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	don't initialise rangeAttackOfTarget
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					 1 changed files with 1 additions and 2 deletions
				
			
		|  | @ -491,7 +491,6 @@ namespace MWMechanics | |||
|     void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) | ||||
|     { | ||||
|         // get the range of the target's weapon
 | ||||
|         float rangeAttackOfTarget = 0.f; | ||||
|         MWWorld::Ptr targetWeapon = MWWorld::Ptr(); | ||||
|         const MWWorld::Class& targetClass = target.getClass(); | ||||
| 
 | ||||
|  | @ -505,7 +504,7 @@ namespace MWMechanics | |||
|         } | ||||
| 
 | ||||
|         bool isRangedCombat = false; | ||||
|         rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); | ||||
|         float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); | ||||
|          | ||||
|         if (mMovement.mPosition[0] || mMovement.mPosition[1]) | ||||
|         { | ||||
|  |  | |||
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