mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-03 09:09:40 +00:00
Track checked EsmFile pointers instead of full paths
This commit is contained in:
parent
521394d67b
commit
672cefd594
4 changed files with 20 additions and 46 deletions
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@ -64,6 +64,7 @@
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Bug #7084: Resurrecting an actor doesn't take into account base record changes
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Bug #7088: Deleting last save game of last character doesn't clear character name/details
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Bug #7092: BSA archives from higher priority directories don't take priority
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Bug #7103: Multiple paths pointing to the same plugin but with different cases lead to automatically removed config entries
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Bug #7122: Teleportation to underwater should cancel active water walking effect
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Bug #7131: MyGUI log spam when post processing HUD is open
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Bug #7134: Saves with an invalid last generated RefNum can be loaded
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@ -125,27 +125,6 @@ namespace Launcher
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{
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return Settings::navigator().mMaxNavmeshdbFileSize / (1024 * 1024);
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}
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std::optional<QString> findFirstPath(const QStringList& directories, const QString& fileName)
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{
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for (const QString& directoryPath : directories)
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{
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const QString filePath = QDir(directoryPath).absoluteFilePath(fileName);
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if (QFile::exists(filePath))
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return filePath;
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}
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return std::nullopt;
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}
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QStringList findAllFilePaths(const QStringList& directories, const QStringList& fileNames)
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{
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QStringList result;
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result.reserve(fileNames.size());
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for (const QString& fileName : fileNames)
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if (const auto filepath = findFirstPath(directories, fileName))
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result.append(*filepath);
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return result;
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}
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}
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}
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@ -366,8 +345,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
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row++;
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}
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mSelector->setProfileContent(
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findAllFilePaths(directories, mLauncherSettings.getContentListFiles(contentModelName)));
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mSelector->setProfileContent(mLauncherSettings.getContentListFiles(contentModelName));
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}
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void Launcher::DataFilesPage::saveSettings(const QString& profile)
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@ -128,7 +128,7 @@ Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex& index
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continue;
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noGameFiles = false;
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if (isChecked(depFile->filePath()))
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if (mCheckedFiles.contains(depFile))
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{
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gamefileChecked = true;
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break;
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@ -215,7 +215,7 @@ QVariant ContentSelectorModel::ContentModel::data(const QModelIndex& index, int
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if (file == mGameFile)
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return QVariant();
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return mCheckStates[file->filePath()];
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return mCheckedFiles.contains(file) ? Qt::Checked : Qt::Unchecked;
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}
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case Qt::UserRole:
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@ -229,7 +229,7 @@ QVariant ContentSelectorModel::ContentModel::data(const QModelIndex& index, int
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}
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case Qt::UserRole + 1:
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return isChecked(file->filePath());
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return mCheckedFiles.contains(file);
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}
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return QVariant();
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}
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@ -277,12 +277,12 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex& index, const
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{
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int checkValue = value.toInt();
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bool setState = false;
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if ((checkValue == Qt::Checked) && !isChecked(file->filePath()))
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if (checkValue == Qt::Checked && !mCheckedFiles.contains(file))
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{
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setState = true;
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success = true;
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}
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else if ((checkValue == Qt::Checked) && isChecked(file->filePath()))
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else if (checkValue == Qt::Checked && mCheckedFiles.contains(file))
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setState = true;
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else if (checkValue == Qt::Unchecked)
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setState = true;
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@ -628,14 +628,6 @@ void ContentSelectorModel::ContentModel::sortFiles()
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emit layoutChanged();
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}
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bool ContentSelectorModel::ContentModel::isChecked(const QString& filepath) const
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{
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const auto it = mCheckStates.find(filepath);
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if (it == mCheckStates.end())
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return false;
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return it.value() == Qt::Checked;
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}
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bool ContentSelectorModel::ContentModel::isEnabled(const QModelIndex& index) const
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{
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return (flags(index) & Qt::ItemIsEnabled);
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@ -723,7 +715,7 @@ QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::
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}
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else
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{
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if (!isChecked(dependentFile->filePath()))
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if (!mCheckedFiles.contains(dependentFile))
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{
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errors.append(LoadOrderError(LoadOrderError::ErrorCode_InactiveDependency, dependentfileName));
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}
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@ -776,9 +768,13 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString& filepath,
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Qt::CheckState state = Qt::Unchecked;
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if (checkState)
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{
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state = Qt::Checked;
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mCheckedFiles.insert(file);
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}
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else
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mCheckedFiles.erase(file);
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mCheckStates[filepath] = state;
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emit dataChanged(indexFromItem(item(filepath)), indexFromItem(item(filepath)));
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if (file->isGameFile())
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@ -794,8 +790,7 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString& filepath,
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if (!upstreamFile)
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continue;
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if (!isChecked(upstreamFile->filePath()))
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mCheckStates[upstreamFile->filePath()] = Qt::Checked;
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mCheckedFiles.insert(upstreamFile);
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emit dataChanged(indexFromItem(upstreamFile), indexFromItem(upstreamFile));
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}
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@ -810,8 +805,7 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString& filepath,
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if (downstreamFile->gameFiles().contains(filename, Qt::CaseInsensitive))
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{
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if (mCheckStates.contains(downstreamFile->filePath()))
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mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;
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mCheckedFiles.erase(downstreamFile);
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emit dataChanged(indexFromItem(downstreamFile), indexFromItem(downstreamFile));
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}
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@ -829,7 +823,7 @@ ContentSelectorModel::ContentFileList ContentSelectorModel::ContentModel::checke
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// First search for game files and next addons,
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// so we get more or less correct game files vs addons order.
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for (EsmFile* file : mFiles)
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if (isChecked(file->filePath()))
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if (mCheckedFiles.contains(file))
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list << file;
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return list;
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@ -838,6 +832,6 @@ ContentSelectorModel::ContentFileList ContentSelectorModel::ContentModel::checke
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void ContentSelectorModel::ContentModel::uncheckAll()
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{
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emit layoutAboutToBeChanged();
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mCheckStates.clear();
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mCheckedFiles.clear();
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emit layoutChanged();
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}
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@ -7,6 +7,8 @@
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#include <QSet>
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#include <QStringList>
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#include <set>
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namespace ContentSelectorModel
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{
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class EsmFile;
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@ -57,7 +59,6 @@ namespace ContentSelectorModel
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void setCurrentGameFile(const EsmFile* file);
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bool isEnabled(const QModelIndex& index) const;
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bool isChecked(const QString& filepath) const;
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bool setCheckState(const QString& filepath, bool isChecked);
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bool isNew(const QString& filepath) const;
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void setNew(const QString& filepath, bool isChecked);
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@ -85,7 +86,7 @@ namespace ContentSelectorModel
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const EsmFile* mGameFile;
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ContentFileList mFiles;
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QStringList mArchives;
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QHash<QString, Qt::CheckState> mCheckStates;
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std::set<const EsmFile*> mCheckedFiles;
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QHash<QString, bool> mNewFiles;
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QSet<QString> mPluginsWithLoadOrderError;
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QString mEncoding;
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