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	Moved autosave to before you rest, not after it.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -121,6 +121,8 @@ namespace MWGui | ||||||
|         MWBase::World* world = MWBase::Environment::get().getWorld(); |         MWBase::World* world = MWBase::Environment::get().getWorld(); | ||||||
|         world->getFader ()->fadeOut(0.2); |         world->getFader ()->fadeOut(0.2); | ||||||
|         setVisible(false); |         setVisible(false); | ||||||
|  |         if(Settings::Manager::getBool("autosave","Saves")) //autosaves
 | ||||||
|  |             autosave(); | ||||||
|         mProgressBar.setVisible (true); |         mProgressBar.setVisible (true); | ||||||
| 
 | 
 | ||||||
|         mWaiting = true; |         mWaiting = true; | ||||||
|  | @ -238,8 +240,6 @@ namespace MWGui | ||||||
|         { |         { | ||||||
|             MWBase::Environment::get().getWindowManager()->pushGuiMode (GM_Levelup); |             MWBase::Environment::get().getWindowManager()->pushGuiMode (GM_Levelup); | ||||||
|         } |         } | ||||||
|         if(Settings::Manager::getBool("autosave","Saves")) |  | ||||||
|             autosave(); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void WaitDialog::autosave() { |     void WaitDialog::autosave() { | ||||||
|  |  | ||||||
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