1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-30 20:15:35 +00:00

don't initialise rangeAttackOfTarget

This commit is contained in:
rexelion 2017-11-10 10:44:53 +00:00
parent 983c33c4c8
commit 69a56eaea3

View file

@ -491,7 +491,6 @@ namespace MWMechanics
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
{
// get the range of the target's weapon
float rangeAttackOfTarget = 0.f;
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
const MWWorld::Class& targetClass = target.getClass();
@ -505,7 +504,7 @@ namespace MWMechanics
}
bool isRangedCombat = false;
rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
if (mMovement.mPosition[0] || mMovement.mPosition[1])
{