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	discard creatures speed and negative fatique changes
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					 2 changed files with 1 additions and 4 deletions
				
			
		|  | @ -301,7 +301,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat | |||
|         if(!mCurrentMovement.empty()) | ||||
|         { | ||||
|             float vel, speedmult = 1.0f; | ||||
|             if(mPtr.getClass().isNpc() && mMovementSpeed > 0.0f && (vel=mAnimation->getVelocity(mCurrentMovement)) > 1.0f) | ||||
|             if(mMovementSpeed > 0.0f && (vel=mAnimation->getVelocity(mCurrentMovement)) > 1.0f) | ||||
|                 speedmult = mMovementSpeed / vel; | ||||
| 
 | ||||
|             mAnimation->play(mCurrentMovement, Priority_Movement, movegroup, false, | ||||
|  |  | |||
|  | @ -209,10 +209,7 @@ namespace MWMechanics | |||
|         mDynamic[index] = value; | ||||
| 
 | ||||
|         if (index == 2 && value.getCurrent() < 0) | ||||
|         { | ||||
|             setKnockedDown(true); | ||||
|             mDynamic[2].setCurrent(0); | ||||
|         } | ||||
| 
 | ||||
|         if (index==0 && mDynamic[index].getCurrent()<1) | ||||
|         { | ||||
|  |  | |||
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