mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 16:29:55 +00:00
item selection working on the preview
This commit is contained in:
parent
eef750e6b0
commit
6ac2a12296
22 changed files with 367 additions and 34 deletions
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@ -103,6 +103,7 @@ set(OENGINE_OGRE
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${LIBDIR}/openengine/ogre/fader.cpp
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${LIBDIR}/openengine/ogre/imagerotate.cpp
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${LIBDIR}/openengine/ogre/atlas.cpp
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${LIBDIR}/openengine/ogre/selectionbuffer.cpp
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)
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set(OENGINE_GUI
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${LIBDIR}/openengine/gui/manager.cpp
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@ -274,6 +274,7 @@ namespace MWBase
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virtual void updateCharacterPreview(int sizeX, int sizeY) = 0;
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virtual void updateRaceSelectionPreview(float angle) = 0;
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virtual MWWorld::Ptr getCharacterPreviewItemSelected(int posX, int posY) = 0;
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};
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}
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@ -44,6 +44,8 @@ namespace MWGui
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: ContainerBase(dragAndDrop)
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, WindowPinnableBase("openmw_inventory_window.layout", parWindowManager)
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, mTrading(false)
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, mAvatarClickedPosX(0)
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, mAvatarClickedPosY(0)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
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@ -107,6 +109,7 @@ namespace MWGui
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MWBase::Environment::get().getWorld()->updateCharacterPreview (size.width, size.height);
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mAvatarImage->setSize(MyGUI::IntSize(std::max(mAvatar->getSize().width, 512), std::max(mAvatar->getSize().height, 1024)));
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mAvatarImage->setImageTexture("CharacterPreview");
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mAvatarImage->setImageTexture("SelectionBuffer");
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}
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void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
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@ -180,6 +183,28 @@ namespace MWGui
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notifyContentChanged();
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}
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else
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{
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MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance ().getLastPressedPosition (MyGUI::MouseButton::Left);
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MyGUI::IntPoint relPos = mousePos - mAvatar->getAbsolutePosition ();
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int realX = int(float(relPos.left) / float(mAvatar->getSize().width) * 512.f );
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int realY = int(float(relPos.top) / float(mAvatar->getSize().height) * 1024.f );
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MWWorld::Ptr itemSelected = MWBase::Environment::get().getWorld ()->getCharacterPreviewItemSelected (realX, realY);
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if (itemSelected.isEmpty ())
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return;
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for (unsigned int i=0; i < mContainerWidget->getChildCount (); ++i)
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{
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MyGUI::Widget* w = mContainerWidget->getChildAt (i);
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if (*w->getUserData<MWWorld::Ptr>() == itemSelected)
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{
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onSelectedItem(w);
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return;
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}
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}
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}
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}
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std::vector<MWWorld::Ptr> InventoryWindow::getEquippedItems()
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@ -336,4 +361,9 @@ namespace MWGui
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text->setCaption(getCountString(count));
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mDragAndDrop->mDraggedFrom = this;
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}
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MyGUI::IntCoord InventoryWindow::getAvatarScreenCoord ()
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{
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return mAvatar->getAbsoluteCoord ();
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}
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}
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@ -22,6 +22,8 @@ namespace MWGui
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int getPlayerGold();
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MyGUI::IntCoord getAvatarScreenCoord();
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protected:
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MyGUI::Widget* mAvatar;
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MyGUI::ImageBox* mAvatarImage;
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@ -38,6 +40,10 @@ namespace MWGui
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MyGUI::Button* mFilterMagic;
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MyGUI::Button* mFilterMisc;
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int mAvatarClickedPosX;
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int mAvatarClickedPosY;
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bool mTrading;
