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Ensure GL_BLEND is disabled when drawing shadow maps
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1 changed files with 1 additions and 1 deletions
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@ -54,7 +54,7 @@ ShadowsBin::ShadowsBin()
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mShaderAlphaTestStateSet = new osg::StateSet;
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mShaderAlphaTestStateSet = new osg::StateSet;
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mShaderAlphaTestStateSet->addUniform(new osg::Uniform("alphaTestShadows", true));
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mShaderAlphaTestStateSet->addUniform(new osg::Uniform("alphaTestShadows", true));
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mShaderAlphaTestStateSet->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
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mShaderAlphaTestStateSet->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED | osg::StateAttribute::OVERRIDE);
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for (size_t i = 0; i < sCastingPrograms.size(); ++i)
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for (size_t i = 0; i < sCastingPrograms.size(); ++i)
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{
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{
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