Allow `require` to return not a table in Lua

C++20
Petr Mikheev 3 years ago
parent 2a7d28712f
commit 6876851766

@ -162,26 +162,27 @@ namespace LuaUtil
std::string envName = namePrefix + "[" + path + "]:";
env["print"] = mLua["printGen"](envName);
auto maybeRunLoader = [&hiddenData](const sol::object& package) -> sol::object
{
if (package.is<sol::function>())
return call(package.as<sol::function>(), hiddenData);
else
return package;
};
sol::table loaded(mLua, sol::create);
for (const auto& [key, value] : mCommonPackages)
loaded[key] = value;
loaded[key] = maybeRunLoader(value);
for (const auto& [key, value] : packages)
loaded[key] = value;
env["require"] = [this, env, loaded, hiddenData](std::string_view packageName)
loaded[key] = maybeRunLoader(value);
env["require"] = [this, env, loaded, hiddenData](std::string_view packageName) mutable
{
sol::table packages = loaded;
sol::object package = packages[packageName];
if (package == sol::nil)
{
sol::protected_function packageLoader = loadScriptAndCache(packageNameToVfsPath(packageName, mVFS));
sol::set_environment(env, packageLoader);
package = call(packageLoader, packageName);
if (!package.is<sol::table>())
throw std::runtime_error("Lua package must return a table.");
packages[packageName] = package;
}
else if (package.is<sol::function>())
package = packages[packageName] = call(package.as<sol::protected_function>(), hiddenData);
sol::object package = loaded[packageName];
if (package != sol::nil)
return package;
sol::protected_function packageLoader = loadScriptAndCache(packageNameToVfsPath(packageName, mVFS));
sol::set_environment(env, packageLoader);
package = call(packageLoader, packageName);
loaded[packageName] = package;
return package;
};

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