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void onWindowResize(MyGUI::Window* _sender);
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@ -14,6 +14,7 @@
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#include "map_window.hpp"
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#include "widgets.hpp"
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#include "inventorywindow.hpp"
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using namespace MWGui;
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using namespace MyGUI;
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@ -162,12 +163,22 @@ void ToolTips::onFrame(float frameDuration)
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return;
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}
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if (type == "ItemPtr")
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{
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mFocusObject = *focus->getUserData<MWWorld::Ptr>();
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tooltipSize = getToolTipViaPtr(false);
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}
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else if (type == "AvatarItemSelection")
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{
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MyGUI::IntCoord avatarPos = mWindowManager->getInventoryWindow ()->getAvatarScreenCoord ();
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MyGUI::IntPoint relMousePos = MyGUI::InputManager::getInstance ().getMousePosition () - MyGUI::IntPoint(avatarPos.left, avatarPos.top);
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int realX = int(float(relMousePos.left) / float(avatarPos.width) * 512.f );
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int realY = int(float(relMousePos.top) / float(avatarPos.height) * 1024.f );
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MWWorld::Ptr item = MWBase::Environment::get().getWorld ()->getCharacterPreviewItemSelected (realX, realY);
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mFocusObject = item;
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tooltipSize = getToolTipViaPtr(false);
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}
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else if (type == "Spell")
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{
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ToolTipInfo info;
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@ -4,6 +4,8 @@
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#include <OgreSceneManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <libs/openengine/ogre/selectionbuffer.hpp>
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#include "renderconst.hpp"
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#include "npcanimation.hpp"
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@ -50,7 +52,12 @@ namespace MWRender
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: CharacterPreview(sceneMgr, node, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
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, mAnimation(NULL)
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{
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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}
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InventoryPreview::~InventoryPreview()
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{
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delete mSelectionBuffer;
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}
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void InventoryPreview::update(int sizeX, int sizeY)
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@ -63,7 +70,10 @@ namespace MWRender
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mNode->setOrientation (Ogre::Quaternion::IDENTITY);
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mNode->setVisible (true);
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mRenderTarget->update();
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mSelectionBuffer->update();
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mNode->setVisible (false);
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}
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@ -72,6 +82,12 @@ namespace MWRender
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mAnimation = anim;
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}
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int InventoryPreview::getSlotSelected (int posX, int posY)
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{
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std::cout << posX << " " << posY << std::endl;
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return mSelectionBuffer->getSelected (posX, posY);
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}
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// --------------------------------------------------------------------------------------------------
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RaceSelectionPreview::RaceSelectionPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
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@ -2,6 +2,16 @@
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#define MWRENDER_CHARACTERPREVIEW_H
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#include <OgreRenderTarget.h>
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#include <OgreMaterialManager.h>
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namespace OEngine
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{
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namespace Render
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{
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class SelectionBuffer;
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}
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}
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namespace MWRender
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{
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@ -32,13 +42,18 @@ namespace MWRender
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{
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public:
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InventoryPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node);
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virtual ~InventoryPreview();
