mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 01:15:35 +00:00
Remove launcher lighting settings that support runtime changes
Also update lighting method descriptions
This commit is contained in:
parent
ccd36e9413
commit
6ad914919b
8 changed files with 18 additions and 342 deletions
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@ -254,15 +254,6 @@ bool Launcher::SettingsPage::loadSettings()
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connect(shadowDistanceCheckBox, &QCheckBox::toggled, this, &SettingsPage::slotShadowDistLimitToggled);
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lightsMaxLightsSpinBox->setValue(Settings::shaders().mMaxLights);
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lightsMaximumDistanceSpinBox->setValue(Settings::shaders().mMaximumLightDistance);
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lightFadeMultiplierSpinBox->setValue(Settings::shaders().mLightFadeStart);
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lightsBoundingSphereMultiplierSpinBox->setValue(Settings::shaders().mLightBoundsMultiplier);
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lightsMinimumInteriorBrightnessSpinBox->setValue(Settings::shaders().mMinimumInteriorBrightness);
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connect(lightingMethodComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&SettingsPage::slotLightTypeCurrentIndexChanged);
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int lightingMethod = 1;
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switch (Settings::shaders().mLightingMethod)
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{
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@ -277,7 +268,6 @@ bool Launcher::SettingsPage::loadSettings()
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break;
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}
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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slotLightTypeCurrentIndexChanged(lightingMethod);
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}
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// Audio
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@ -472,12 +462,6 @@ void Launcher::SettingsPage::saveSettings()
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Settings::shadows().mComputeSceneBounds.set("primitives");
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else
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Settings::shadows().mComputeSceneBounds.set("none");
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Settings::shaders().mMaxLights.set(lightsMaxLightsSpinBox->value());
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Settings::shaders().mMaximumLightDistance.set(lightsMaximumDistanceSpinBox->value());
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Settings::shaders().mLightFadeStart.set(lightFadeMultiplierSpinBox->value());
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Settings::shaders().mLightBoundsMultiplier.set(lightsBoundingSphereMultiplierSpinBox->value());
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Settings::shaders().mMinimumInteriorBrightness.set(lightsMinimumInteriorBrightnessSpinBox->value());
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}
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// Audio
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@ -595,12 +579,3 @@ void Launcher::SettingsPage::slotDistantLandToggled(bool checked)
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activeGridObjectPagingCheckBox->setEnabled(checked);
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objectPagingMinSizeComboBox->setEnabled(checked);
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}
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void Launcher::SettingsPage::slotLightTypeCurrentIndexChanged(int index)
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{
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lightsMaximumDistanceSpinBox->setEnabled(index != 0);
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lightFadeMultiplierSpinBox->setEnabled(index != 0);
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lightsMaxLightsSpinBox->setEnabled(index != 0);
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lightsBoundingSphereMultiplierSpinBox->setEnabled(index != 0);
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lightsMinimumInteriorBrightnessSpinBox->setEnabled(index != 0);
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}
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@ -34,7 +34,6 @@ namespace Launcher
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void slotSkyBlendingToggled(bool checked);
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void slotShadowDistLimitToggled(bool checked);
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void slotDistantLandToggled(bool checked);
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void slotLightTypeCurrentIndexChanged(int index);
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private:
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Config::GameSettings& mGameSettings;
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@ -1027,17 +1027,7 @@
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<layout class="QHBoxLayout" name="horizontalLightingLayout">
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<item>
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<layout class="QGridLayout" name="lightingLayout" columnstretch="0,0">
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<item row="4" column="0">
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<widget class="QLabel" name="lightsMaximumDistanceLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Maximum Light Distance</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<item row="2" column="1">
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<spacer name="verticalSpacer_10">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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@ -1050,32 +1040,12 @@
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</property>
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</spacer>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="lightsMaxLightsLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></string>
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</property>
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<property name="text">
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<string>Max Lights</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="lightFadeMultiplierLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></string>
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</property>
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<property name="text">
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<string>Fade Start Multiplier</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Set the internal handling of light sources.</p>
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<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></string>
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</property>
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<property name="text">
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@ -1083,7 +1053,7 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<item row="1" column="1">
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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@ -1102,94 +1072,6 @@
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</item>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QLabel" name="lightsBoundingSphereMultiplierLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></string>
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</property>
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<property name="text">
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<string>Bounding Sphere Multiplier</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QLabel" name="lightsMinimumInteriorBrightnessLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></string>
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</property>
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<property name="text">
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<string>Minimum Interior Brightness</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QDoubleSpinBox" name="lightsBoundingSphereMultiplierSpinBox">
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<property name="maximum">
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<double>5.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.050000000000000</double>
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</property>
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<property name="value">
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<double>1.650000000000000</double>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QDoubleSpinBox" name="lightFadeMultiplierSpinBox">
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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<property name="value">
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<double>0.850000000000000</double>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QDoubleSpinBox" name="lightsMinimumInteriorBrightnessSpinBox">
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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<property name="value">
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<double>0.080000000000000</double>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QSpinBox" name="lightsMaximumDistanceSpinBox">
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<property name="suffix">
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<string> unit(s)</string>
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</property>
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<property name="maximum">
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<number>8192</number>
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</property>
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<property name="singleStep">
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<number>128</number>
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</property>
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<property name="value">
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<number>8192</number>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QSpinBox" name="lightsMaxLightsSpinBox">
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<property name="minimum">
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<number>2</number>
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</property>
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<property name="maximum">
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<number>64</number>
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</property>
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<property name="singleStep">
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<number>2</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -1060,22 +1060,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Set the internal handling of light sources.</p>
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<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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@ -1087,14 +1075,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>Shaders (compatibility)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
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<translation type="unfinished"></translation>
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@ -1315,26 +1295,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>Enable Terrain Shadows</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Maximum Light Distance</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Max Lights</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Lighting Method</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Bounding Sphere Multiplier</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Minimum Interior Brightness</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Audio Device</source>
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<translation type="unfinished"></translation>
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@ -1196,30 +1196,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>Lighting</source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
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<translation></translation>
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</message>
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<message>
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<source>Maximum Light Distance</source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
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<translation></translation>
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</message>
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<message>
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<source>Max Lights</source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Set the internal handling of light sources.</p>
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<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
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<translation></translation>
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</message>
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@ -1235,22 +1215,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>Shaders (compatibility)</source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
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<translation></translation>
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</message>
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<message>
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<source>Bounding Sphere Multiplier</source>
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<translation></translation>
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</message>
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<message>
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<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
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<translation></translation>
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</message>
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<message>
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<source>Minimum Interior Brightness</source>
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<translation></translation>
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</message>
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<message>
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<source>Audio</source>
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<translation></translation>
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@ -1060,26 +1060,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
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<translation><html><body><p>L'effet réfléchi des sorts d'absorption n'est pas appliqué, comme dans le moteur original.</p></body></html></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
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<translation><html><body><p>Distance maximale d'affichage des sources lumineuses (en unité de distance).</p><p>Mettez cette valeur à 0 pour une distance d'affichage infinie.</p></body></html></translation>
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</message>
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<message>
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<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
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<translation><html><body><p>Nombre maximum de sources lumineuses par objet.</p><p>Une valeur faible mène à des apparitions tardives des sources lumineuses similaires à celles obtenues avec la méthode d'éclairage traditionnelle.</p></body></html></translation>
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</message>
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<message>
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<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
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<translation><html><body><p>Fraction de la distance maximale d'une source à partir de laquelle l'intensité lumineuse commence à décroître.</p><p>Sélectionnez une valeur basse pour une transition douce ou une valeur plus élevée pour une transition plus abrupte.</p></body></html></translation>
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</message>
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<message>
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<source><html><head/><body><p>Set the internal handling of light sources.</p>
