mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 21:45:35 +00:00
Consider the first person movement sneaking if it's actually sneaking
This commit is contained in:
parent
8fc56e4614
commit
6731843691
1 changed files with 3 additions and 1 deletions
|
@ -615,7 +615,9 @@ void CharacterController::refreshMovementAnims(const std::string& weapShortGroup
|
|||
// The first person anims don't have any velocity to calculate a speed multiplier from.
|
||||
// We use the third person velocities instead.
|
||||
// FIXME: should be pulled from the actual animation, but it is not presently loaded.
|
||||
mMovementAnimSpeed = (isSneaking() ? 33.5452f : (isRunning() ? 222.857f : 154.064f));
|
||||
bool sneaking = mMovementState == CharState_SneakForward || mMovementState == CharState_SneakBack
|
||||
|| mMovementState == CharState_SneakLeft || mMovementState == CharState_SneakRight;
|
||||
mMovementAnimSpeed = (sneaking ? 33.5452f : (isRunning() ? 222.857f : 154.064f));
|
||||
mMovementAnimationControlled = false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue