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Merge branch 'bookluabinds' into 'master'
Lua API for Book records See merge request OpenMW/openmw!1886
This commit is contained in:
commit
67421a400a
6 changed files with 111 additions and 4 deletions
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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer eventqueue
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book
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)
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add_openmw_dir (mwsound
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52
apps/openmw/mwlua/types/book.cpp
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52
apps/openmw/mwlua/types/book.cpp
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#include "types.hpp"
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#include <components/esm3/loadbook.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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#include "../luabindings.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Book> : std::false_type {};
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}
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namespace MWLua
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{
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void addBookBindings(sol::table book, const Context& context)
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{
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sol::table skill(context.mLua->sol(), sol::create);
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book["SKILL"] = LuaUtil::makeStrictReadOnly(skill);
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for (int id = ESM::Skill::Block; id < ESM::Skill::Length; ++id)
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{
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std::string skillName = Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[id]);
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skill[skillName] = skillName;
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}
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const MWWorld::Store<ESM::Book>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Book>();
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book["record"] = sol::overload(
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[](const Object& obj) -> const ESM::Book* { return obj.ptr().get<ESM::Book>()->mBase; },
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[store](const std::string& recordId) -> const ESM::Book* { return store->find(recordId); });
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sol::usertype<ESM::Book> record = context.mLua->sol().new_usertype<ESM::Book>("ESM3_Book");
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record[sol::meta_function::to_string] = [](const ESM::Book& rec) { return "ESM3_Book[" + rec.mId + "]"; };
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record["id"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mId; });
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record["name"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mModel; });
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record["mwscript"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mScript; });
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record["icon"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mIcon; });
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record["text"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mText; });
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record["enchant"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mEnchant; });
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record["isScroll"] = sol::readonly_property([](const ESM::Book& rec) -> bool { return rec.mData.mIsScroll; });
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record["value"] = sol::readonly_property([](const ESM::Book& rec) -> int { return rec.mData.mValue; });
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record["weight"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mWeight; });
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record["enchantCapacity"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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record["skill"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string>
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{
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if (rec.mData.mSkillId >= 0)
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return Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[rec.mData.mSkillId]);
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else
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return sol::nullopt;
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});
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}
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}
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@ -160,7 +160,6 @@ namespace MWLua
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addType(ObjectTypeName::Player, {ESM::REC_INTERNAL_PLAYER}, ObjectTypeName::NPC);
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addType(ObjectTypeName::Armor, {ESM::REC_ARMO}, ObjectTypeName::Item);
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addType(ObjectTypeName::Book, {ESM::REC_BOOK}, ObjectTypeName::Item);
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addType(ObjectTypeName::Clothing, {ESM::REC_CLOT}, ObjectTypeName::Item);
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addType(ObjectTypeName::Ingredient, {ESM::REC_INGR}, ObjectTypeName::Item);
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addType(ObjectTypeName::Light, {ESM::REC_LIGH}, ObjectTypeName::Item);
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@ -173,6 +172,7 @@ namespace MWLua
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addType(ObjectTypeName::Repair, {ESM::REC_REPA}, ObjectTypeName::Item);
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addActivatorBindings(addType(ObjectTypeName::Activator, {ESM::REC_ACTI}), context);
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addBookBindings(addType(ObjectTypeName::Book, {ESM::REC_BOOK}), context);
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addContainerBindings(addType(ObjectTypeName::Container, {ESM::REC_CONT}), context);
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addDoorBindings(addType(ObjectTypeName::Door, {ESM::REC_DOOR}), context);
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addType(ObjectTypeName::Static, {ESM::REC_STAT});
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@ -25,6 +25,7 @@ namespace MWLua
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// used in initTypesPackage
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void addActivatorBindings(sol::table activator, const Context& context);
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void addBookBindings(sol::table book, const Context& context);
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void addContainerBindings(sol::table container, const Context& context);
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void addDoorBindings(sol::table door, const Context& context);
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void addActorBindings(sol::table actor, const Context& context);
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@ -55,7 +55,7 @@ namespace MWLua
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record["health"] = sol::readonly_property([](const ESM::Weapon& rec) -> int { return rec.mData.mHealth; });
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record["speed"] = sol::readonly_property([](const ESM::Weapon& rec) -> float { return rec.mData.mSpeed; });
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record["reach"] = sol::readonly_property([](const ESM::Weapon& rec) -> float { return rec.mData.mReach; });
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record["enchant"] = sol::readonly_property([](const ESM::Weapon& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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record["enchantCapacity"] = sol::readonly_property([](const ESM::Weapon& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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record["chopMinDamage"] = sol::readonly_property([](const ESM::Weapon& rec) -> int { return rec.mData.mChop[0]; });
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record["chopMaxDamage"] = sol::readonly_property([](const ESM::Weapon& rec) -> int { return rec.mData.mChop[1]; });
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record["slashMinDamage"] = sol::readonly_property([](const ESM::Weapon& rec) -> int { return rec.mData.mSlash[0]; });
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@ -532,6 +532,60 @@
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-- @param openmw.core#GameObject object
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-- @return #boolean
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--- Book.SKILL
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-- @type BookSKILL
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-- @field #string acrobatics "acrobatics"
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-- @field #string alchemy "alchemy"
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-- @field #string alteration "alteration"
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-- @field #string armorer "armorer"
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-- @field #string athletics "athletics"
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-- @field #string axe "axe"
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-- @field #string block "block"
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-- @field #string bluntWeapon "bluntweapon"
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-- @field #string conjuration "conjuration"
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-- @field #string destruction "destruction"
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-- @field #string enchant "enchant"
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-- @field #string handToHand "handtohand"
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-- @field #string heavyArmor "heavyarmor"
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-- @field #string illusion "illusion"
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-- @field #string lightArmor "lightarmor"
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-- @field #string longBlade "longblade"
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-- @field #string marksman "marksman"
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-- @field #string mediumArmor "mediumarmor"
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-- @field #string mercantile "mercantile"
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-- @field #string mysticism "mysticism"
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-- @field #string restoration "restoration"
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-- @field #string security "security"
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-- @field #string shortBlade "shortblade"
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-- @field #string sneak "sneak"
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-- @field #string spear "spear"
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-- @field #string speechcraft "speechcraft"
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-- @field #string unarmored "unarmored"
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--- @{#BookSKILL}
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-- @field [parent=#Book] #BookSKILL SKILL
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---
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-- Returns the read-only @{#BookRecord} of a book
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-- @function [parent=#Book] record
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-- @param #any objectOrRecordId
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-- @return #BookRecord
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---
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-- @type BookRecord
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-- @field #string id The record ID of the book
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-- @field #string name Name of the book
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-- @field #string model VFS path to the model
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-- @field #string mwscript MWScript on this book (can be empty)
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-- @field #string icon VFS path to the icon
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-- @field #string enchant The enchantment ID of this book (can be empty)
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-- @field #string text The text content of the book
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-- @field #number weight
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-- @field #number value
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-- @field #string skill The skill that this book teaches. See @{#Book.SKILL}
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-- @field #boolean isScroll
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-- @field #number enchantCapacity
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--- @{#Clothing} functions
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@ -670,7 +724,7 @@
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-- @field #number health
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-- @field #number speed
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-- @field #number reach
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-- @field #number enchant
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-- @field #number enchantCapacity
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-- @field #number chopMinDamage
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-- @field #number chopMaxDamage
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-- @field #number slashMinDamage
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