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@ -250,157 +250,154 @@ void CSMPrefs::State::declare()
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declareCategory("Key Bindings");
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declareSubcategory("Document");
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declareShortcut("document-file-newgame", "New Game", QKeySequence(Qt::ControlModifier | Qt::Key_N));
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declareShortcut("document-file-newaddon", "New Addon", QKeySequence());
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declareShortcut("document-file-open", "Open", QKeySequence(Qt::ControlModifier | Qt::Key_O));
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declareShortcut("document-file-save", "Save", QKeySequence(Qt::ControlModifier | Qt::Key_S));
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declareShortcut("document-help-help", "Help", QKeySequence(Qt::Key_F1));
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declareShortcut("document-help-tutorial", "Tutorial", QKeySequence());
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declareShortcut("document-file-verify", "Verify", QKeySequence());
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declareShortcut("document-file-merge", "Merge", QKeySequence());
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declareShortcut("document-file-errorlog", "Open Load Error Log", QKeySequence());
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declareShortcut("document-file-metadata", "Meta Data", QKeySequence());
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declareShortcut("document-file-close", "Close Document", QKeySequence(Qt::ControlModifier | Qt::Key_W));
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declareShortcut("document-file-exit", "Exit Application", QKeySequence(Qt::ControlModifier | Qt::Key_Q));
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declareShortcut("document-edit-undo", "Undo", QKeySequence(Qt::ControlModifier | Qt::Key_Z));
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declareShortcut("document-edit-redo", "Redo", QKeySequence(Qt::ControlModifier | Qt::ShiftModifier | Qt::Key_Z));
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declareShortcut("document-edit-preferences", "Open Preferences", QKeySequence());
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declareShortcut("document-edit-search", "Search", QKeySequence(Qt::ControlModifier | Qt::Key_F));
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declareShortcut("document-view-newview", "New View", QKeySequence());
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declareShortcut("document-view-statusbar", "Toggle Status Bar", QKeySequence());
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declareShortcut("document-view-filters", "Open Filter List", QKeySequence());
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declareShortcut("document-world-regions", "Open Region List", QKeySequence());
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declareShortcut("document-world-cells", "Open Cell List", QKeySequence());
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declareShortcut("document-world-referencables", "Open Object List", QKeySequence());
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declareShortcut("document-world-references", "Open Instance List", QKeySequence());
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declareShortcut("document-world-lands", "Open Lands List", QKeySequence());
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declareShortcut("document-world-landtextures", "Open Land Textures List", QKeySequence());
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declareShortcut("document-world-pathgrid", "Open Pathgrid List", QKeySequence());
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declareShortcut("document-world-regionmap", "Open Region Map", QKeySequence());
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declareShortcut("document-mechanics-globals", "Open Global List", QKeySequence());
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declareShortcut("document-mechanics-gamesettings", "Open Game Settings", QKeySequence());
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declareShortcut("document-mechanics-scripts", "Open Script List", QKeySequence());
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declareShortcut("document-mechanics-spells", "Open Spell List", QKeySequence());
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declareShortcut("document-mechanics-enchantments", "Open Enchantment List", QKeySequence());
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declareShortcut("document-mechanics-magiceffects", "Open Magic Effect List", QKeySequence());
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declareShortcut("document-mechanics-startscripts", "Open Start Script List", QKeySequence());
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declareShortcut("document-character-skills", "Open Skill List", QKeySequence());
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declareShortcut("document-character-classes", "Open Class List", QKeySequence());
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declareShortcut("document-character-factions", "Open Faction List", QKeySequence());
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declareShortcut("document-character-races", "Open Race List", QKeySequence());
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declareShortcut("document-character-birthsigns", "Open Birthsign List", QKeySequence());
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declareShortcut("document-character-topics", "Open Topic List", QKeySequence());
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declareShortcut("document-character-journals", "Open Journal List", QKeySequence());
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declareShortcut("document-character-topicinfos", "Open Topic Info List", QKeySequence());
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declareShortcut("document-character-journalinfos", "Open Journal Info List", QKeySequence());
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declareShortcut("document-character-bodyparts", "Open Body Part List", QKeySequence());
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declareShortcut("document-assets-reload", "Reload Assets", QKeySequence(Qt::Key_F5));
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declareShortcut("document-assets-sounds", "Open Sound Asset List", QKeySequence());
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declareShortcut("document-assets-soundgens", "Open Sound Generator List", QKeySequence());
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declareShortcut("document-assets-meshes", "Open Mesh Asset List", QKeySequence());
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declareShortcut("document-assets-icons", "Open Icon Asset List", QKeySequence());
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declareShortcut("document-assets-music", "Open Music Asset List", QKeySequence());
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declareShortcut("document-assets-soundres", "Open Sound File List", QKeySequence());
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declareShortcut("document-assets-textures", "Open Texture Asset List", QKeySequence());
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declareShortcut("document-assets-videos", "Open Video Asset List", QKeySequence());
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declareShortcut("document-debug-run", "Run Debug", QKeySequence());
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declareShortcut("document-debug-shutdown", "Stop Debug", QKeySequence());
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declareShortcut("document-debug-profiles", "Debug Profiles", QKeySequence());
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declareShortcut("document-debug-runlog", "Open Run Log", QKeySequence());
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declareShortcut(mValues->mKeyBindings.mDocumentFileNewgame, "New Game");
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declareShortcut(mValues->mKeyBindings.mDocumentFileNewaddon, "New Addon");
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declareShortcut(mValues->mKeyBindings.mDocumentFileOpen, "Open");
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declareShortcut(mValues->mKeyBindings.mDocumentFileSave, "Save");
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declareShortcut(mValues->mKeyBindings.mDocumentHelpHelp, "Help");
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declareShortcut(mValues->mKeyBindings.mDocumentHelpTutorial, "Tutorial");
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declareShortcut(mValues->mKeyBindings.mDocumentFileVerify, "Verify");
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declareShortcut(mValues->mKeyBindings.mDocumentFileMerge, "Merge");
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declareShortcut(mValues->mKeyBindings.mDocumentFileErrorlog, "Open Load Error Log");
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declareShortcut(mValues->mKeyBindings.mDocumentFileMetadata, "Meta Data");
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declareShortcut(mValues->mKeyBindings.mDocumentFileClose, "Close Document");
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declareShortcut(mValues->mKeyBindings.mDocumentFileExit, "Exit Application");
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declareShortcut(mValues->mKeyBindings.mDocumentEditUndo, "Undo");
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declareShortcut(mValues->mKeyBindings.mDocumentEditRedo, "Redo");
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declareShortcut(mValues->mKeyBindings.mDocumentEditPreferences, "Open Preferences");
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declareShortcut(mValues->mKeyBindings.mDocumentEditSearch, "Search");
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declareShortcut(mValues->mKeyBindings.mDocumentViewNewview, "New View");
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declareShortcut(mValues->mKeyBindings.mDocumentViewStatusbar, "Toggle Status Bar");
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declareShortcut(mValues->mKeyBindings.mDocumentViewFilters, "Open Filter List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldRegions, "Open Region List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldCells, "Open Cell List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldReferencables, "Open Object List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldReferences, "Open Instance List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldLands, "Open Lands List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldLandtextures, "Open Land Textures List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldPathgrid, "Open Pathgrid List");
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declareShortcut(mValues->mKeyBindings.mDocumentWorldRegionmap, "Open Region Map");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsGlobals, "Open Global List");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsGamesettings, "Open Game Settings");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsScripts, "Open Script List");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsSpells, "Open Spell List");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsEnchantments, "Open Enchantment List");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsMagiceffects, "Open Magic Effect List");
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declareShortcut(mValues->mKeyBindings.mDocumentMechanicsStartscripts, "Open Start Script List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterSkills, "Open Skill List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterClasses, "Open Class List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterFactions, "Open Faction List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterRaces, "Open Race List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterBirthsigns, "Open Birthsign List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterTopics, "Open Topic List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterJournals, "Open Journal List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterTopicinfos, "Open Topic Info List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterJournalinfos, "Open Journal Info List");
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declareShortcut(mValues->mKeyBindings.mDocumentCharacterBodyparts, "Open Body Part List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsReload, "Reload Assets");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsSounds, "Open Sound Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsSoundgens, "Open Sound Generator List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsMeshes, "Open Mesh Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsIcons, "Open Icon Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsMusic, "Open Music Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsSoundres, "Open Sound File List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsTextures, "Open Texture Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentAssetsVideos, "Open Video Asset List");
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declareShortcut(mValues->mKeyBindings.mDocumentDebugRun, "Run Debug");
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declareShortcut(mValues->mKeyBindings.mDocumentDebugShutdown, "Stop Debug");
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declareShortcut(mValues->mKeyBindings.mDocumentDebugProfiles, "Debug Profiles");
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declareShortcut(mValues->mKeyBindings.mDocumentDebugRunlog, "Open Run Log");
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declareSubcategory("Table");
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declareShortcut("table-edit", "Edit Record", QKeySequence());
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declareShortcut("table-add", "Add Row/Record", QKeySequence(Qt::ShiftModifier | Qt::Key_A));
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declareShortcut("table-clone", "Clone Record", QKeySequence(Qt::ShiftModifier | Qt::Key_D));
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declareShortcut("touch-record", "Touch Record", QKeySequence());
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declareShortcut("table-revert", "Revert Record", QKeySequence());
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declareShortcut("table-remove", "Remove Row/Record", QKeySequence(Qt::Key_Delete));
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declareShortcut("table-moveup", "Move Record Up", QKeySequence());
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declareShortcut("table-movedown", "Move Record Down", QKeySequence());
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declareShortcut("table-view", "View Record", QKeySequence(Qt::ShiftModifier | Qt::Key_C));
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declareShortcut("table-preview", "Preview Record", QKeySequence(Qt::ShiftModifier | Qt::Key_V));
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declareShortcut("table-extendeddelete", "Extended Record Deletion", QKeySequence());
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declareShortcut("table-extendedrevert", "Extended Record Revertion", QKeySequence());
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declareShortcut(mValues->mKeyBindings.mTableEdit, "Edit Record");
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declareShortcut(mValues->mKeyBindings.mTableAdd, "Add Row/Record");
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declareShortcut(mValues->mKeyBindings.mTableClone, "Clone Record");
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declareShortcut(mValues->mKeyBindings.mTouchRecord, "Touch Record");
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declareShortcut(mValues->mKeyBindings.mTableRevert, "Revert Record");
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declareShortcut(mValues->mKeyBindings.mTableRemove, "Remove Row/Record");
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declareShortcut(mValues->mKeyBindings.mTableMoveup, "Move Record Up");
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declareShortcut(mValues->mKeyBindings.mTableMovedown, "Move Record Down");
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declareShortcut(mValues->mKeyBindings.mTableView, "View Record");
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declareShortcut(mValues->mKeyBindings.mTablePreview, "Preview Record");
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declareShortcut(mValues->mKeyBindings.mTableExtendeddelete, "Extended Record Deletion");
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declareShortcut(mValues->mKeyBindings.mTableExtendedrevert, "Extended Record Revertion");
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declareSubcategory("Report Table");
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declareShortcut("reporttable-show", "Show Report", QKeySequence());
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declareShortcut("reporttable-remove", "Remove Report", QKeySequence(Qt::Key_Delete));
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declareShortcut("reporttable-replace", "Replace Report", QKeySequence());
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declareShortcut("reporttable-refresh", "Refresh Report", QKeySequence());
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declareShortcut(mValues->mKeyBindings.mReporttableShow, "Show Report");
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declareShortcut(mValues->mKeyBindings.mReporttableRemove, "Remove Report");
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declareShortcut(mValues->mKeyBindings.mReporttableReplace, "Replace Report");
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declareShortcut(mValues->mKeyBindings.mReporttableRefresh, "Refresh Report");
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declareSubcategory("Scene");
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declareShortcut("scene-navi-primary", "Camera Rotation From Mouse Movement", QKeySequence(Qt::LeftButton));
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declareShortcut("scene-navi-secondary", "Camera Translation From Mouse Movement",
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QKeySequence(Qt::ControlModifier | (int)Qt::LeftButton));
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declareShortcut("scene-open-primary", "Primary Open", QKeySequence(Qt::ShiftModifier | (int)Qt::LeftButton));
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declareShortcut("scene-edit-primary", "Primary Edit", QKeySequence(Qt::RightButton));
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declareShortcut("scene-edit-secondary", "Secondary Edit", QKeySequence(Qt::ControlModifier | (int)Qt::RightButton));
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declareShortcut("scene-select-primary", "Primary Select", QKeySequence(Qt::MiddleButton));
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declareShortcut(
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"scene-select-secondary", "Secondary Select", QKeySequence(Qt::ControlModifier | (int)Qt::MiddleButton));
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declareShortcut(
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"scene-select-tertiary", "Tertiary Select", QKeySequence(Qt::ShiftModifier | (int)Qt::MiddleButton));
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declareShortcut(mValues->mKeyBindings.mSceneNaviPrimary, "Camera Rotation From Mouse Movement");
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declareShortcut(mValues->mKeyBindings.mSceneNaviSecondary, "Camera Translation From Mouse Movement");
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declareShortcut(mValues->mKeyBindings.mSceneOpenPrimary, "Primary Open");
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declareShortcut(mValues->mKeyBindings.mSceneEditPrimary, "Primary Edit");
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declareShortcut(mValues->mKeyBindings.mSceneEditSecondary, "Secondary Edit");
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declareShortcut(mValues->mKeyBindings.mSceneSelectPrimary, "Primary Select");
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declareShortcut(mValues->mKeyBindings.mSceneSelectSecondary, "Secondary Select");
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declareShortcut(mValues->mKeyBindings.mSceneSelectTertiary, "Tertiary Select");
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declareModifier(mValues->mKeyBindings.mSceneSpeedModifier, "Speed Modifier");
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declareShortcut("scene-delete", "Delete Instance", QKeySequence(Qt::Key_Delete));
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declareShortcut("scene-instance-drop-terrain", "Drop to terrain level", QKeySequence(Qt::Key_G));
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declareShortcut("scene-instance-drop-collision", "Drop to collision", QKeySequence(Qt::Key_H));
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declareShortcut("scene-instance-drop-terrain-separately", "Drop to terrain level separately", QKeySequence());
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declareShortcut("scene-instance-drop-collision-separately", "Drop to collision separately", QKeySequence());
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declareShortcut("scene-load-cam-cell", "Load Camera Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_5));
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declareShortcut("scene-load-cam-eastcell", "Load East Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_6));
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declareShortcut("scene-load-cam-northcell", "Load North Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_8));
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declareShortcut("scene-load-cam-westcell", "Load West Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_4));
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declareShortcut("scene-load-cam-southcell", "Load South Cell", QKeySequence(Qt::KeypadModifier | Qt::Key_2));
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declareShortcut("scene-edit-abort", "Abort", QKeySequence(Qt::Key_Escape));
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declareShortcut("scene-focus-toolbar", "Toggle Toolbar Focus", QKeySequence(Qt::Key_T));
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declareShortcut("scene-render-stats", "Debug Rendering Stats", QKeySequence(Qt::Key_F3));
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declareShortcut("scene-duplicate", "Duplicate Instance", QKeySequence(Qt::ShiftModifier | Qt::Key_C));
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declareShortcut("scene-clear-selection", "Clear Selection", QKeySequence(Qt::Key_Space));
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declareShortcut("scene-unhide-all", "Unhide All Objects", QKeySequence(Qt::AltModifier | Qt::Key_H));
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declareShortcut("scene-toggle-visibility", "Toggle Selection Visibility", QKeySequence(Qt::Key_H));
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declareShortcut("scene-group-1", "Select Group 1", QKeySequence(Qt::Key_1));
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declareShortcut("scene-save-1", "Save Group 1", QKeySequence(Qt::ControlModifier | Qt::Key_1));
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declareShortcut("scene-group-2", "Select Group 2", QKeySequence(Qt::Key_2));
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declareShortcut("scene-save-2", "Save Group 2", QKeySequence(Qt::ControlModifier | Qt::Key_2));
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declareShortcut("scene-group-3", "Select Group 3", QKeySequence(Qt::Key_3));
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declareShortcut("scene-save-3", "Save Group 3", QKeySequence(Qt::ControlModifier | Qt::Key_3));
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declareShortcut("scene-group-4", "Select Group 4", QKeySequence(Qt::Key_4));
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declareShortcut("scene-save-4", "Save Group 4", QKeySequence(Qt::ControlModifier | Qt::Key_4));
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declareShortcut("scene-group-5", "Selection Group 5", QKeySequence(Qt::Key_5));
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declareShortcut("scene-save-5", "Save Group 5", QKeySequence(Qt::ControlModifier | Qt::Key_5));
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declareShortcut("scene-group-6", "Selection Group 6", QKeySequence(Qt::Key_6));
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declareShortcut("scene-save-6", "Save Group 6", QKeySequence(Qt::ControlModifier | Qt::Key_6));
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declareShortcut("scene-group-7", "Selection Group 7", QKeySequence(Qt::Key_7));
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declareShortcut("scene-save-7", "Save Group 7", QKeySequence(Qt::ControlModifier | Qt::Key_7));
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|
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|
declareShortcut("scene-group-8", "Selection Group 8", QKeySequence(Qt::Key_8));
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|
declareShortcut("scene-save-8", "Save Group 8", QKeySequence(Qt::ControlModifier | Qt::Key_8));
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|
declareShortcut("scene-group-9", "Selection Group 9", QKeySequence(Qt::Key_9));
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|
declareShortcut("scene-save-9", "Save Group 9", QKeySequence(Qt::ControlModifier | Qt::Key_9));
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|
declareShortcut("scene-group-0", "Selection Group 10", QKeySequence(Qt::Key_0));
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|
declareShortcut("scene-save-0", "Save Group 10", QKeySequence(Qt::ControlModifier | Qt::Key_0));
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declareShortcut(mValues->mKeyBindings.mSceneDelete, "Delete Instance");
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declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrain, "Drop to terrain level");
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declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollision, "Drop to collision");
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declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrainSeparately, "Drop to terrain level separately");
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declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollisionSeparately, "Drop to collision separately");
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declareShortcut(mValues->mKeyBindings.mSceneLoadCamCell, "Load Camera Cell");
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declareShortcut(mValues->mKeyBindings.mSceneLoadCamEastcell, "Load East Cell");
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declareShortcut(mValues->mKeyBindings.mSceneLoadCamNorthcell, "Load North Cell");
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declareShortcut(mValues->mKeyBindings.mSceneLoadCamWestcell, "Load West Cell");
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declareShortcut(mValues->mKeyBindings.mSceneLoadCamSouthcell, "Load South Cell");
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|
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declareShortcut(mValues->mKeyBindings.mSceneEditAbort, "Abort");
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|
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|
declareShortcut(mValues->mKeyBindings.mSceneFocusToolbar, "Toggle Toolbar Focus");
|
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|
|
|
declareShortcut(mValues->mKeyBindings.mSceneRenderStats, "Debug Rendering Stats");
|
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|
|
|
declareShortcut(mValues->mKeyBindings.mSceneDuplicate, "Duplicate Instance");
|
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|
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|
declareShortcut(mValues->mKeyBindings.mSceneClearSelection, "Clear Selection");
|
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|
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|
declareShortcut(mValues->mKeyBindings.mSceneUnhideAll, "Unhide All Objects");
|
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|
|
|
declareShortcut(mValues->mKeyBindings.mSceneToggleVisibility, "Toggle Selection Visibility");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup0, "Selection Group 0");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave0, "Save Group 0");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup1, "Select Group 1");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave1, "Save Group 1");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup2, "Select Group 2");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave2, "Save Group 2");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup3, "Select Group 3");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave3, "Save Group 3");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup4, "Select Group 4");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave4, "Save Group 4");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup5, "Selection Group 5");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave5, "Save Group 5");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup6, "Selection Group 6");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave6, "Save Group 6");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup7, "Selection Group 7");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave7, "Save Group 7");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup8, "Selection Group 8");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave8, "Save Group 8");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneGroup9, "Selection Group 9");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mSceneSave9, "Save Group 9");
|
|
|
|
|
|
|
|
|
|
declareSubcategory("1st/Free Camera");
|
|
|
|
|
declareShortcut("free-forward", "Forward", QKeySequence(Qt::Key_W));
|
|
|
|
|
declareShortcut("free-backward", "Backward", QKeySequence(Qt::Key_S));
|
|
|
|
|
declareShortcut("free-left", "Left", QKeySequence(Qt::Key_A));
|
|
|
|
|
declareShortcut("free-right", "Right", QKeySequence(Qt::Key_D));
|
|
|
|
|
declareShortcut("free-roll-left", "Roll Left", QKeySequence(Qt::Key_Q));
|
|
|
|
|
declareShortcut("free-roll-right", "Roll Right", QKeySequence(Qt::Key_E));
|
|
|
|
|
declareShortcut("free-speed-mode", "Toggle Speed Mode", QKeySequence(Qt::Key_F));
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeForward, "Forward");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeBackward, "Backward");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeLeft, "Left");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeRight, "Right");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeRollLeft, "Roll Left");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeRollRight, "Roll Right");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mFreeSpeedMode, "Toggle Speed Mode");
|
|
|
|
|
|
|
|
|
|
declareSubcategory("Orbit Camera");
|
|
|
|
|
declareShortcut("orbit-up", "Up", QKeySequence(Qt::Key_W));
|
|
|
|
|
declareShortcut("orbit-down", "Down", QKeySequence(Qt::Key_S));
|
|
|
|
|
declareShortcut("orbit-left", "Left", QKeySequence(Qt::Key_A));
|
|
|
|
|
declareShortcut("orbit-right", "Right", QKeySequence(Qt::Key_D));
|
|
|
|
|
declareShortcut("orbit-roll-left", "Roll Left", QKeySequence(Qt::Key_Q));
|
|
|
|
|
declareShortcut("orbit-roll-right", "Roll Right", QKeySequence(Qt::Key_E));
|
|
|
|
|
declareShortcut("orbit-speed-mode", "Toggle Speed Mode", QKeySequence(Qt::Key_F));
|
|
|
|
|
declareShortcut("orbit-center-selection", "Center On Selected", QKeySequence(Qt::Key_C));
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitUp, "Up");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitDown, "Down");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitLeft, "Left");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitRight, "Right");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitRollLeft, "Roll Left");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitRollRight, "Roll Right");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitSpeedMode, "Toggle Speed Mode");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mOrbitCenterSelection, "Center On Selected");
|
|
|
|
|
|
|
|
|
|
declareSubcategory("Script Editor");
|
|
|
|
|
declareShortcut("script-editor-comment", "Comment Selection", QKeySequence());
|
|
|
|
|
declareShortcut("script-editor-uncomment", "Uncomment Selection", QKeySequence());
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mScriptEditorComment, "Comment Selection");
|
|
|
|
|
declareShortcut(mValues->mKeyBindings.mScriptEditorUncomment, "Uncomment Selection");
|
|
|
|
|
|
|
|
|
|
declareCategory("Models");
|
|
|
|
|
declareString(mValues->mModels.mBaseanim, "base animations").setTooltip("3rd person base model with textkeys-data");
|
|
|
|
@ -492,7 +489,7 @@ CSMPrefs::ColourSetting& CSMPrefs::State::declareColour(
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CSMPrefs::ShortcutSetting& CSMPrefs::State::declareShortcut(
|
|
|
|
|
const std::string& key, const QString& label, const QKeySequence& default_)
|
|
|
|
|
Settings::SettingValue<std::string>& value, const QString& label)
|
|
|
|
|
{
|
|
|
|
|
if (mCurrentCategory == mCategories.end())
|
|
|
|
|
throw std::logic_error("no category for setting");
|
|
|
|
@ -500,11 +497,11 @@ CSMPrefs::ShortcutSetting& CSMPrefs::State::declareShortcut(
|
|
|
|
|
// Setup with actual data
|
|
|
|
|
QKeySequence sequence;
|
|
|
|
|
|
|
|
|
|
getShortcutManager().convertFromString(mIndex->get<std::string>(mCurrentCategory->second.getKey(), key), sequence);
|
|
|
|
|
getShortcutManager().setSequence(key, sequence);
|
|
|
|
|
getShortcutManager().convertFromString(value, sequence);
|
|
|
|
|
getShortcutManager().setSequence(value.mName, sequence);
|
|
|
|
|
|
|
|
|
|
CSMPrefs::ShortcutSetting* setting
|
|
|
|
|
= new CSMPrefs::ShortcutSetting(&mCurrentCategory->second, &mMutex, key, label, *mIndex);
|
|
|
|
|
= new CSMPrefs::ShortcutSetting(&mCurrentCategory->second, &mMutex, value.mName, label, *mIndex);
|
|
|
|
|
mCurrentCategory->second.addSetting(setting);
|
|
|
|
|
|
|
|
|
|
return *setting;
|
|
|
|
|