Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager

To avoid having multiple places to initialize them when they will be required
by multiple binaries.
pull/3174/head
elsid 4 years ago
parent d6613d3677
commit 6986feb81b
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -3,7 +3,6 @@
namespace MWPhysics
{
static constexpr float sStepSizeUp = 34.0f;
static constexpr float sStepSizeDown = 62.0f;
static constexpr float sMinStep = 10.0f; // hack to skip over tiny unwalkable slopes
@ -12,7 +11,6 @@ namespace MWPhysics
static constexpr bool sDoExtraStairHacks = true;
static constexpr float sGroundOffset = 1.0f;
static constexpr float sMaxSlope = 46.0f;
// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
static constexpr int sMaxIterations = 8;

@ -230,7 +230,7 @@ namespace MWPhysics
float hitHeight = tracer.mHitPoint.z() - tracer.mEndPos.z() + actor.mHalfExtentsZ;
osg::Vec3f oldPosition = newPosition;
bool usedStepLogic = false;
if (hitHeight < sStepSizeUp && !isActor(tracer.mHitObject))
if (hitHeight < Constants::sStepSizeUp && !isActor(tracer.mHitObject))
{
// Try to step up onto it.
// NOTE: this modifies newPosition and velocity on its own if successful

@ -3,7 +3,8 @@
#include <osg/Vec3f>
#include "constants.hpp"
#include <components/misc/constants.hpp>
#include "../mwworld/ptr.hpp"
class btCollisionWorld;
@ -30,7 +31,7 @@ namespace MWPhysics
template <class Vec3>
static bool isWalkableSlope(const Vec3 &normal)
{
static const float sMaxSlopeCos = std::cos(osg::DegreesToRadians(sMaxSlope));
static const float sMaxSlopeCos = std::cos(osg::DegreesToRadians(Constants::sMaxSlope));
return (normal.z() > sMaxSlopeCos);
}

@ -3,6 +3,8 @@
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <components/misc/constants.hpp>
#include "collisiontype.hpp"
#include "constants.hpp"
#include "movementsolver.hpp"
@ -13,7 +15,7 @@ namespace MWPhysics
{
if (!stepper.mHitObject)
return false;
static const float sMaxSlopeCos = std::cos(osg::DegreesToRadians(sMaxSlope));
static const float sMaxSlopeCos = std::cos(osg::DegreesToRadians(Constants::sMaxSlope));
if (stepper.mPlaneNormal.z() <= sMaxSlopeCos)
return false;
@ -34,13 +36,13 @@ namespace MWPhysics
// Stairstepping algorithms work by moving up to avoid the step, moving forwards, then moving back down onto the ground.
// This algorithm has a couple of minor problems, but they don't cause problems for sane geometry, and just prevent stepping on insane geometry.
mUpStepper.doTrace(mColObj, position, position+osg::Vec3f(0.0f,0.0f,sStepSizeUp), mColWorld);
mUpStepper.doTrace(mColObj, position, position + osg::Vec3f(0.0f, 0.0f, Constants::sStepSizeUp), mColWorld);
float upDistance = 0;
if(!mUpStepper.mHitObject)
upDistance = sStepSizeUp;
else if(mUpStepper.mFraction*sStepSizeUp > sCollisionMargin)
upDistance = mUpStepper.mFraction*sStepSizeUp - sCollisionMargin;
upDistance = Constants::sStepSizeUp;
else if(mUpStepper.mFraction * Constants::sStepSizeUp > sCollisionMargin)
upDistance = mUpStepper.mFraction * Constants::sStepSizeUp - sCollisionMargin;
else
{
return false;
@ -76,9 +78,9 @@ namespace MWPhysics
}
else if(attempt == 3)
{
if(upDistance > sStepSizeUp)
if(upDistance > Constants::sStepSizeUp)
{
upDistance = sStepSizeUp;
upDistance = Constants::sStepSizeUp;
tracerPos = position + osg::Vec3f(0.0f, 0.0f, upDistance);
}
moveDistance = sMinStep2;

@ -173,13 +173,12 @@ namespace MWWorld
mPhysics.reset(new MWPhysics::PhysicsSystem(resourceSystem, rootNode));
if (auto navigatorSettings = DetourNavigator::makeSettingsFromSettingsManager())
if (Settings::Manager::getBool("enable", "Navigator"))
{
navigatorSettings->mMaxClimb = MWPhysics::sStepSizeUp;
navigatorSettings->mMaxSlope = MWPhysics::sMaxSlope;
navigatorSettings->mSwimHeightScale = mSwimHeightScale;
auto navigatorSettings = DetourNavigator::makeSettingsFromSettingsManager();
navigatorSettings.mSwimHeightScale = mSwimHeightScale;
DetourNavigator::RecastGlobalAllocator::init();
mNavigator.reset(new DetourNavigator::NavigatorImpl(*navigatorSettings));
mNavigator.reset(new DetourNavigator::NavigatorImpl(navigatorSettings));
}
else
{

@ -1,14 +1,12 @@
#include "settings.hpp"
#include <components/settings/settings.hpp>
#include <components/misc/constants.hpp>
namespace DetourNavigator
{
std::optional<Settings> makeSettingsFromSettingsManager()
Settings makeSettingsFromSettingsManager()
{
if (!::Settings::Manager::getBool("enable", "Navigator"))
return std::optional<Settings>();
Settings navigatorSettings;
navigatorSettings.mBorderSize = ::Settings::Manager::getInt("border size", "Navigator");
@ -16,9 +14,9 @@ namespace DetourNavigator
navigatorSettings.mCellSize = ::Settings::Manager::getFloat("cell size", "Navigator");
navigatorSettings.mDetailSampleDist = ::Settings::Manager::getFloat("detail sample dist", "Navigator");
navigatorSettings.mDetailSampleMaxError = ::Settings::Manager::getFloat("detail sample max error", "Navigator");
navigatorSettings.mMaxClimb = 0;
navigatorSettings.mMaxClimb = Constants::sStepSizeUp;
navigatorSettings.mMaxSimplificationError = ::Settings::Manager::getFloat("max simplification error", "Navigator");
navigatorSettings.mMaxSlope = 0;
navigatorSettings.mMaxSlope = Constants::sMaxSlope;
navigatorSettings.mRecastScaleFactor = ::Settings::Manager::getFloat("recast scale factor", "Navigator");
navigatorSettings.mSwimHeightScale = 0;
navigatorSettings.mMaxEdgeLen = ::Settings::Manager::getInt("max edge len", "Navigator");

@ -41,7 +41,7 @@ namespace DetourNavigator
std::chrono::milliseconds mMinUpdateInterval;
};
std::optional<Settings> makeSettingsFromSettingsManager();
Settings makeSettingsFromSettingsManager();
}
#endif

@ -36,6 +36,9 @@ const std::string HerbalismLabel = "HerbalismSwitch";
// Percentage height at which projectiles are spawned from an actor
const float TorsoHeight = 0.75f;
static constexpr float sStepSizeUp = 34.0f;
static constexpr float sMaxSlope = 46.0f;
}
#endif

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