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void update(int sizeX, int sizeY);
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int getSlotSelected(int posX, int posY);
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void setNpcAnimation (NpcAnimation* anim);
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private:
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NpcAnimation* mAnimation;
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OEngine::Render::SelectionBuffer* mSelectionBuffer;
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};
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class RaceSelectionPreview : public CharacterPreview
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@ -94,6 +94,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, OEngi
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{
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Ogre::Entity *base = mEntityList.mEntities[i];
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base->getUserObjectBindings ().setUserAny (Ogre::Any(-1));
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base->setVisibilityFlags(mVisibilityFlags);
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bool transparent = false;
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for(unsigned int j=0;j < base->getNumSubEntities();++j)
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@ -351,13 +353,16 @@ void NpcAnimation::updateParts()
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}
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}
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NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, const std::string &bonename)
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NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename)
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{
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NifOgre::EntityList entities = NIFLoader::createEntities(mEntityList.mSkelBase, bonename,
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mInsert, mesh);
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std::vector<Ogre::Entity*> &parts = entities.mEntities;
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for(size_t i = 0;i < parts.size();i++)
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{
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parts[i]->setVisibilityFlags(mVisibilityFlags);
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parts[i]->getUserObjectBindings ().setUserAny (Ogre::Any(group));
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}
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return entities;
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}
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@ -480,83 +485,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
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switch(type)
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{
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case ESM::PRT_Head: //0
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head = insertBoundedPart(mesh, "Head");
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head = insertBoundedPart(mesh, group, "Head");
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break;
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case ESM::PRT_Hair: //1
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hair = insertBoundedPart(mesh, "Head");
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hair = insertBoundedPart(mesh, group, "Head");
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break;
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case ESM::PRT_Neck: //2
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neck = insertBoundedPart(mesh, "Neck");
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neck = insertBoundedPart(mesh, group, "Neck");
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break;
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case ESM::PRT_Cuirass: //3
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chest = insertBoundedPart(mesh, "Chest");
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chest = insertBoundedPart(mesh, group, "Chest");
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break;
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case ESM::PRT_Groin: //4
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groin = insertBoundedPart(mesh, "Groin");
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groin = insertBoundedPart(mesh, group, "Groin");
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break;
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case ESM::PRT_Skirt: //5
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skirt = insertBoundedPart(mesh, "Groin");
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skirt = insertBoundedPart(mesh, group, "Groin");
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break;
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case ESM::PRT_RHand: //6
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rHand = insertBoundedPart(mesh, "Right Hand");
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rHand = insertBoundedPart(mesh, group, "Right Hand");
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break;
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case ESM::PRT_LHand: //7
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lHand = insertBoundedPart(mesh, "Left Hand");
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lHand = insertBoundedPart(mesh, group, "Left Hand");
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break;
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case ESM::PRT_RWrist: //8
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rWrist = insertBoundedPart(mesh, "Right Wrist");
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rWrist = insertBoundedPart(mesh, group, "Right Wrist");
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break;
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case ESM::PRT_LWrist: //9
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lWrist = insertBoundedPart(mesh, "Left Wrist");
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lWrist = insertBoundedPart(mesh, group, "Left Wrist");
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break;
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case ESM::PRT_Shield: //10
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break;
