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Correct debug hud frustum colour
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@ -115,7 +115,7 @@ std::string debugFragmentShaderSource =
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#endif
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"} \n";
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std::string debugFrustumVertexShaderSource = "varying float depth; uniform mat4 transform; void main(void){gl_Position = transform * gl_Vertex; depth = gl_Position.z;}";
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std::string debugFrustumVertexShaderSource = "varying float depth; uniform mat4 transform; void main(void){gl_Position = transform * gl_Vertex; depth = gl_Position.z / gl_Position.w;}";
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std::string debugFrustumFragmentShaderSource =
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"varying float depth; \n"
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" \n"
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