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Fix inconsistent indentation
This has been irritating me for years.
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6c311f4a3d
commit
651a5a27f6
1 changed files with 7 additions and 7 deletions
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@ -63,16 +63,16 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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("data", bpo::value<Files::EscapePathContainer>()->default_value(Files::EscapePathContainer(), "data")
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("data", bpo::value<Files::EscapePathContainer>()->default_value(Files::EscapePathContainer(), "data")
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->multitoken()->composing(), "set data directories (later directories have higher priority)")
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->multitoken()->composing(), "set data directories (later directories have higher priority)")
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("data-local", bpo::value<Files::EscapeHashString>()->default_value(""),
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("data-local", bpo::value<Files::EscapeHashString>()->default_value(""),
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"set local data directory (highest priority)")
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"set local data directory (highest priority)")
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("fallback-archive", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "fallback-archive")
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("fallback-archive", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "fallback-archive")
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->multitoken(), "set fallback BSA archives (later archives have higher priority)")
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->multitoken(), "set fallback BSA archives (later archives have higher priority)")
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("resources", bpo::value<Files::EscapeHashString>()->default_value("resources"),
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("resources", bpo::value<Files::EscapeHashString>()->default_value("resources"),
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"set resources directory")
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"set resources directory")
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("start", bpo::value<Files::EscapeHashString>()->default_value(""),
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("start", bpo::value<Files::EscapeHashString>()->default_value(""),
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"set initial cell")
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"set initial cell")
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("content", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
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("content", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
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@ -90,7 +90,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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("script-console", bpo::value<bool>()->implicit_value(true)
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("script-console", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "enable console-only script functionality")
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->default_value(false), "enable console-only script functionality")
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("script-run", bpo::value<Files::EscapeHashString>()->default_value(""),
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("script-run", bpo::value<Files::EscapeHashString>()->default_value(""),
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"select a file containing a list of console commands that is executed on startup")
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"select a file containing a list of console commands that is executed on startup")
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("script-warn", bpo::value<int>()->implicit_value (1)
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("script-warn", bpo::value<int>()->implicit_value (1)
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@ -106,7 +106,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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("script-blacklist-use", bpo::value<bool>()->implicit_value(true)
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("script-blacklist-use", bpo::value<bool>()->implicit_value(true)
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->default_value(true), "enable script blacklisting")
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->default_value(true), "enable script blacklisting")
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("load-savegame", bpo::value<Files::EscapeHashString>()->default_value(""),
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("load-savegame", bpo::value<Files::EscapeHashString>()->default_value(""),
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"load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)")
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"load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)")
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("skip-menu", bpo::value<bool>()->implicit_value(true)
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("skip-menu", bpo::value<bool>()->implicit_value(true)
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@ -118,14 +118,14 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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("fs-strict", bpo::value<bool>()->implicit_value(true)
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("fs-strict", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "strict file system handling (no case folding)")
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->default_value(false), "strict file system handling (no case folding)")
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("encoding", bpo::value<Files::EscapeHashString>()->
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("encoding", bpo::value<Files::EscapeHashString>()->
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default_value("win1252"),
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default_value("win1252"),
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"Character encoding used in OpenMW game messages:\n"
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"Character encoding used in OpenMW game messages:\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default")
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"\n\twin1252 - Western European (Latin) alphabet, used by default")
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("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
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("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
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->multitoken()->composing(), "fallback values")
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->multitoken()->composing(), "fallback values")
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("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor")
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("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor")
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