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Remove launcher lighting settings that support runtime changes

Also update lighting method descriptions
This commit is contained in:
Alexei Kotov 2024-06-01 14:13:00 +03:00
parent ccd36e9413
commit 6ad914919b
8 changed files with 18 additions and 342 deletions

View file

@ -254,15 +254,6 @@ bool Launcher::SettingsPage::loadSettings()
connect(shadowDistanceCheckBox, &QCheckBox::toggled, this, &SettingsPage::slotShadowDistLimitToggled);
lightsMaxLightsSpinBox->setValue(Settings::shaders().mMaxLights);
lightsMaximumDistanceSpinBox->setValue(Settings::shaders().mMaximumLightDistance);
lightFadeMultiplierSpinBox->setValue(Settings::shaders().mLightFadeStart);
lightsBoundingSphereMultiplierSpinBox->setValue(Settings::shaders().mLightBoundsMultiplier);
lightsMinimumInteriorBrightnessSpinBox->setValue(Settings::shaders().mMinimumInteriorBrightness);
connect(lightingMethodComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&SettingsPage::slotLightTypeCurrentIndexChanged);
int lightingMethod = 1;
switch (Settings::shaders().mLightingMethod)
{
@ -277,7 +268,6 @@ bool Launcher::SettingsPage::loadSettings()
break;
}
lightingMethodComboBox->setCurrentIndex(lightingMethod);
slotLightTypeCurrentIndexChanged(lightingMethod);
}
// Audio
@ -472,12 +462,6 @@ void Launcher::SettingsPage::saveSettings()
Settings::shadows().mComputeSceneBounds.set("primitives");
else
Settings::shadows().mComputeSceneBounds.set("none");
Settings::shaders().mMaxLights.set(lightsMaxLightsSpinBox->value());
Settings::shaders().mMaximumLightDistance.set(lightsMaximumDistanceSpinBox->value());
Settings::shaders().mLightFadeStart.set(lightFadeMultiplierSpinBox->value());
Settings::shaders().mLightBoundsMultiplier.set(lightsBoundingSphereMultiplierSpinBox->value());
Settings::shaders().mMinimumInteriorBrightness.set(lightsMinimumInteriorBrightnessSpinBox->value());
}
// Audio
@ -595,12 +579,3 @@ void Launcher::SettingsPage::slotDistantLandToggled(bool checked)
activeGridObjectPagingCheckBox->setEnabled(checked);
objectPagingMinSizeComboBox->setEnabled(checked);
}
void Launcher::SettingsPage::slotLightTypeCurrentIndexChanged(int index)
{
lightsMaximumDistanceSpinBox->setEnabled(index != 0);
lightFadeMultiplierSpinBox->setEnabled(index != 0);
lightsMaxLightsSpinBox->setEnabled(index != 0);
lightsBoundingSphereMultiplierSpinBox->setEnabled(index != 0);
lightsMinimumInteriorBrightnessSpinBox->setEnabled(index != 0);
}

View file

@ -34,7 +34,6 @@ namespace Launcher
void slotSkyBlendingToggled(bool checked);
void slotShadowDistLimitToggled(bool checked);
void slotDistantLandToggled(bool checked);
void slotLightTypeCurrentIndexChanged(int index);
private:
Config::GameSettings& mGameSettings;

View file

@ -1027,17 +1027,7 @@
<layout class="QHBoxLayout" name="horizontalLightingLayout">
<item>
<layout class="QGridLayout" name="lightingLayout" columnstretch="0,0">
<item row="4" column="0">
<widget class="QLabel" name="lightsMaximumDistanceLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Maximum Light Distance</string>
</property>
</widget>
</item>
<item row="8" column="1">
<item row="2" column="1">
<spacer name="verticalSpacer_10">
<property name="orientation">
<enum>Qt::Vertical</enum>
@ -1050,32 +1040,12 @@
</property>
</spacer>
</item>
<item row="3" column="0">
<widget class="QLabel" name="lightsMaxLightsLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Max Lights</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="lightFadeMultiplierLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Fade Start Multiplier</string>
</property>
</widget>
</item>
<item row="2" column="0">
<item row="1" column="0">
<widget class="QLabel" name="lightingMethodLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind's lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
@ -1083,7 +1053,7 @@
</property>
</widget>
</item>
<item row="2" column="1">
<item row="1" column="1">
<widget class="QComboBox" name="lightingMethodComboBox">
<item>
<property name="text">
@ -1102,94 +1072,6 @@
</item>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="lightsBoundingSphereMultiplierLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Bounding Sphere Multiplier</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="lightsMinimumInteriorBrightnessLabel">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Minimum Interior Brightness</string>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QDoubleSpinBox" name="lightsBoundingSphereMultiplierSpinBox">
<property name="maximum">
<double>5.000000000000000</double>
</property>
<property name="singleStep">
<double>0.050000000000000</double>
</property>
<property name="value">
<double>1.650000000000000</double>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QDoubleSpinBox" name="lightFadeMultiplierSpinBox">
<property name="maximum">
<double>1.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
<property name="value">
<double>0.850000000000000</double>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QDoubleSpinBox" name="lightsMinimumInteriorBrightnessSpinBox">
<property name="maximum">
<double>1.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
<property name="value">
<double>0.080000000000000</double>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QSpinBox" name="lightsMaximumDistanceSpinBox">
<property name="suffix">
<string> unit(s)</string>
</property>
<property name="maximum">
<number>8192</number>
</property>
<property name="singleStep">
<number>128</number>
</property>
<property name="value">
<number>8192</number>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QSpinBox" name="lightsMaxLightsSpinBox">
<property name="minimum">
<number>2</number>
</property>
<property name="maximum">
<number>64</number>
</property>
<property name="singleStep">
<number>2</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View file

@ -1060,22 +1060,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Effects of reflected Absorb spells are not mirrored - like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind&apos;s lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
@ -1087,14 +1075,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Shaders (compatibility)</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
<translation type="unfinished"></translation>
@ -1315,26 +1295,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Enable Terrain Shadows</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Maximum Light Distance</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Max Lights</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Lighting Method</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Bounding Sphere Multiplier</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Minimum Interior Brightness</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Audio Device</source>
<translation type="unfinished"></translation>

View file

@ -1196,30 +1196,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Lighting</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
<message>
<source>Maximum Light Distance</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
<message>
<source>Max Lights</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind&apos;s lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
@ -1235,22 +1215,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Shaders (compatibility)</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
<message>
<source>Bounding Sphere Multiplier</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation></translation>
</message>
<message>
<source>Minimum Interior Brightness</source>
<translation></translation>
</message>
<message>
<source>Audio</source>
<translation></translation>

View file

@ -1060,26 +1060,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Effects of reflected Absorb spells are not mirrored - like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;L&apos;effet réfléchi des sorts d&apos;absorption n&apos;est pas appliqué, comme dans le moteur original.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;Distance maximale d&apos;affichage des sources lumineuses (en unité de distance).&lt;/p&gt;&lt;p&gt;Mettez cette valeur à 0 pour une distance d&apos;affichage infinie.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;Nombre maximum de sources lumineuses par objet.&lt;/p&gt;&lt;p&gt;Une valeur faible mène à des apparitions tardives des sources lumineuses similaires à celles obtenues avec la méthode d&apos;éclairage traditionnelle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;Fraction de la distance maximale d&apos;une source à partir de laquelle l&apos;intensité lumineuse commence à décroître.&lt;/p&gt;&lt;p&gt;Sélectionnez une valeur basse pour une transition douce ou une valeur plus élevée pour une transition plus abrupte.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind&apos;s lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;Définit la gestion des sources lumineuses :&lt;/p&gt;
&lt;p&gt;&quot;Traditionnelle&quot; Chaque objet est éclairé par 8 sources lumineuses. Cet méthode est la plus proche du jeu original.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (mode de compatibilité)&quot; supprime la limite des 8 sources lumineuses. Cette méthode permet d&apos;éclairer la végétation au sol, mais aussi de configurer à quel distance une source lumineuse s&apos;estompe. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (mode de compatibilité)&quot; supprime la limite des 8 sources lumineuses. Cette méthode permet d&apos;éclairer la végétation au sol. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.&lt;/p&gt;
&lt;p&gt;&quot;Shaders&quot; offre tous les bénéfices apportés par &quot;Shaders (mode de compatibilité)&quot;, mais utilise une approche moderne. Celle-ci permet, sur du matériel moderne, d&apos;augmenter le nombre de sources lumineuses par objet sans perte de performance.&quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
@ -1090,14 +1078,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Shaders (compatibility)</source>
<translation>Shaders (mode de compatibilité)</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;body&gt;&lt;p&gt;Multiplicateur pour le rayon de la sphère incluant les sources lumineuses.&lt;/p&gt;&lt;p&gt;Un multiplicateur plus élevé permet une extinction plus douce, mais applique un plus grand nombre de sources lumineuses sur chaque objet.&lt;/p&gt;&lt;p&gt;Ce paramètre ne modifie ni l&apos;intensité ni la luminance des lumières.&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Luminosité ambiante minimale en intérieur.&lt;/p&gt;&lt;p&gt;Augmentez cette valeur si les intérieurs vous semblent trop sombres.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
<translation>En vue à la troisième personne, le jeu reproduit le son reçu par la caméra au lieu de celui reçu par tête du personnage joueur.</translation>
@ -1318,26 +1298,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Enable Terrain Shadows</source>
<translation>Ombre des terrains</translation>
</message>
<message>
<source>Maximum Light Distance</source>
<translation>Portée maximale des sources lumineuse</translation>
</message>
<message>
<source>Max Lights</source>
<translation>Nombre maximum de sources lumineuses</translation>
</message>
<message>
<source>Lighting Method</source>
<translation>Méthode d&apos;illumination</translation>
</message>
<message>
<source>Bounding Sphere Multiplier</source>
<translation>Multiplicateur de portée des sphères lumineuses</translation>
</message>
<message>
<source>Minimum Interior Brightness</source>
<translation>Luminosité intérieure minimale</translation>
</message>
<message>
<source>Audio Device</source>
<translation>Périphérique audio</translation>

View file

@ -1424,34 +1424,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Screenshot Format</source>
<translation>Формат снимков экрана</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Максимальное расстояние, на котором будут отображаться источники света (во внутриигровых единицах измерения).&lt;/p&gt;&lt;p&gt;Если 0, то расстояние не ограничено.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Maximum Light Distance</source>
<translation>Дальность отображения источников света</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Максимальное количество источников света для каждого объекта.&lt;/p&gt;&lt;p&gt;Низкие числа (близкие к значению по умолчанию) приводят к резким перепадам освещения, как при устаревшем методе освещения.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Max Lights</source>
<translation>Макс. кол-во источников света</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Доля расстояния (относительно дальности отображения источников света), на которой свет начинает затухать.&lt;/p&gt;&lt;p&gt;Низкие значения ведут к плавному затуханию, высокие - к резкому.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind&apos;s lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Задает способ обработки источников света.&lt;/p&gt;
&lt;p&gt; &quot;Устаревший&quot; всегда использует 8 источников света на объект и выдает освещение, наиболее близкое к таковому в оригинальной игре.&lt;/p&gt;
&lt;p&gt;&quot;Шейдеры (режим совместимости)&quot; убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву и позволяет настроить угасание света на расстоянии. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.&lt;/p&gt;
&lt;p&gt;&quot;Шейдеры (режим совместимости)&quot; убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.&lt;/p&gt;
&lt;p&gt; &quot;Шейдеры&quot; работает аналогично режиму &quot;Шейдеры (режим совместимости)&quot; но использует более современный подход, позволяющий использовать большее количество источников света с минимальным влиянием на производительность на современном аппаратном обеспечении.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
@ -1462,18 +1442,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Shaders (compatibility)</source>
<translation>Шейдеры (режим совместимости)</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Множитель размера ограничивающей сферы источников света.&lt;/p&gt;&lt;p&gt;Высокие значения делают затухание света плавнее, но требуют более высокого максимального количества источников света.&lt;/p&gt;&lt;p&gt;Настройка не влияет на уровень освещения или мощность источников света.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Bounding Sphere Multiplier</source>
<translation>Множитель размера ограничивающей сферы</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Минимальный уровень фонового освещения в помещениях.&lt;/p&gt;&lt;p&gt;Увеличьте значение, если помещения в игре кажутся слишком темными.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
<translation>Использовать в виде от третьего лица положение камеры, а не персонажа игрока для прослушивания звуков.</translation>
@ -1482,9 +1450,5 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<source>Use the Camera as the Sound Listener</source>
<translation>Использовать камеру как слушателя</translation>
</message>
<message>
<source>Minimum Interior Brightness</source>
<translation>Минимальный уровень освещения в помещениях</translation>
</message>
</context>
</TS>

View file

@ -1073,26 +1073,14 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Effects of reflected Absorb spells are not mirrored - like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Effekter av reflekterade &quot;Absorb&quot;-besvärjelser speglas inte såsom i Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance at which lights will appear (measured in units).&lt;/p&gt;&lt;p&gt;Set this to 0 to use an unlimited distance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximala avståndet där ljuskällor syns (mätt i enheter).&lt;/p&gt;&lt;p&gt;Värdet 0 ger oändligt avstånd.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of lights per object.&lt;/p&gt;&lt;p&gt;A low number near default will cause light popping similar to what you would see with legacy lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximalt antal ljuskällor per objekt.&lt;/p&gt;&lt;p&gt;Ett lågt tal nära det förvalda kommer orsaka att ljuskällor poppar upp som vid ljussättningsmetoden Gammaldags.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraction of maximum distance at which lights will start to fade.&lt;/p&gt;&lt;p&gt;Set this to a low value for slower transitions or a high value for quicker transitions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fraktion av det maximala avståndet från vilket ljuskällor börjar blekna.&lt;/p&gt;&lt;p&gt;Välj ett lågt värde för långsammare övergång eller högre värde för snabbare övergång.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the internal handling of light sources.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object and provides a lighting closest to an original game.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Legacy&quot; always uses 8 lights per object. It provides results most similar to Morrowind&apos;s lighting.&lt;/p&gt;
&lt;p&gt;&quot;Shaders (compatibility)&quot; removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.&lt;/p&gt;
&lt;p&gt; &quot;Shaders&quot; carries all of the benefits that &quot;Shaders (compatibility)&quot; does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Välj intern hantering av ljuskällor.&lt;/p&gt;
&lt;p&gt; &quot;Gammaldags&quot; använder alltid max 8 ljuskällor per objekt och ger ljussättning likt ett gammaldags spel.&lt;/p&gt;
&lt;p&gt;&quot;Shader (kompatibilitet)&quot; tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus marktäckning och ett konfigurerbart ljusbleknande. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.&lt;/p&gt;
&lt;p&gt;&quot;Shader (kompatibilitet)&quot; tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus marktäckning. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.&lt;/p&gt;
&lt;p&gt; &quot;Shader&quot; har alla fördelar som &quot;Shader (kompatibilitet)&quot; har, men med ett modernt förhållningssätt som möjliggör fler maximalt antal ljuskällor med liten eller ingen prestandaförlust modern hårdvara.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
@ -1103,14 +1091,6 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
<source>Shaders (compatibility)</source>
<translation>Shader (kompatibilitet)</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipler for bounding sphere of lights.&lt;/p&gt;&lt;p&gt;Higher numbers allows for smooth falloff but require an increase in number of max lights.&lt;/p&gt;&lt;p&gt;Does not effect the illumination or strength of lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multiplikator för ljusens gränssfär.&lt;/p&gt;&lt;p&gt;Högre värden ger mjukare minskning av gränssfären, men kräver högre värde i Max antal ljuskällor.&lt;/p&gt;&lt;p&gt;Påverkar inte ljusstyrkan.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum ambient interior brightness.&lt;/p&gt;&lt;p&gt;Increase this if you feel interiors are too dark.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minsta omgivande ljusstyrka i interiörer.&lt;/p&gt;&lt;p&gt;Öka värdet om du anser att interiörer är för mörka.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
<translation>Använd kameran som ljudlyssnare istället för spelarrollfiguren i tredjepersonsperspektivet.</translation>
@ -1334,26 +1314,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
<source>Enable Terrain Shadows</source>
<translation>Aktivera terrängskuggor</translation>
</message>
<message>
<source>Maximum Light Distance</source>
<translation>Maximalt ljusavstånd</translation>
</message>
<message>
<source>Max Lights</source>
<translation>Max antal ljuskällor</translation>
</message>
<message>
<source>Lighting Method</source>
<translation>Ljussättningsmetod</translation>
</message>
<message>
<source>Bounding Sphere Multiplier</source>
<translation>Gränssfärsmultiplikator</translation>
</message>
<message>
<source>Minimum Interior Brightness</source>
<translation>Minsta ljusstyrka i interiörer</translation>
</message>
<message>
<source>Audio Device</source>
<translation>Ljudenhet</translation>