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Correct debug hud frustum colour

This commit is contained in:
AnyOldName3 2018-11-20 23:01:04 +00:00
parent 0bafa4399b
commit 660e423e99

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@ -115,7 +115,7 @@ std::string debugFragmentShaderSource =
#endif
"} \n";
std::string debugFrustumVertexShaderSource = "varying float depth; uniform mat4 transform; void main(void){gl_Position = transform * gl_Vertex; depth = gl_Position.z;}";
std::string debugFrustumVertexShaderSource = "varying float depth; uniform mat4 transform; void main(void){gl_Position = transform * gl_Vertex; depth = gl_Position.z / gl_Position.w;}";
std::string debugFrustumFragmentShaderSource =
"varying float depth; \n"
" \n"