mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
fix typo
This commit is contained in:
parent
c43baf6e94
commit
658fa0fdae
1 changed files with 2 additions and 2 deletions
|
@ -31,7 +31,7 @@ const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
|
|||
|
||||
const float SPEC_HARDNESS = 256.0; // specular highlights hardness
|
||||
|
||||
const float REFLECTION_BUMP_SUPRESS_DEPTH = 150.0; // at what water depth bump map will be supressed for reflections (prevents artifacts at shores)
|
||||
const float REFLECTION_BUMP_SUPPRESS_DEPTH = 150; // at what water depth bump map will be supressed for reflections (prevents artifacts at shores)
|
||||
|
||||
const vec2 WIND_DIR = vec2(0.5f, -0.8f);
|
||||
const float WIND_SPEED = 0.2f;
|
||||
|
@ -158,7 +158,7 @@ void main(void)
|
|||
|
||||
float realWaterDepth = transformDepth(texture2D(refractionDepthMap, screenCoords).x);
|
||||
|
||||
float shore = clamp(realWaterDepth / REFLECTION_BUMP_SUPRESS_DEPTH,0,1);
|
||||
float shore = clamp(realWaterDepth / REFLECTION_BUMP_SUPPRESS_DEPTH,0,1);
|
||||
|
||||
// reflection
|
||||
vec3 reflection = texture2D(reflectionMap, screenCoords+(normal.xy*REFL_BUMP*shore)).rgb;
|
||||
|
|
Loading…
Reference in a new issue