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<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
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<translation><html><body><p>Définit la gestion des sources lumineuses :</p>
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<p>"Traditionnelle" Chaque objet est éclairé par 8 sources lumineuses. Cet méthode est la plus proche du jeu original.</p>
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<p>"Shaders (mode de compatibilité)" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol, mais aussi de configurer à quel distance une source lumineuse s'estompe. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.</p>
|
||||
<p>"Shaders (mode de compatibilité)" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.</p>
|
||||
<p>"Shaders" offre tous les bénéfices apportés par "Shaders (mode de compatibilité)", mais utilise une approche moderne. Celle-ci permet, sur du matériel moderne, d'augmenter le nombre de sources lumineuses par objet sans perte de performance."</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1090,14 +1078,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Shaders (mode de compatibilité)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><body><p>Multiplicateur pour le rayon de la sphère incluant les sources lumineuses.</p><p>Un multiplicateur plus élevé permet une extinction plus douce, mais applique un plus grand nombre de sources lumineuses sur chaque objet.</p><p>Ce paramètre ne modifie ni l'intensité ni la luminance des lumières.</body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Luminosité ambiante minimale en intérieur.</p><p>Augmentez cette valeur si les intérieurs vous semblent trop sombres.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>En vue à la troisième personne, le jeu reproduit le son reçu par la caméra au lieu de celui reçu par tête du personnage joueur.</translation>
|
||||
|
@ -1318,26 +1298,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Enable Terrain Shadows</source>
|
||||
<translation>Ombre des terrains</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Portée maximale des sources lumineuse</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Nombre maximum de sources lumineuses</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Lighting Method</source>
|
||||
<translation>Méthode d'illumination</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Multiplicateur de portée des sphères lumineuses</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Luminosité intérieure minimale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Device</source>
|
||||
<translation>Périphérique audio</translation>
|
||||
|
|
|
@ -1424,34 +1424,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Screenshot Format</source>
|
||||
<translation>Формат снимков экрана</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Максимальное расстояние, на котором будут отображаться источники света (во внутриигровых единицах измерения).</p><p>Если 0, то расстояние не ограничено.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Дальность отображения источников света</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Максимальное количество источников света для каждого объекта.</p><p>Низкие числа (близкие к значению по умолчанию) приводят к резким перепадам освещения, как при устаревшем методе освещения.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Макс. кол-во источников света</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Доля расстояния (относительно дальности отображения источников света), на которой свет начинает затухать.</p><p>Низкие значения ведут к плавному затуханию, высокие - к резкому.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Задает способ обработки источников света.</p>
|
||||
<p> "Устаревший" всегда использует 8 источников света на объект и выдает освещение, наиболее близкое к таковому в оригинальной игре.</p>
|
||||
<p>"Шейдеры (режим совместимости)" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву и позволяет настроить угасание света на расстоянии. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.</p>
|
||||
<p>"Шейдеры (режим совместимости)" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.</p>
|
||||
<p> "Шейдеры" работает аналогично режиму "Шейдеры (режим совместимости)" но использует более современный подход, позволяющий использовать большее количество источников света с минимальным влиянием на производительность на современном аппаратном обеспечении.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1462,18 +1442,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Шейдеры (режим совместимости)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Множитель размера ограничивающей сферы источников света.</p><p>Высокие значения делают затухание света плавнее, но требуют более высокого максимального количества источников света.</p><p>Настройка не влияет на уровень освещения или мощность источников света.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Множитель размера ограничивающей сферы</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Минимальный уровень фонового освещения в помещениях.</p><p>Увеличьте значение, если помещения в игре кажутся слишком темными.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>Использовать в виде от третьего лица положение камеры, а не персонажа игрока для прослушивания звуков.</translation>
|
||||
|
@ -1482,9 +1450,5 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Use the Camera as the Sound Listener</source>
|
||||
<translation>Использовать камеру как слушателя</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Минимальный уровень освещения в помещениях</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1073,26 +1073,14 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Effekter av reflekterade "Absorb"-besvärjelser speglas inte – såsom i Morrowind.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Maximala avståndet där ljuskällor syns (mätt i enheter).</p><p>Värdet 0 ger oändligt avstånd.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Maximalt antal ljuskällor per objekt.</p><p>Ett lågt tal nära det förvalda kommer orsaka att ljuskällor poppar upp som vid ljussättningsmetoden Gammaldags.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Fraktion av det maximala avståndet från vilket ljuskällor börjar blekna.</p><p>Välj ett lågt värde för långsammare övergång eller högre värde för snabbare övergång.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Välj intern hantering av ljuskällor.</p>
|
||||
<p> "Gammaldags" använder alltid max 8 ljuskällor per objekt och ger ljussättning likt ett gammaldags spel.</p>
|
||||
<p>"Shader (kompatibilitet)" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning och ett konfigurerbart ljusbleknande. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.</p>
|
||||
<p>"Shader (kompatibilitet)" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.</p>
|
||||
<p> "Shader" har alla fördelar som "Shader (kompatibilitet)" har, men med ett modernt förhållningssätt som möjliggör fler maximalt antal ljuskällor med liten eller ingen prestandaförlust på modern hårdvara.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1103,14 +1091,6 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Shader (kompatibilitet)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Multiplikator för ljusens gränssfär.</p><p>Högre värden ger mjukare minskning av gränssfären, men kräver högre värde i Max antal ljuskällor.</p><p>Påverkar inte ljusstyrkan.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Minsta omgivande ljusstyrka i interiörer.</p><p>Öka värdet om du anser att interiörer är för mörka.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>Använd kameran som ljudlyssnare istället för spelarrollfiguren i tredjepersonsperspektivet.</translation>
|
||||
|
@ -1334,26 +1314,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source>Enable Terrain Shadows</source>
|
||||
<translation>Aktivera terrängskuggor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Maximalt ljusavstånd</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Max antal ljuskällor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Lighting Method</source>
|
||||
<translation>Ljussättningsmetod</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Gränssfärsmultiplikator</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Minsta ljusstyrka i interiörer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Device</source>
|
||||
<translation>Ljudenhet</translation>
|
||||
|
|
Loading…
Reference in a new issue