diff --git a/libs/openengine/bullet/pmove.cpp b/libs/openengine/bullet/pmove.cpp index 210f7eb705..35bbd9c033 100644 --- a/libs/openengine/bullet/pmove.cpp +++ b/libs/openengine/bullet/pmove.cpp @@ -372,7 +372,7 @@ bool PM_SlideMove( bool gravity ) // stop dead at a tripple plane interaction //VectorClear( pm->ps->velocity ); - printf("Stop dead at a triple plane interaction\n"); + //printf("Stop dead at a triple plane interaction\n"); pm->ps.velocity = Ogre::Vector3(0,0,0); return true; } @@ -417,7 +417,7 @@ int PM_StepSlideMove( bool gravity ) Ogre::Vector3 up, down; float stepSize; - std::cout << "StepSlideMove\n"; + //std::cout << "StepSlideMove\n"; // start_o = pm->ps->origin //VectorCopy (pm->ps->origin, start_o); start_o = pm->ps.origin; @@ -517,6 +517,8 @@ int PM_StepSlideMove( bool gravity ) if ( delta > 2 ) { pm->ps.counter = 10; + + /* if (gravity) printf("g on: %f ", delta); else @@ -534,7 +536,7 @@ int PM_StepSlideMove( bool gravity ) else printf("stepped 15+\n"); //PM_AddEvent( EV_STEP_16 ); - + */ } /*if ( pm->debugLevel ) Com_Printf("%i:stepped\n", c_pmove);*/ @@ -863,7 +865,7 @@ static void PM_WalkMove( playerMove* const pmove ) PM_WaterMove(pmove); else PM_AirMove(); - printf("Jumped away\n"); + //printf("Jumped away\n"); return; } @@ -1146,7 +1148,7 @@ void PM_GroundTraceMissed() { traceResults trace; Ogre::Vector3 point; - std::cout << "Ground trace missed\n"; + //std::cout << "Ground trace missed\n"; // we just transitioned into freefall //if ( pm->debugLevel ) //Com_Printf("%i:lift\n", c_pmove); @@ -1292,14 +1294,14 @@ static void PM_CrashLand( void ) if ( delta < 1 ) return; - +/* if (delta > 60) printf("Far crashland: %f\n", delta); else if (delta > 40) printf("Medium crashland: %f\n", delta); else if (delta > 4) printf("Short crashland: %f\n", delta); - +*/ if (delta > 60) { /* diff --git a/libs/openengine/bullet/pmove.h b/libs/openengine/bullet/pmove.h index 2c61b3e7d7..e46eb9d2e7 100644 --- a/libs/openengine/bullet/pmove.h +++ b/libs/openengine/bullet/pmove.h @@ -105,13 +105,13 @@ struct playerMove inline void SpeedUp(void) { - printf("speed up to: %f\n", speed); + //printf("speed up to: %f\n", speed); speed *= 1.25f; } inline void SpeedDown(void) { - printf("speed down to %f\n", speed); + //printf("speed down to %f\n", speed); speed /= 1.25f; }