mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-25 11:26:37 +00:00 
			
		
		
		
	Make projectiles receive lighting
This commit is contained in:
		
							parent
							
								
									258f7a2b42
								
							
						
					
					
						commit
						67a6a8f5d4
					
				
					 4 changed files with 11 additions and 1 deletions
				
			
		|  | @ -227,6 +227,11 @@ namespace MWRender | |||
|         return mResourceSystem; | ||||
|     } | ||||
| 
 | ||||
|     osg::Group* RenderingManager::getLightRoot() | ||||
|     { | ||||
|         return mLightRoot.get(); | ||||
|     } | ||||
| 
 | ||||
|     void RenderingManager::setNightEyeFactor(float factor) | ||||
|     { | ||||
|         if (factor != mNightEyeFactor) | ||||
|  |  | |||
|  | @ -65,6 +65,8 @@ namespace MWRender | |||
| 
 | ||||
|         Resource::ResourceSystem* getResourceSystem(); | ||||
| 
 | ||||
|         osg::Group* getLightRoot(); | ||||
| 
 | ||||
|         void setNightEyeFactor(float factor); | ||||
| 
 | ||||
|         void setAmbientColour(const osg::Vec4f& colour); | ||||
|  |  | |||
|  | @ -8,6 +8,7 @@ | |||
| #include <components/resource/scenemanager.hpp> | ||||
| #include <components/sceneutil/controller.hpp> | ||||
| #include <components/sceneutil/visitor.hpp> | ||||
| #include <components/sceneutil/lightmanager.hpp> | ||||
| 
 | ||||
| #include "../mwworld/manualref.hpp" | ||||
| #include "../mwworld/class.hpp" | ||||
|  | @ -96,6 +97,8 @@ namespace MWWorld | |||
|         SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor; | ||||
|         state.mNode->accept(disableFreezeOnCullVisitor); | ||||
| 
 | ||||
|         state.mNode->addCullCallback(new SceneUtil::LightListCallback); | ||||
| 
 | ||||
|         mParent->addChild(state.mNode); | ||||
| 
 | ||||
|         state.mEffectAnimationTime.reset(new MWRender::EffectAnimationTime); | ||||
|  |  | |||
|  | @ -164,7 +164,7 @@ namespace MWWorld | |||
|     { | ||||
|         mPhysics = new MWPhysics::PhysicsSystem(resourceSystem, rootNode); | ||||
|         mRendering = new MWRender::RenderingManager(viewer, rootNode, resourceSystem, &mFallback, resourcePath); | ||||
|         mProjectileManager.reset(new ProjectileManager(rootNode, resourceSystem, mRendering, mPhysics)); | ||||
|         mProjectileManager.reset(new ProjectileManager(mRendering->getLightRoot(), resourceSystem, mRendering, mPhysics)); | ||||
| 
 | ||||
|         mEsm.resize(contentFiles.size()); | ||||
|         Loading::Listener* listener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); | ||||
|  |  | |||
		Loading…
	
		Reference in a new issue