Fixed cyclical included check

remove_forgotten_code
florent.teppe 2 years ago
parent aa51d6de2a
commit 68d0698924

@ -74,11 +74,12 @@ namespace Shader
// Recursively replaces include statements with the actual source of the included files.
// Adjusts #line statements accordingly and detects cyclic includes.
// includingFiles is the set of files that include this file directly or indirectly, and is intentionally not a reference to allow automatic cleanup.
static bool parseIncludes(const std::filesystem::path& shaderPath, std::string& source, const std::string& fileName, int& fileNumber, std::set<std::filesystem::path>& includingFiles)
// cycleIncludeChecker is the set of files that include this file directly or indirectly, and is intentionally not a reference to allow automatic cleanup.
static bool parseIncludes(const std::filesystem::path& shaderPath, std::string& source, const std::string& fileName, int& fileNumber, std::set<std::filesystem::path> cycleIncludeChecker,std::set<std::filesystem::path>& includedFiles)
{
includedFiles.insert(shaderPath / fileName);
// An include is cyclic if it is being included by itself
if (includingFiles.insert(shaderPath/fileName).second == false)
if (cycleIncludeChecker.insert(shaderPath/fileName).second == false)
{
Log(Debug::Error) << "Shader " << fileName << " error: Detected cyclic #includes";
return false;
@ -135,7 +136,7 @@ namespace Shader
buffer << includeFstream.rdbuf();
std::string stringRepresentation = buffer.str();
if (!addLineDirectivesAfterConditionalBlocks(stringRepresentation)
|| !parseIncludes(shaderPath, stringRepresentation, includeFilename, fileNumber, includingFiles))
|| !parseIncludes(shaderPath, stringRepresentation, includeFilename, fileNumber, cycleIncludeChecker, includedFiles))
{
Log(Debug::Error) << "In file included from " << fileName << "." << lineNumber;
return false;
@ -431,7 +432,7 @@ namespace Shader
int fileNumber = 1;
std::string source = buffer.str();
if (!addLineDirectivesAfterConditionalBlocks(source)
|| !parseIncludes(std::filesystem::path(Manager.mPath), source, templateName, fileNumber, insertedPaths))
|| !parseIncludes(std::filesystem::path(Manager.mPath), source, templateName, fileNumber, {}, insertedPaths))
{
break;
}
@ -478,7 +479,7 @@ namespace Shader
int fileNumber = 1;
std::string source = buffer.str();
if (!addLineDirectivesAfterConditionalBlocks(source)
|| !parseIncludes(std::filesystem::path(mPath), source, templateName, fileNumber, insertedPaths))
|| !parseIncludes(std::filesystem::path(mPath), source, templateName, fileNumber, {}, insertedPaths))
return nullptr;
templateIt = mShaderTemplates.insert(std::make_pair(templateName, source)).first;

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