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@ -13,18 +13,88 @@ types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.Magic, false)
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types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.VanityMode, false)
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types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.ViewMode, false)
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testing.registerLocalTest('playerRotation',
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function()
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local endTime = core.getSimulationTime() + 1
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while core.getSimulationTime() < endTime do
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self.controls.jump = false
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self.controls.run = true
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self.controls.movement = 0
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self.controls.sideMovement = 0
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self.controls.yawChange = util.normalizeAngle(math.rad(90) - self.rotation:getYaw()) * 0.5
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coroutine.yield()
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local function rotate(object, targetPitch, targetYaw)
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local endTime = core.getSimulationTime() + 1
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while core.getSimulationTime() < endTime do
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object.controls.jump = false
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object.controls.run = true
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object.controls.movement = 0
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object.controls.sideMovement = 0
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if targetPitch ~= nil then
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object.controls.pitchChange = util.normalizeAngle(targetPitch - object.rotation:getPitch()) * 0.5
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end
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if targetYaw ~= nil then
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object.controls.yawChange = util.normalizeAngle(targetYaw - object.rotation:getYaw()) * 0.5
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end
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testing.expectEqualWithDelta(self.rotation:getYaw(), math.rad(90), 0.05, 'Incorrect rotation')
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coroutine.yield()
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end
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end
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local function rotateByYaw(object, target)
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rotate(object, nil, target)
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end
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local function rotateByPitch(object, target)
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rotate(object, target, nil)
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end
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testing.registerLocalTest('playerYawRotation',
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function()
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local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ()
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local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX()
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local targetYaw = math.rad(90)
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rotateByYaw(self, targetYaw)
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testing.expectEqualWithDelta(self.rotation:getYaw(), targetYaw, 0.05, 'Incorrect yaw rotation')
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local alpha1, gamma1 = self.rotation:getAnglesXZ()
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testing.expectEqualWithDelta(alpha1, initialAlphaXZ, 0.05, 'Alpha rotation in XZ convention should not change')
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testing.expectEqualWithDelta(gamma1, targetYaw, 0.05, 'Incorrect gamma rotation in XZ convention')
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local alpha2, beta2, gamma2 = self.rotation:getAnglesZYX()
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testing.expectEqualWithDelta(alpha2, targetYaw, 0.05, 'Incorrect alpha rotation in ZYX convention')
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testing.expectEqualWithDelta(beta2, initialBetaZYX, 0.05, 'Beta rotation in ZYX convention should not change')
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testing.expectEqualWithDelta(gamma2, initialGammaZYX, 0.05, 'Gamma rotation in ZYX convention should not change')
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end)
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testing.registerLocalTest('playerPitchRotation',
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function()
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local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ()
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local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX()
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local targetPitch = math.rad(90)
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rotateByPitch(self, targetPitch)
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testing.expectEqualWithDelta(self.rotation:getPitch(), targetPitch, 0.05, 'Incorrect pitch rotation')
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local alpha1, gamma1 = self.rotation:getAnglesXZ()
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testing.expectEqualWithDelta(alpha1, targetPitch, 0.05, 'Incorrect alpha rotation in XZ convention')
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testing.expectEqualWithDelta(gamma1, initialGammaXZ, 0.05, 'Gamma rotation in XZ convention should not change')
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local alpha2, beta2, gamma2 = self.rotation:getAnglesZYX()
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testing.expectEqualWithDelta(alpha2, initialAlphaZYX, 0.05, 'Alpha rotation in ZYX convention should not change')
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testing.expectEqualWithDelta(beta2, initialBetaZYX, 0.05, 'Beta rotation in ZYX convention should not change')
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testing.expectEqualWithDelta(gamma2, targetPitch, 0.05, 'Incorrect gamma rotation in ZYX convention')
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end)
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testing.registerLocalTest('playerPitchAndYawRotation',
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function()
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local targetPitch = math.rad(-30)
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local targetYaw = math.rad(-60)
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rotate(self, targetPitch, targetYaw)
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testing.expectEqualWithDelta(self.rotation:getPitch(), targetPitch, 0.05, 'Incorrect pitch rotation')
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testing.expectEqualWithDelta(self.rotation:getYaw(), targetYaw, 0.05, 'Incorrect yaw rotation')
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local alpha1, gamma1 = self.rotation:getAnglesXZ()
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testing.expectEqualWithDelta(alpha1, targetPitch, 0.05, 'Incorrect alpha rotation in XZ convention')
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testing.expectEqualWithDelta(gamma1, targetYaw, 0.05, 'Incorrect gamma rotation in XZ convention')
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local alpha2, beta2, gamma2 = self.rotation:getAnglesZYX()
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testing.expectEqualWithDelta(alpha2, math.rad(-56), 0.05, 'Incorrect alpha rotation in ZYX convention')
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testing.expectEqualWithDelta(beta2, math.rad(-25), 0.05, 'Incorrect beta rotation in ZYX convention')
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testing.expectEqualWithDelta(gamma2, math.rad(-16), 0.05, 'Incorrect gamma rotation in ZYX convention')
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end)
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testing.registerLocalTest('playerForwardRunning',
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