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case ESM::PRT_RForearm: //11
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rForearm = insertBoundedPart(mesh, "Right Forearm");
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rForearm = insertBoundedPart(mesh, group, "Right Forearm");
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break;
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case ESM::PRT_LForearm: //12
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lForearm = insertBoundedPart(mesh, "Left Forearm");
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lForearm = insertBoundedPart(mesh, group, "Left Forearm");
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break;
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case ESM::PRT_RUpperarm: //13
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rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
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rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
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break;
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case ESM::PRT_LUpperarm: //14
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lupperArm = insertBoundedPart(mesh, "Left Upper Arm");
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lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
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break;
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case ESM::PRT_RFoot: //15
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rfoot = insertBoundedPart(mesh, "Right Foot");
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rfoot = insertBoundedPart(mesh, group, "Right Foot");
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break;
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case ESM::PRT_LFoot: //16
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lfoot = insertBoundedPart(mesh, "Left Foot");
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lfoot = insertBoundedPart(mesh, group, "Left Foot");
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break;
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case ESM::PRT_RAnkle: //17
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rAnkle = insertBoundedPart(mesh, "Right Ankle");
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rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
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break;
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case ESM::PRT_LAnkle: //18
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lAnkle = insertBoundedPart(mesh, "Left Ankle");
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lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
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break;
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case ESM::PRT_RKnee: //19
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rKnee = insertBoundedPart(mesh, "Right Knee");
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rKnee = insertBoundedPart(mesh, group, "Right Knee");
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break;
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case ESM::PRT_LKnee: //20
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lKnee = insertBoundedPart(mesh, "Left Knee");
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lKnee = insertBoundedPart(mesh, group, "Left Knee");
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break;
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case ESM::PRT_RLeg: //21
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rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
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rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
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break;
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case ESM::PRT_LLeg: //22
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lUpperLeg = insertBoundedPart(mesh, "Left Upper Leg");
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lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
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break;
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case ESM::PRT_RPauldron: //23
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rclavicle = insertBoundedPart(mesh , "Right Clavicle");
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rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
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break;
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case ESM::PRT_LPauldron: //24
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lclavicle = insertBoundedPart(mesh, "Left Clavicle");
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lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
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break;
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case ESM::PRT_Weapon: //25
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break;
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case ESM::PRT_Tail: //26
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tail = insertBoundedPart(mesh, "Tail");
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tail = insertBoundedPart(mesh, group, "Tail");
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break;
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}
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return true;
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@ -575,7 +580,7 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
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bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.male);
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if(bodypart)
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addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
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addOrReplaceIndividualPart(part.part, group, priority,"meshes\\" + bodypart->model);
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else
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reserveIndividualPart(part.part, group, priority);
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}
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@ -18,8 +18,6 @@ private:
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int mPartslots[27]; //Each part slot is taken by clothing, armor, or is empty
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int mPartPriorities[27];
