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	Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
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		|  | @ -659,7 +659,7 @@ namespace MWInput | |||
|     void InputManager::quickSave() { | ||||
|         if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
 | ||||
|             const MWState::Slot* slot = NULL; | ||||
|             MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
 | ||||
|             MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(false); //Get current character
 | ||||
|             if (mCurrentCharacter) //Ensure one exists
 | ||||
|             { | ||||
|                 //Find quicksave slot
 | ||||
|  |  | |||
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