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Merge branch 'openmw-36'
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commit
6803f95398
3 changed files with 42 additions and 3 deletions
39
CHANGELOG.md
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CHANGELOG.md
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0.36.0
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------
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Bug #923: Editor: Operations-Multithreading is broken
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Bug #1317: Erene Llenim in Seyda Neen does not walk around
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Bug #1621: "Error Detecting Morrowind Installation" in the default directory
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Bug #2216: Creating a clone of the player stops you moving.
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Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode
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Bug #2407: Default to (0, 0) when "unknown cell" is encountered.
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Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open
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Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35
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Bug #2429: Editor - cloning omits some values or sets different values than the original has
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Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21)
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Bug #2432: Error on startup with Uvirith's Legacy enabled
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Bug #2435: Editor: changed entries in the objects window are not shown as such
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Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file
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Bug #2447: Editor doesn't save terrain information
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Bug #2451: Editor not listing files with accented characters
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Bug #2453: Chargen: sex, race and hair sliders not initialized properly
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Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment
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Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb
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Bug #2465: tainted gold stack
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Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly
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Bug #2498: Editor: crash when issuing undo command after the table subview is closed
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Bug #2500: Editor: object table - can't undo delete record
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Feature #139: Editor: Global Search & Replace
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Feature #1219: Editor: Add dialogue mode only columns
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Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon)
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Feature #2119: "Always Sneak" key bind
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Feature #2262: Editor: Handle moved instances
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Feature #2425: Editor: Add start script table
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Feature #2426: Editor: start script record verifier
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Feature #2480: Launcher: Multiselect entries in the Data Files list
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Feature #2505: Editor: optionally show a line number column in the script editor
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Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option
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Feature #2514: Editor: focus on ID input field on clone/add
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Task #2460: OS X: Use Application Support directory as user data path
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Task #2516: Editor: Change References / Referenceables terminology
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0.35.1
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------
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@ -19,8 +19,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 35)
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set(OPENMW_VERSION_RELEASE 1)
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set(OPENMW_VERSION_MINOR 36)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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@ -6,7 +6,7 @@ OpenMW
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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* Version: 0.35.1
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* Version: 0.36.0
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* License: GPL (see docs/license/GPL3.txt for more information)
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* Website: http://www.openmw.org
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* IRC: #openmw on irc.freenode.net
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