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bool mIsPlayer;
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//Bounded Parts
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NifOgre::EntityList lclavicle;
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NifOgre::EntityList rclavicle;
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@ -73,7 +71,7 @@ public:
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NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, OEngine::Render::OgreRenderer& _rend,
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MWWorld::InventoryStore& _inv, int visibilityFlags);
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virtual ~NpcAnimation();
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, const std::string &bonename);
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
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virtual void runAnimation(float timepassed);
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void updateParts();
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void removeEntities(NifOgre::EntityList &entities);
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@ -905,4 +905,10 @@ void RenderingManager::updateRaceSelectionPreview (float angle)
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mRaceSelectionPreview->update(angle);
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}
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int RenderingManager::getCharacterPreviewSlotSelected(int posX, int posY)
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{
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std::cout << "SLOT IS " << mInventoryPreview->getSlotSelected(posX, posY) << std::endl;
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return mInventoryPreview->getSlotSelected(posX, posY);
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}
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} // namespace
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@ -195,6 +195,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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void updateCharacterPreview(int sizeX, int sizeY);
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void updateRaceSelectionPreview(float angle);
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int getCharacterPreviewSlotSelected(int posX, int posY);
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protected:
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virtual void windowResized(Ogre::RenderWindow* rw);
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@ -1232,4 +1232,19 @@ namespace MWWorld
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{
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mRendering->updateRaceSelectionPreview(angle);
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}
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MWWorld::Ptr World::getCharacterPreviewItemSelected(int posX, int posY)
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{
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int slot = mRendering->getCharacterPreviewSlotSelected(posX, posY);
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if (slot == -1)
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return MWWorld::Ptr();
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MWWorld::Ptr player = getPlayer().getPlayer ();
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
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if (invStore.getSlot(slot) != invStore.end())
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return *invStore.getSlot (slot);
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else
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return MWWorld::Ptr();
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}
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}
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@ -310,6 +310,7 @@ namespace MWWorld
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virtual void updateCharacterPreview(int sizeX, int sizeY);
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virtual void updateRaceSelectionPreview(float angle);
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virtual MWWorld::Ptr getCharacterPreviewItemSelected(int posX, int posY);
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};
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}
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2
extern/shiny
vendored
2
extern/shiny
vendored
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@ -1 +1 @@
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Subproject commit 7168415233905de2864eec71ed4312cb8f83059b
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Subproject commit 4750676ac46a7aaa86bca53dc68c5a1ba11f3bc1
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@ -40,7 +40,9 @@ set(MATERIAL_FILES
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water.mat
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water.shader
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water.shaderset
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selection.mat
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selection.shader
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selection.shaderset
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)
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
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8
files/materials/selection.mat
Normal file
8
files/materials/selection.mat
Normal file
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@ -0,0 +1,8 @@
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material SelectionColour
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{
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||||
pass
|
||||
{
|
||||
vertex_program selection_vertex
|
||||
fragment_program selection_fragment
|
||||
}
|
||||
}
|
24
files/materials/selection.shader
Normal file
24
files/materials/selection.shader
Normal file
|
@ -0,0 +1,24 @@
|
|||
#include "core.h"
|
||||
|
||||
#ifdef SH_VERTEX_SHADER
|
||||
|
||||
SH_BEGIN_PROGRAM
|
||||
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
|
||||
|
||||
SH_START_PROGRAM
|
||||
{
|
||||
shOutputPosition = shMatrixMult(wvp, shInputPosition);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
SH_BEGIN_PROGRAM
|
||||
shUniform(float4, colour) @shAutoConstant(colour, custom, 1)
|
||||
|
||||
SH_START_PROGRAM
|
||||
{
|
||||
shOutputColour(0) = colour;
|
||||
