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Fix water walking
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2 changed files with 3 additions and 5 deletions
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@ -743,7 +743,8 @@ namespace MWWorld
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// TODO: this seems to have a slight performance impact
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if (waterCollision)
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mEngine->mDynamicsWorld->addCollisionObject(&object);
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mEngine->mDynamicsWorld->addCollisionObject(&object,
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0xff, OEngine::Physic::CollisionType_Actor);
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// 100 points of slowfall reduce gravity by 90% (this is just a guess)
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float slowFall = 1-std::min(std::max(0.f, (effects.get(ESM::MagicEffect::SlowFall).mMagnitude / 100.f) * 0.9f), 0.9f);
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@ -82,10 +82,7 @@ namespace Physic
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bool mPlaceable;
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};
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/**
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* A physic actor uses a rigid body based on box shapes.
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* Pmove is used to move the physic actor around the dynamic world.
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*/
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class PhysicActor
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{
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public:
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