diff --git a/apps/openmw/mwphysics/closestnotmerayresultcallback.cpp b/apps/openmw/mwphysics/closestnotmerayresultcallback.cpp index 30a42bc3b8..875704d790 100644 --- a/apps/openmw/mwphysics/closestnotmerayresultcallback.cpp +++ b/apps/openmw/mwphysics/closestnotmerayresultcallback.cpp @@ -10,10 +10,10 @@ namespace MWPhysics { ClosestNotMeRayResultCallback::ClosestNotMeRayResultCallback(const btCollisionObject* me, - std::vector targets, const btVector3& from, const btVector3& to) + const std::vector& targets, const btVector3& from, const btVector3& to) : btCollisionWorld::ClosestRayResultCallback(from, to) , mMe(me) - , mTargets(std::move(targets)) + , mTargets(targets) { } diff --git a/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp b/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp index e6f5c45d36..37bda3bd52 100644 --- a/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp +++ b/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp @@ -14,7 +14,7 @@ namespace MWPhysics class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback { public: - ClosestNotMeRayResultCallback(const btCollisionObject* me, std::vector targets, + ClosestNotMeRayResultCallback(const btCollisionObject* me, const std::vector& targets, const btVector3& from, const btVector3& to); btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override; diff --git a/apps/openmw/mwstate/character.cpp b/apps/openmw/mwstate/character.cpp index 85f5087fe6..9a3bc46742 100644 --- a/apps/openmw/mwstate/character.cpp +++ b/apps/openmw/mwstate/character.cpp @@ -84,8 +84,8 @@ void MWState::Character::addSlot(const ESM::SavedGame& profile) mSlots.push_back(slot); } -MWState::Character::Character(std::filesystem::path saves, const std::string& game) - : mPath(std::move(saves)) +MWState::Character::Character(const std::filesystem::path& saves, const std::string& game) + : mPath(saves) { if (!std::filesystem::is_directory(mPath)) { diff --git a/apps/openmw/mwstate/character.hpp b/apps/openmw/mwstate/character.hpp index 7b9eba2fee..3c68d9f490 100644 --- a/apps/openmw/mwstate/character.hpp +++ b/apps/openmw/mwstate/character.hpp @@ -32,7 +32,7 @@ namespace MWState void addSlot(const ESM::SavedGame& profile); public: - Character(std::filesystem::path saves, const std::string& game); + Character(const std::filesystem::path& saves, const std::string& game); void cleanup(); ///< Delete the directory we used, if it is empty diff --git a/apps/openmw/mwworld/projectilemanager.cpp b/apps/openmw/mwworld/projectilemanager.cpp index 0584a9fe94..b25d138814 100644 --- a/apps/openmw/mwworld/projectilemanager.cpp +++ b/apps/openmw/mwworld/projectilemanager.cpp @@ -188,7 +188,7 @@ namespace MWWorld }; void ProjectileManager::createModel(State& state, const std::string& model, const osg::Vec3f& pos, - const osg::Quat& orient, bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture) + const osg::Quat& orient, bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, const std::string& texture) { state.mNode = new osg::PositionAttitudeTransform; state.mNode->setNodeMask(MWRender::Mask_Effect); diff --git a/apps/openmw/mwworld/projectilemanager.hpp b/apps/openmw/mwworld/projectilemanager.hpp index 65254a9110..012e3b5922 100644 --- a/apps/openmw/mwworld/projectilemanager.hpp +++ b/apps/openmw/mwworld/projectilemanager.hpp @@ -136,7 +136,7 @@ namespace MWWorld void moveMagicBolts(float dt); void createModel(State& state, const std::string& model, const osg::Vec3f& pos, const osg::Quat& orient, - bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture = ""); + bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, const std::string& texture = ""); void update(State& state, float duration); void operator=(const ProjectileManager&); diff --git a/components/widgets/sharedstatebutton.cpp b/components/widgets/sharedstatebutton.cpp index ff24db1cfb..2d8070b0fb 100644 --- a/components/widgets/sharedstatebutton.cpp +++ b/components/widgets/sharedstatebutton.cpp @@ -116,7 +116,7 @@ namespace Gui } } - void SharedStateButton::createButtonGroup(ButtonGroup group) + void SharedStateButton::createButtonGroup(ButtonGroup& group) { for (ButtonGroup::iterator it = group.begin(); it != group.end(); ++it) { diff --git a/components/widgets/sharedstatebutton.hpp b/components/widgets/sharedstatebutton.hpp index 688d949f6e..33dd70c763 100644 --- a/components/widgets/sharedstatebutton.hpp +++ b/components/widgets/sharedstatebutton.hpp @@ -38,7 +38,7 @@ namespace Gui void shareStateWith(const ButtonGroup& shared); /// @note The ButtonGroup connection will be destroyed when any widget in the group gets destroyed. - static void createButtonGroup(ButtonGroup group); + static void createButtonGroup(ButtonGroup& group); //! Set button selected state void setStateSelected(bool _value);