSelector;
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Ui::DataFilesPage ui;
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QDialog* mDirectoryPickerDialog;
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Ui::SelectSubdirs mDirectoryPicker;
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QMenu* mArchiveContextMenu;
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QMenu* mDataFilesContextMenu;
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QMenu* mDirectoryPickerMenu;
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public:
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explicit DataFilesPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
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|
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@ -87,8 +91,7 @@ namespace Launcher
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void slotShowArchiveContextMenu(const QPoint& pos);
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void slotShowDataFilesContextMenu(const QPoint& pos);
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void slotCheckMultiSelectedItems();
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void slotUncheckMultiSelectedItems();
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void slotShowDirectoryPickerContextMenu(const QPoint& pos);
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void on_newProfileAction_triggered();
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void on_cloneProfileAction_triggered();
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|
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@ -145,7 +148,9 @@ namespace Launcher
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void buildView();
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void buildArchiveContextMenu();
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void buildDataFilesContextMenu();
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void setCheckStateForMultiSelectedItems(bool checked);
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void buildDirectoryPickerContextMenu();
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void showContextMenu(QMenu* menu, QListWidget* list, const QPoint& pos);
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void setCheckStateForMultiSelectedItems(QListWidget* list, Qt::CheckState checkState);
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void setProfile(int index, bool savePrevious);
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void setProfile(const QString& previous, const QString& current, bool savePrevious);
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void removeProfile(const QString& profile);
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|
|
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@ -25,7 +25,14 @@
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QListWidget" name="dirListWidget"/>
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<widget class="QListWidget" name="dirListWidget">
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<property name="selectionMode">
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<enum>QAbstractItemView::ExtendedSelection</enum>
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</property>
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<property name="contextMenuPolicy">
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<enum>Qt::CustomContextMenu</enum>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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|
|
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|
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@ -406,17 +406,16 @@ namespace MWBase
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|
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
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enum RestPermitted
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enum RestFlags
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{
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Rest_Allowed = 0,
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Rest_OnlyWaiting = 1,
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Rest_PlayerIsUnderwater = 1,
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Rest_PlayerIsInAir = 2,
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Rest_PlayerIsUnderwater = 3,
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Rest_EnemiesAreNearby = 4
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Rest_EnemiesAreNearby = 4,
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Rest_CanSleep = 8,
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};
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/// check if the player is allowed to rest
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virtual RestPermitted canRest() const = 0;
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virtual int canRest() const = 0;
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|
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/// \todo Probably shouldn't be here
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virtual MWRender::Animation* getAnimation(const MWWorld::Ptr& ptr) = 0;
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|
|
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|
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@ -227,7 +227,8 @@ namespace MWGui
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mGuiMode = mode;
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const WindowSettingValues settings = getModeSettings(mGuiMode);
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setPinButtonVisible(mode == GM_Inventory && !Settings::gui().mControllerMenus);
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setPinButtonVisible(
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mode != GM_Container && mode != GM_Companion && mode != GM_Barter && !Settings::gui().mControllerMenus);
|
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|
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const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular;
|
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|
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|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include <MyGUI_Gui.h>
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#include <MyGUI_ScrollView.h>
|
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|
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#include <components/debug/debuglog.hpp>
|
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#include <components/esm3/loadcrea.hpp>
|
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#include <components/esm3/loadgmst.hpp>
|
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#include <components/misc/strings/conversion.hpp>
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|
|
@ -71,9 +72,6 @@ namespace MWGui
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price = static_cast<int>(d);
|
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}
|
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|
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price = std::max(1, price);
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price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
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|
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// Add price for the travelling followers
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std::set<MWWorld::Ptr> followers;
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MWWorld::ActionTeleport::getFollowers(player, followers, !interior);
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|
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@ -81,6 +79,9 @@ namespace MWGui
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// Apply followers cost, unlike vanilla the first follower doesn't travel for free
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price *= 1 + static_cast<int>(followers.size());
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|
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price = std::max(1, price);
|
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price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
|
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|
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const int lineHeight = Settings::gui().mFontSize + 2;
|
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|
||||
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>(
|
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|
|
@ -134,12 +135,23 @@ namespace MWGui
|
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bool interior = true;
|
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const ESM::ExteriorCellLocation cellIndex
|
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= ESM::positionToExteriorCellLocation(dest.mPos.pos[0], dest.mPos.pos[1]);
|
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const MWWorld::WorldModel& worldModel = *MWBase::Environment::get().getWorldModel();
|
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if (cellname.empty())
|
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{
|
||||
MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
|
||||
MWWorld::CellStore& cell = worldModel.getExterior(cellIndex);
|
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cellname = MWBase::Environment::get().getWorld()->getCellName(&cell);
|
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interior = false;
|
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}
|
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else
|
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{
|
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const MWWorld::CellStore* destCell = worldModel.findCell(cellname, false);
|
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if (destCell == nullptr)
|
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{
|
||||
Log(Debug::Error) << "Failed to add travel destination: unknown cell (" << cellname << ")";
|
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continue;
|
||||
}
|
||||
interior = !destCell->getCell()->isExterior();
|
||||
}
|
||||
addDestination(ESM::RefId::stringRefId(cellname), dest.mPos, interior);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -87,15 +87,29 @@ namespace MWGui
|
|||
|
||||
void WaitDialog::setPtr(const MWWorld::Ptr& ptr)
|
||||
{
|
||||
setCanRest(!ptr.isEmpty() || MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_Allowed);
|
||||
const int restFlags = MWBase::Environment::get().getWorld()->canRest();
|
||||
|
||||
if (ptr.isEmpty() && MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_PlayerIsInAir)
|
||||
const bool underwater = (restFlags & MWBase::World::Rest_PlayerIsUnderwater) != 0;
|
||||
// Resting in air is allowed if you're using a bed
|
||||
const bool inAir = ptr.isEmpty() && (restFlags & MWBase::World::Rest_PlayerIsInAir) != 0;
|
||||
const bool enemiesNearby = (restFlags & MWBase::World::Rest_EnemiesAreNearby) != 0;
|
||||
const bool solidGround = !underwater && !inAir;
|
||||
|
||||
if (!solidGround || enemiesNearby)
|
||||
{
|
||||
// Resting in air is not allowed unless you're using a bed
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest);
|
||||
if (!solidGround)
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
|
||||
|
||||
if (enemiesNearby)
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
return;
|
||||
}
|
||||
|
||||
const bool canSleep = !ptr.isEmpty() || (restFlags & MWBase::World::Rest_CanSleep) != 0;
|
||||
setCanRest(canSleep);
|
||||
|
||||
if (mUntilHealedButton->getVisible())
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mUntilHealedButton);
|
||||
else
|
||||
|
|
@ -141,20 +155,6 @@ namespace MWGui
|
|||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
}
|
||||
|
||||
MWBase::World::RestPermitted canRest = MWBase::Environment::get().getWorld()->canRest();
|
||||
|
||||
if (canRest == MWBase::World::Rest_EnemiesAreNearby)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
}
|
||||
else if (canRest == MWBase::World::Rest_PlayerIsUnderwater)
|
||||
{
|
||||
// resting underwater not allowed
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}");
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
}
|
||||
|
||||
onHourSliderChangedPosition(mHourSlider, 0);
|
||||
mHourSlider->setScrollPosition(0);
|
||||
|
||||
|
|
|
|||
|
|
@ -274,15 +274,15 @@ namespace MWMechanics
|
|||
|
||||
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
|
||||
|
||||
if (stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Silence).getMagnitude() && !godmode)
|
||||
return 0;
|
||||
|
||||
if (spell->mData.mType == ESM::Spell::ST_Power)
|
||||
return stats.getSpells().canUsePower(spell) ? 100 : 0;
|
||||
|
||||
if (godmode)
|
||||
return 100;
|
||||
|
||||
if (stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Silence).getMagnitude())
|
||||
return 0;
|
||||
|
||||
if (spell->mData.mType != ESM::Spell::ST_Spell)
|
||||
return 100;
|
||||
|
||||
|
|
|
|||
|
|
@ -656,20 +656,18 @@ namespace MWPhysics
|
|||
auto ptr = physicActor->getPtr();
|
||||
if (!ptr.getClass().isMobile(ptr))
|
||||
continue;
|
||||
float waterlevel = -std::numeric_limits<float>::max();
|
||||
const MWWorld::CellStore* cell = ptr.getCell();
|
||||
if (cell->getCell()->hasWater())
|
||||
waterlevel = cell->getWaterLevel();
|
||||
|
||||
const MWWorld::CellStore& cell = *ptr.getCell();
|
||||
const auto& stats = ptr.getClass().getCreatureStats(ptr);
|
||||
const MWMechanics::MagicEffects& effects = stats.getMagicEffects();
|
||||
|
||||
float waterlevel = -std::numeric_limits<float>::max();
|
||||
bool waterCollision = false;
|
||||
if (cell->getCell()->hasWater() && effects.getOrDefault(ESM::MagicEffect::WaterWalking).getMagnitude())
|
||||
if (cell.getCell()->hasWater())
|
||||
{
|
||||
if (physicActor->getCollisionMode()
|
||||
|| !world->isUnderwater(ptr.getCell(), ptr.getRefData().getPosition().asVec3()))
|
||||
waterCollision = true;
|
||||
waterlevel = cell.getWaterLevel();
|
||||
if (physicActor->getCollisionMode())
|
||||
waterCollision = effects.getOrDefault(ESM::MagicEffect::WaterWalking).getMagnitude();
|
||||
}
|
||||
|
||||
physicActor->setCanWaterWalk(waterCollision);
|
||||
|
|
|
|||
|
|
@ -2333,34 +2333,35 @@ namespace MWWorld
|
|||
Log(Debug::Warning) << "Player agent bounds are not supported by navigator: " << agentBounds;
|
||||
}
|
||||
|
||||
World::RestPermitted World::canRest() const
|
||||
int World::canRest() const
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
CellStore* currentCell = mWorldScene->getCurrentCell();
|
||||
|
||||
Ptr player = mPlayer->getPlayer();
|
||||
RefData& refdata = player.getRefData();
|
||||
osg::Vec3f playerPos(refdata.getPosition().asVec3());
|
||||
|
||||
const MWPhysics::Actor* actor = mPhysics->getActor(player);
|
||||
if (!actor)
|
||||
throw std::runtime_error("can't find player");
|
||||
|
||||
if (mPlayer->enemiesNearby())
|
||||
return Rest_EnemiesAreNearby;
|
||||
|
||||
const osg::Vec3f playerPos(player.getRefData().getPosition().asVec3());
|
||||
if (isUnderwater(currentCell, playerPos) || isWalkingOnWater(player))
|
||||
return Rest_PlayerIsUnderwater;
|
||||
result |= Rest_PlayerIsUnderwater;
|
||||
|
||||
float fallHeight = player.getClass().getCreatureStats(player).getFallHeight();
|
||||
float epsilon = 1e-4;
|
||||
if ((actor->getCollisionMode() && (!mPhysics->isOnSolidGround(player) || fallHeight >= epsilon))
|
||||
|| isFlying(player))
|
||||
return Rest_PlayerIsInAir;
|
||||
result |= Rest_PlayerIsInAir;
|
||||
|
||||
if (currentCell->getCell()->noSleep() || player.getClass().getNpcStats(player).isWerewolf())
|
||||
return Rest_OnlyWaiting;
|
||||
if (mPlayer->enemiesNearby())
|
||||
result |= Rest_EnemiesAreNearby;
|
||||
|
||||
return Rest_Allowed;
|
||||
if (!currentCell->getCell()->noSleep() && !player.getClass().getNpcStats(player).isWerewolf())
|
||||
result |= Rest_CanSleep;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
MWRender::Animation* World::getAnimation(const MWWorld::Ptr& ptr)
|
||||
|
|
|
|||
|
|
@ -505,7 +505,7 @@ namespace MWWorld
|
|||
|
||||
void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
|
||||
|
||||
RestPermitted canRest() const override;
|
||||
int canRest() const override;
|
||||
///< check if the player is allowed to rest
|
||||
|
||||
void rest(double hours) override;
|
||||
|
|
|
|||
Loading…
Reference in a new issue