//shOutputColour(0) = float4(1,0,0,1);
|
||||
}
|
||||
|
||||
#endif
|
15
files/materials/selection.shaderset
Normal file
15
files/materials/selection.shaderset
Normal file
|
@ -0,0 +1,15 @@
|
|||
shader_set selection_vertex
|
||||
{
|
||||
source selection.shader
|
||||
type vertex
|
||||
profiles_cg vs_2_0 arbvp1
|
||||
profiles_hlsl vs_2_0
|
||||
}
|
||||
|
||||
shader_set selection_fragment
|
||||
{
|
||||
source selection.shader
|
||||
type fragment
|
||||
profiles_cg ps_2_x ps_2_0 ps arbfp1
|
||||
profiles_hlsl ps_2_0
|
||||
}
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
<!-- Sliders -->
|
||||
<!-- Rotation of head -->
|
||||
<Widget type="HScroll" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
|
||||
|
||||
<!-- Gender choice -->
|
||||
<Widget type="Button" skin="MW_ScrollLeft" position="8 298 14 14" name="PrevGenderButton"/>
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
<!-- Avatar -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 38 212 185" name="Avatar" align="Left Top Stretch">
|
||||
<UserString key="ToolTipType" value="AvatarItemSelection"/>
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 212 185" align="Stretch" name="AvatarImage">
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
|
|
123
libs/openengine/ogre/selectionbuffer.cpp
Normal file
123
libs/openengine/ogre/selectionbuffer.cpp
Normal file
|
@ -0,0 +1,123 @@
|
|||
#include "selectionbuffer.hpp"
|
||||
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
#include <OgreRenderTexture.h>
|
||||
#include <OgreSubEntity.h>
|
||||
#include <OgreEntity.h>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
SelectionBuffer::SelectionBuffer(Ogre::Camera *camera, int sizeX, int sizeY, int visibilityFlags)
|
||||
{
|
||||
mTexture = Ogre::TextureManager::getSingleton().createManual("SelectionBuffer",
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, sizeX, sizeY, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
|
||||
|
||||
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
|
||||
Ogre::Viewport* vp = mRenderTarget->addViewport(camera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setMaterialScheme("selectionbuffer");
|
||||
vp->setVisibilityMask (visibilityFlags);
|
||||
mRenderTarget->setActive(true);
|
||||
mRenderTarget->setAutoUpdated (false);
|
||||
|
||||
mCurrentColour = Ogre::ColourValue(0.3, 0.3, 0.3);
|
||||
}
|
||||
|
||||
SelectionBuffer::~SelectionBuffer()
|
||||
{
|
||||
Ogre::TextureManager::getSingleton ().remove("SelectionBuffer");
|
||||
}
|
||||
|
||||
void SelectionBuffer::update ()
|
||||
{
|
||||
Ogre::MaterialManager::getSingleton ().addListener (this);
|
||||
|
||||
mRenderTarget->update();
|
||||
|
||||
Ogre::MaterialManager::getSingleton ().removeListener (this);
|
||||
|
||||
mTexture->convertToImage(mBuffer);
|
||||
}
|
||||
|
||||
int SelectionBuffer::getSelected(int xPos, int yPos)
|
||||
{
|
||||
Ogre::ColourValue clr = mBuffer.getColourAt (xPos, yPos, 0);
|
||||
clr.a = 1;
|
||||
if (mColourMap.find(clr) != mColourMap.end())
|
||||
return mColourMap[clr];
|
||||
else
|
||||
return -1; // nothing selected
|
||||
}
|
||||
|
||||
Ogre::Technique* SelectionBuffer::handleSchemeNotFound (
|
||||
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
|
||||
unsigned short lodIndex, const Ogre::Renderable *rend)
|
||||
{
|
||||
if (schemeName == "selectionbuffer")
|
||||
{
|
||||
sh::Factory::getInstance ()._ensureMaterial ("SelectionColour", "Default");
|
||||
|
||||
Ogre::MaterialPtr m = Ogre::MaterialManager::getSingleton ().getByName("SelectionColour");
|
||||
|
||||
|
||||
if(typeid(*rend) == typeid(Ogre::SubEntity))
|
||||
{
|
||||
const Ogre::SubEntity *subEntity = static_cast<const Ogre::SubEntity *>(rend);
|
||||
int id = subEntity->getParent ()->getUserObjectBindings().getUserAny().get<int>();
|
||||
std::cout << "found ID:" << id << " entity name is " << subEntity->getParent()->getName() << std::endl;
|
||||
bool found = false;
|
||||
Ogre::ColourValue colour;
|
||||
for (std::map<Ogre::ColourValue, int>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
|
||||
{
|
||||
if (it->second == id)
|
||||
{
|
||||
found = true;
|
||||
colour = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!found)
|
||||
{
|
||||
getNextColour();
|
||||
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(mCurrentColour.r, mCurrentColour.g, mCurrentColour.b, 1.0));
|
||||
mColourMap[mCurrentColour] = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(colour.r, colour.g, colour.b, 1.0));
|
||||
}
|
||||
|
||||
assert(m->getTechnique(1));
|
||||
return m->getTechnique(1);
|
||||
}
|
||||
else
|
||||
throw std::runtime_error("selectionbuffer only works with entities");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SelectionBuffer::getNextColour ()
|
||||
{
|
||||
Ogre::ARGB color = (float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max();
|
||||
|
||||
if (mCurrentColour.getAsARGB () == color)
|
||||
{
|
||||
getNextColour();
|
||||
return;
|
||||
}
|
||||
|
||||
mCurrentColour.setAsARGB(color);
|
||||
mCurrentColour.a = 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
54
libs/openengine/ogre/selectionbuffer.hpp
Normal file
54
libs/openengine/ogre/selectionbuffer.hpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
#ifndef OENGINE_SELECTIONBUFFER_H
|
||||
#define OENGINE_SELECTIONBUFFER_H
|
||||
|
||||
|
||||
#include <OgreTexture.h>
|
||||
#include <OgreRenderTarget.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
struct cmp_ColourValue
|
||||
{
|
||||
bool operator()(const Ogre::ColourValue &a, const Ogre::ColourValue &b) const
|
||||
{
|
||||
return a.getAsBGRA() < b.getAsBGRA();
|
||||
}
|
||||
};
|
||||
|
||||
class SelectionBuffer : public Ogre::MaterialManager::Listener
|
||||
{
|
||||
public:
|
||||
SelectionBuffer(Ogre::Camera* camera, int sizeX, int sizeY, int visibilityFlags);
|
||||
virtual ~SelectionBuffer();
|
||||
|
||||
int getSelected(int xPos, int yPos);
|
||||
///< @return ID of the selected object
|
||||
|
||||
void update();
|
||||
|
||||
virtual Ogre::Technique* handleSchemeNotFound (
|
||||
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
|
||||
unsigned short lodIndex, const Ogre::Renderable *rend);
|
||||
|
||||
|
||||
private:
|
||||
Ogre::TexturePtr mTexture;
|
||||
Ogre::RenderTexture* mRenderTarget;
|
||||
|
||||
Ogre::Image mBuffer;
|
||||
|
||||
std::map<Ogre::ColourValue, int, cmp_ColourValue> mColourMap;
|
||||
|
||||
Ogre::ColourValue mCurrentColour;
|
||||
|
||||
void getNextColour();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue