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	Use float for setting skill use values. Should resolve bug #2183.
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					 2 changed files with 3 additions and 1 deletions
				
			
		|  | @ -272,7 +272,7 @@ namespace CSMWorld | |||
|         { | ||||
|             ESXRecordT record2 = record.get(); | ||||
| 
 | ||||
|             record2.mData.mUseValue[mIndex] = data.toInt(); | ||||
|             record2.mData.mUseValue[mIndex] = data.toFloat(); | ||||
| 
 | ||||
|             record.setModified (record2); | ||||
|         } | ||||
|  |  | |||
|  | @ -173,6 +173,8 @@ QWidget *CSVWorld::CommandDelegate::createEditor (QWidget *parent, const QStyleO | |||
|         { | ||||
|             QDoubleSpinBox *dsb = new QDoubleSpinBox(parent); | ||||
|             dsb->setRange(FLT_MIN, FLT_MAX); | ||||
|             dsb->setSingleStep(0.01f); | ||||
|             dsb->setDecimals(3); | ||||
|             return dsb; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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