mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 20:15:35 +00:00
don't initialise rangeAttackOfTarget
This commit is contained in:
parent
983c33c4c8
commit
69a56eaea3
1 changed files with 1 additions and 2 deletions
|
@ -491,7 +491,6 @@ namespace MWMechanics
|
|||
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
|
||||
{
|
||||
// get the range of the target's weapon
|
||||
float rangeAttackOfTarget = 0.f;
|
||||
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
||||
const MWWorld::Class& targetClass = target.getClass();
|
||||
|
||||
|
@ -505,7 +504,7 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
bool isRangedCombat = false;
|
||||
rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
|
||||
float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
|
||||
|
||||
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue